[Audyssey] games created with b.g.t.

2010-03-27 Thread william lomas
hi all, how can we seriously make our own games with b.g.t.
half the ideas ahve probably already been used and copyrighted so aren't we 
stuck?
We can't even do our own spinoffs like classics such as sonic etc. so what's 
point?
Half the ideas most of us will ahve are probably based on games we have seen 
our sighted family or friends playing


william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread Philip Bennefall

Hi Will,

There is certainly a point in making games. The general ideas are not 
copyrighted, it's the trademarks that are. You could make a game about a man 
swinging a glowing sword at robots, but if the man just happened to be 
called Luke Skywalker or the robot was R2D2, then you'd be in trouble. In 
short, there is a distinction between bare ideas and trademarks/copyrighted 
material. You can certainly make spin-offs of old games, but you have to 
come up with your own ideas for the surrounding content. You can make a 
Super Mario clone, but you can't call it Super Mario and you can't use the 
characters from the original game etc or use any sound effects from any 
existing title on the market.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 27, 2010 4:15 PM
Subject: [Audyssey] games created with b.g.t.



hi all, how can we seriously make our own games with b.g.t.
half the ideas ahve probably already been used and copyrighted so aren't 
we stuck?
We can't even do our own spinoffs like classics such as sonic etc. so 
what's point?
Half the ideas most of us will ahve are probably based on games we have 
seen our sighted family or friends playing



william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread Bryan Peterson
We may not be able to use copyrighted characters and things but we can still 
make games based on the same style of game as what we've seen others play.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 27, 2010 9:15 AM
Subject: [Audyssey] games created with b.g.t.



hi all, how can we seriously make our own games with b.g.t.
half the ideas ahve probably already been used and copyrighted so aren't 
we stuck?
We can't even do our own spinoffs like classics such as sonic etc. so 
what's point?
Half the ideas most of us will ahve are probably based on games we have 
seen our sighted family or friends playing



william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread Orin
We could use the ideas of these games, just not the names. We have to add 
different concepts.
On Mar 27, 2010, at 11:15 AM, william lomas wrote:

   hi all, how can we seriously make our own games with b.g.t.
 half the ideas ahve probably already been used and copyrighted so aren't we 
 stuck?
 We can't even do our own spinoffs like classics such as sonic etc. so what's 
 point?
 Half the ideas most of us will ahve are probably based on games we have seen 
 our sighted family or friends playing
 
 
 william lomas
 follow me on twitter:
 billbow_baggins
 
 
 
 
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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread Thomas Ward
Hi William,
It really comes down to being creative. If you absolutely must base
your game off of something you know then do it in a way that doesn't
infringe upon an existing  copyright. Here is an example.
You all know I love Tomb Raider. Those games are among my  favorites.
However, I can't just exactly rip the sounds and music, and use Lara
Croft because those are copyrighted by Edos interactive. The way I got
around that restriction is by changing the name of Tomb Raider to Tomb
Hunter, and created my own character called Angela Carter. In
Mysteries of the Ancients you are doing much the same things as in
Tomb Raider, but it doesn't infringe upon any copyrights and is
legally a separate game. Edos Interactive doesn't have an exclusive
ownership on that type of game just the sounds, characters, etc under
the Tomb Raider trademark. You see how that works?
Now, obviously some games are harder than others to create. Star Wars
is pretty specific and can't easily be watered down to a generic game
the way Tomb Raider or Indiana Jones can. However, if you look at it
many games can be cloned in such a way that doesn't infringe upon any
copyright. Aliens in the Outback, Troopenum, etc are all enspired of
Space Invaders but are also very quite unique. DynaMan was enspired by
Packman, but is also unique in its own right. Shades of Doom was
enspired by Doom, but also is unique and not exactly Doom per say. So
it can be done. You just need to learn where the legal lines are and
avoid them by changing this or that to suit the legal requirements.

Cheers!

On 3/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi all, how can we seriously make our own games with b.g.t.
 half the ideas ahve probably already been used and copyrighted so aren't we
 stuck?
 We can't even do our own spinoffs like classics such as sonic etc. so what's
 point?
 Half the ideas most of us will ahve are probably based on games we have seen
 our sighted family or friends playing


 william lomas
 follow me on twitter:
 billbow_baggins




 ---
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread Thomas Ward
Hi,
Exactly. You can get away with a lot by changing names, character back
stories, etc but otherwise the same general concept.
Let's face it Castlevania is pretty generic right? There isn't
anything special about skeletons, zombies, vampires, bats, whatever.
So what change the name of the character from Simon Belmont to Joe
Smith and Castlevania to Castle Dracula or something. C'mon it isn't
hard to skirt the law if you know how.

On 3/27/10, Orin orin8...@gmail.com wrote:
 We could use the ideas of these games, just not the names. We have to add
 different concepts.

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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread dark

Hi William.

first, as I said, i really see nno issue with freeware remakes (there are 
enough graffical ones).


Second,  well, having game ideas is part of the design process.

Myself, I have longed to write a textual rpg game like Sryth for years, and 
have several ideas which i hope will be able to create an interesting and 
highly playable game which avoids all the issues of others I've seen.


some ideas are entirely mine uniquely. Others, are similar to games like 
fallthru, Sryth gamebooks, and the  mutants and masterminds roleplay system, 
but hopefully the way i  intend to put them together is unique and will 
produce my own creation.


so in short, be! creative! ;D.

Ps, I'm not saying any of my ideas are good,   we'll just have to see 
when I've hopefully learnt enough code to put at least some of them into 
practice.


Beware the Grue!

dark.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 27, 2010 3:15 PM
Subject: [Audyssey] games created with b.g.t.



hi all, how can we seriously make our own games with b.g.t.
half the ideas ahve probably already been used and copyrighted so aren't 
we stuck?
We can't even do our own spinoffs like classics such as sonic etc. so 
what's point?
Half the ideas most of us will ahve are probably based on games we have 
seen our sighted family or friends playing



william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] games created with b.g.t.

2010-03-27 Thread dark

Pluss of course, there is the chance to write a better game concept.

Just as an example, the original double dragon featured a grand total of 
five possible enemies, (one of whome was the last boss).


if you wanted to write a double dragon remake,  well, you'd either have 
to change it a lot (much as double dragon on the Gba was changed), to 
include many extra enemies, or just grit your teeth and say this is an 
accurate remake


Some retro remakes I've seen of graffical games have indeed done  just that.

If however, you are  writing your own walk along beat em up about two 
martial artists,  well you can stick in as many and as varied bad guys 
as you wish!


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 27, 2010 3:41 PM
Subject: Re: [Audyssey] games created with b.g.t.



Hi William,
It really comes down to being creative. If you absolutely must base
your game off of something you know then do it in a way that doesn't
infringe upon an existing  copyright. Here is an example.
You all know I love Tomb Raider. Those games are among my  favorites.
However, I can't just exactly rip the sounds and music, and use Lara
Croft because those are copyrighted by Edos interactive. The way I got
around that restriction is by changing the name of Tomb Raider to Tomb
Hunter, and created my own character called Angela Carter. In
Mysteries of the Ancients you are doing much the same things as in
Tomb Raider, but it doesn't infringe upon any copyrights and is
legally a separate game. Edos Interactive doesn't have an exclusive
ownership on that type of game just the sounds, characters, etc under
the Tomb Raider trademark. You see how that works?
Now, obviously some games are harder than others to create. Star Wars
is pretty specific and can't easily be watered down to a generic game
the way Tomb Raider or Indiana Jones can. However, if you look at it
many games can be cloned in such a way that doesn't infringe upon any
copyright. Aliens in the Outback, Troopenum, etc are all enspired of
Space Invaders but are also very quite unique. DynaMan was enspired by
Packman, but is also unique in its own right. Shades of Doom was
enspired by Doom, but also is unique and not exactly Doom per say. So
it can be done. You just need to learn where the legal lines are and
avoid them by changing this or that to suit the legal requirements.

Cheers!

On 3/27/10, william lomas lomaswill...@googlemail.com wrote:

hi all, how can we seriously make our own games with b.g.t.
half the ideas ahve probably already been used and copyrighted so aren't 
we

stuck?
We can't even do our own spinoffs like classics such as sonic etc. so 
what's

point?
Half the ideas most of us will ahve are probably based on games we have 
seen

our sighted family or friends playing


william lomas
follow me on twitter:
billbow_baggins




---
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