Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-20 Thread Trouble
Never played a dos type, but do have the windows versions on a old 
box. It was mostly level 1 with just dogs and monsters.


At 10:32 PM 12/19/2009, you wrote:

I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows.  I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think SOD is the most incredibly revolutionizing accessible
game yet. Engrossing atmosphere and slightly random for high replay.

On 12/19/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Charles,
 No, Shades of Doom was a Windows game from the beginning. Lonewolf and
 Trek 99 were originally Dos games. However, he went back and wrote those
 games in Visual Basic 6 to run on Windows 95/98 later on.

 Charles Rivard wrote:
 As I recall, SOD was comprised of 4 files that you installed in sequence.
 Also, was it a DOS game?, or was that Lone Wolf's first version.
 ---
 In God we trust!



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trouble
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[Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Charles Rivard
As I recall, SOD was comprised of 4 files that you installed in sequence. 
Also, was it a DOS game?, or was that Lone Wolf's first version.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 19, 2009 2:20 PM
Subject: [Audyssey] Q


Hi Jim,
Oh, yeah. i remember that. Shades of Doom was really the first fully
accessible First Person Shooter for the blind. I was quite impressed
when it came onto the seen, and the fact he let us test the Alpha
version of the game. Up until then all I could find is card and puzzle
games, text adventures, which were not the kinds of games I normally
played before I lost my sight. Anway, I joined the GMA list primarily
because David Greenwood was more open with what he was doing than some
of the others who were making games then.


Jim Kitchen wrote:
 Hi Yohandy,

 It didn't used to be this way.  I blame it all on David Greenwood.
 grin  Back when it was PCS Games and me, we would put out games and
 people would play and comment on them.  But then in 1999 - 2000 David
 Greenwood was working on the first accessable first person shooter
 game.  He asked on list for suggestions and comments.  It became a
 group effert.  Every since then it is like all accessible games are
 group efferts.  Not that it is all bad, I mean I have added lots of
 features and tweeks to my games from the suggestions of others.  Oh
 yeah that game by the way was Shades of Doom.

 BFN

 Jim


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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Phil Vlasak

Hi Charles,
I am sure Shades Of Doom was a windows game from the beginning.
David's Lone Wolf and Star Trek 2000 started as DOS games.
SOD came in 5 parts as no one back then had high speed downloads and he 
wanted the dial up download to not last all day.

smiles,
Phil

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 19, 2009 11:54 PM
Subject: [Audyssey] the SOD beginnings - Re: Q



As I recall, SOD was comprised of 4 files that you installed in sequence.
Also, was it a DOS game?, or was that Lone Wolf's first version.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 19, 2009 2:20 PM
Subject: [Audyssey] Q


Hi Jim,
Oh, yeah. i remember that. Shades of Doom was really the first fully
accessible First Person Shooter for the blind. I was quite impressed
when it came onto the seen, and the fact he let us test the Alpha
version of the game. Up until then all I could find is card and puzzle
games, text adventures, which were not the kinds of games I normally
played before I lost my sight. Anway, I joined the GMA list primarily
because David Greenwood was more open with what he was doing than some
of the others who were making games then.


Jim Kitchen wrote:

Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood.
grin  Back when it was PCS Games and me, we would put out games and
people would play and comment on them.  But then in 1999 - 2000 David
Greenwood was working on the first accessable first person shooter
game.  He asked on list for suggestions and comments.  It became a
group effert.  Every since then it is like all accessible games are
group efferts.  Not that it is all bad, I mean I have added lots of
features and tweeks to my games from the suggestions of others.  Oh
yeah that game by the way was Shades of Doom.

BFN

Jim



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list,

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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Phil Vlasak

Hi Charles and all,
I hope Michael Feir will excuse me for reprinting the beginning of Shades of 
Doom from,

Audyssey; Computer Games Accessible to the Blind
Issue 18: May/June/July, 1999

From David Greenwood:


Michael,

I have an idea which could be carried out on the Audyssey mail list
and reported on an ongoing basis in the Audyssey Magazine.

I thought it may be fun and interesting to design and develop a
game using ideas from the Audyssey mail list members. We could
present a basic game scenario and encourage the mail list
participants to provide interactive feedback.  I manage an
Information Systems department for a medium sized international
company and we have used JADD, Joint Application Design and
Development, to develop many systems.  It seems to work well in
most cases.
I would find it interesting, both professionally and as a
Gamer, to head up this project.

How it might work -

I will present the initial scenario and some ideas on how the user
interface might work.  I will then sit back and wait for feedback.
Mail list participants can comment on each other's ideas and when
things settle down I will prepare a summary of our design to date.
This summary may need to be a questionnaire with each participant
voting on opinions which can't be agreed on.

I will then go away and develop a proto-type. Each participant will
then down-load the proto-type and the mail list discussion will
continue for another round.  This may be an iteractive process
which may go on for several months.

Each participant will obtain a free copy of the final game, and PCS
will then be free to sell it as one of their commercial games.  I
would suggest it could be sold to all other Audyssey subscribers at
a somewhat reduced price, say $$15, but this must be discussed with
PCS first.

A Scenario suggestion -

The game could be loosely based on the highly graphical and popular
Doom.

You find yourself in a maze of tunnels.  From a distance you here
the sounds of approaching monsters.  From the volume and direction
of the sounds, you can decide to run or attack.  You must find a
way to the next level of the maze while collecting weapons,
ammunition, and receiving points for killing monsters.  You
initially start off with a single shot
rifle an 30 rounds of ammunition.  Hidden in each level of the maze
is a more powerful weapon which you will want since the monsters
get a little tougher the farther you go.

The sound will be continuous allowing you to walk, run, or shoot
regardless of the sound playing.  You will always shoot in the
direction you are walking, but the skill will be deciding on how
much ammunition to use and how close you will allow the monster to
come before shooting.  Fast reflexes will also come into play.  You
will also need to be careful of monsters lurking around corners.
Each level will contain different monsters with different
abilities.  You can identify the monster by its sound.

There will be boulders to move, doors to find, pitfalls to avoid,
and other things we can decide on later.  I believe this game can
provide the same entertainment value that Doom or Wolfenstein
delivers.

What do you think?


David Greenwood


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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi Charles,
No, Shades of Doom was a Windows game from the beginning. Lonewolf and 
Trek 99 were originally Dos games. However, he went back and wrote those 
games in Visual Basic 6 to run on Windows 95/98 later on.


Charles Rivard wrote:
As I recall, SOD was comprised of 4 files that you installed in sequence. 
Also, was it a DOS game?, or was that Lone Wolf's first version.

---
In God we trust!
  



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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread James Dietz
I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows.  I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think SOD is the most incredibly revolutionizing accessible
game yet. Engrossing atmosphere and slightly random for high replay.

On 12/19/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Charles,
 No, Shades of Doom was a Windows game from the beginning. Lonewolf and
 Trek 99 were originally Dos games. However, he went back and wrote those
 games in Visual Basic 6 to run on Windows 95/98 later on.

 Charles Rivard wrote:
 As I recall, SOD was comprised of 4 files that you installed in sequence.
 Also, was it a DOS game?, or was that Lone Wolf's first version.
 ---
 In God we trust!



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi James,
If he did write a Dos prototype it was never released to my knoledge. 
Besides that by 1999 and 2000 Dos was effectively the Dead Operating 
System. Most people, definitely me, were using Windos instead of Dos. 
Well, I was using older versions of Linux too, but it wasn't accessible 
then like it is today.


James Dietz wrote:

I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows.  I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think SOD is the most incredibly revolutionizing accessible
game yet. Engrossing atmosphere and slightly random for high replay.
  



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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi Phil,
Oh, yeah. I do remember the split setup for Shades of Doom. for an 
accessible game back then that was considered huge. Lol!
Now, that everyone I know is on cable for internet it takes , what, 
maybe two or three minutes to download? Back then it took two or three 
hours to download. A lot has changed in just under 10 years.



Cheers!


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