well there was a piracy thread on the audiogames forum which I posted
my thoughts.
I have been at both ends of the scale, legal and otherwise.
The simple username/key will work.
Ok this gets shared round, but its easy for users.
The other is to have online or whatever but have insentives not to
To: "The Addictor" ; "Gamers Discussion list"
Sent: Thursday, April 28, 2011 4:45 AM
Subject: Re: [Audyssey] protection for games
In this day and age, I'd go with online authentication similar to how
Steam does their protection. No internet connection? No game
Hi Ken,
Well, there are a number of methods for adding product security to a
game or similar product and it all depends on how fanatical you are
about anti-piracy schemes. If you want to do something like GMA does
they base the product key off the CPU and other hardware in the
physical machine wh
iscussion list"
Sent: Thursday, April 28, 2011 4:45 AM
Subject: Re: [Audyssey] protection for games
In this day and age, I'd go with online authentication similar to how
Steam does their protection. No internet connection? No game. It's
basically that simple.
__
In this day and age, I'd go with online authentication similar to how
Steam does their protection. No internet connection? No game. It's
basically that simple.
Dennis Towne
On Wed, Apr 27, 2011 at 8:11 PM, The Addictor wrote:
> I am looking for a way to protect Phrase Madness the way GMA game
Why not use an algorithm that involves hardware-based fingerprints?
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I am looking for a way to protect Phrase Madness the way GMA games protects
their stuff. Does anybody know it's done? I thought of generating a random
number and putting it in the registry, then writing an algorithm to combine the
number with a name to get a key, but it seems people could easi