Re: [Audyssey] trailers
hey man. this game sounds interesting, especialy with these upgrade possibilities. i can't wait to try it wen it's finished. i know that it's offtopic for the subject, but i'd like to get a old game that you made. hmm i think that it was called wrecking ball. if you still have it, can you pls upload to a website, or to sendspace? thanks! -Mensagem original- De: "Ken" Para: "Gamers Discussion list" Data: Quarta, 23 de Setembro de 2009 06:55 Assunto: Re: [Audyssey] trailers Most of us accessible game devs are just thirty years behind the times. I'm going to release a game soon that, in the '70s, would have made quite the stir. In this era though, it'll come and go without much notice, and that's all right because I write the games specifically for me. If others play them, enjoy them, that's fine! It's wonderful in fact, but I know that I'll never make a game as involved as Grand Theft Auto, and I doubt I'll even touch a game like SOD or MOTA, and the truth is that I'm happy making the games I make, whether anyone else likes them or not. That's because I make them for myself, not for others, and so if I like a game I make, I am content. If I sell games though, well that's just the icing on the cake, and so on the one hand I make simple games. On the other hand though, I love to push the envelope ways too. The Space Attack game I'm writing for the PM and desktop PC is coming along very well, and though there are still some bugs, I find myself playing it as much as I do programming it. That's the bane of this line of work. Well, since I'm writing about it I might as well describe it. I hadn't intended to but here goes anyway. The game is loosely based on a space invaders theme, but it is far different. The similarities are the columns of ships moving, the big ship flying from one side to the other, and the shields. But in Space Attack, you have to defend your shields because every time the enemy drops a bomb on you, and the bomb hits a shield, the shields go down. You hear the bombs as they come for you, and they are smart bombs. They know exactly where the gun is and can move much faster than the gun does, so to keep the gun intact you have to be under a shield. When the shield is hit, its volume decreases so you know which ones are weaker and can avoid them. If you have the points though, you can go to the store and buy new mojo for them and get them up to speed again. Your gun fires fast, but it only has twelve rounds before the batteries have to charge, so if you've got a trigger finger, you'll soon run out of power and have to wait for them to charge--unless, that is, you go to the store and buy better batteries. The speed of your gun can be increased in the same manner. Your gun is small--it can only shoot one column of ships at a time. That's well and good on the early levels, but later in the game you'll need to take 'em out in style, so you can go to the store and buy a bigger gun. Now let's say your shields are down to nothing, and you're about to lose your last gun. You've only got 5 points left, which isn't enough to do much of anything. That's when you go to the store and gamble your 5 points. Maybe you'll win twice the amount, maybe you'll lose it all, or you might come out in between. Whatever the case, it has saved my butt more than once already. The last thing I want to tell you about this game is that there are special hot keys, keys that, at a price, teleport your gun to a new position, so if a bomb's just about to bust your gun, you hit a key and voila! You're under a shield, or attacking from a new location. The regular arrow keys currently move the gun one space over, but I'm working on a system where, for example, the left arrow starts the gun moving left, and the right arrow stops it. This saves the tedium of multiple key presses so that you worry less about key presses and more about strategy and survival. Purchasing items with your points also has hot keys so you don't have to pull down a menu to get a new gun or even gamble. One key and it's done. If you have other ideas, ways I can make the game even better, I'd love to hear them. Ken Downey DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys
Re: [Audyssey] trailers
Most of us accessible game devs are just thirty years behind the times. I'm going to release a game soon that, in the '70s, would have made quite the stir. In this era though, it'll come and go without much notice, and that's all right because I write the games specifically for me. If others play them, enjoy them, that's fine! It's wonderful in fact, but I know that I'll never make a game as involved as Grand Theft Auto, and I doubt I'll even touch a game like SOD or MOTA, and the truth is that I'm happy making the games I make, whether anyone else likes them or not. That's because I make them for myself, not for others, and so if I like a game I make, I am content. If I sell games though, well that's just the icing on the cake, and so on the one hand I make simple games. On the other hand though, I love to push the envelope ways too. The Space Attack game I'm writing for the PM and desktop PC is coming along very well, and though there are still some bugs, I find myself playing it as much as I do programming it. That's the bane of this line of work. Well, since I'm writing about it I might as well describe it. I hadn't intended to but here goes anyway. The game is loosely based on a space invaders theme, but it is far different. The similarities are the columns of ships moving, the big ship flying from one side to the other, and the shields. But in Space Attack, you have to defend your shields because every time the enemy drops a bomb on you, and the bomb hits a shield, the shields go down. You hear the bombs as they come for you, and they are smart bombs. They know exactly where the gun is and can move much faster than the gun does, so to keep the gun intact you have to be under a shield. When the shield is hit, its volume decreases so you know which ones are weaker and can avoid them. If you have the points though, you can go to the store and buy new mojo for them and get them up to speed again. Your gun fires fast, but it only has twelve rounds before the batteries have to charge, so if you've got a trigger finger, you'll soon run out of power and have to wait for them to charge--unless, that is, you go to the store and buy better batteries. The speed of your gun can be increased in the same manner. Your gun is small--it can only shoot one column of ships at a time. That's well and good on the early levels, but later in the game you'll need to take 'em out in style, so you can go to the store and buy a bigger gun. Now let's say your shields are down to nothing, and you're about to lose your last gun. You've only got 5 points left, which isn't enough to do much of anything. That's when you go to the store and gamble your 5 points. Maybe you'll win twice the amount, maybe you'll lose it all, or you might come out in between. Whatever the case, it has saved my butt more than once already. The last thing I want to tell you about this game is that there are special hot keys, keys that, at a price, teleport your gun to a new position, so if a bomb's just about to bust your gun, you hit a key and voila! You're under a shield, or attacking from a new location. The regular arrow keys currently move the gun one space over, but I'm working on a system where, for example, the left arrow starts the gun moving left, and the right arrow stops it. This saves the tedium of multiple key presses so that you worry less about key presses and more about strategy and survival. Purchasing items with your points also has hot keys so you don't have to pull down a menu to get a new gun or even gamble. One key and it's done. If you have other ideas, ways I can make the game even better, I'd love to hear them. Ken Downey DTI --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trailers
Hi Tom, Believe it or not I do understand completely where you are coming from. I often feel exactly the same way. However, as a game developer myself I know all too well that creating the type of games you speak of is not impossible,but very difficult for any single developer to create. Any large project takes hundreds of man hours, time spent away from friends/family, time spent working on the game instead of other hobbies, and so on. It is a very huge sacrifice that we accessible game developers offers to produce even a simple accessible game. As a result some developers find it easier to write several small simple games rather than one huge massively involving game. tomasz tworek wrote: lol, i am afraid the MOTA will be released:P Sadly is, the many games are only in under developmend stages, and nerev will be release. ext sadly fact is, the most games, if was developed and released, are... hm, simply, boring, to short, and for a one or two hour to play, and cost too much. I'll waiting for a really good tittle from audio games world, and now i am only excited with a entombed project, this game can be very, very great, with many featres, and not for a some miutes to play, but maybe for a many hours, days or months. Maybe i thiking in this way, cause i playing and saw many mainstream video games, and actual audio projects are not special for me, remembers me a games maybe 20 year ago, or more, but 20 years ago, was a good and fantastic games to play. Regards Tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trailers
Hi Hayri, Sorry, but I don't understand what you mean in your message. Can you try rephrasing that so I can hopefully get the gist of what you are telling/asking me? Thanks. Hayri Tulumcu wrote: hey thomas and liam. It would be cool if i bother to lie a little sound clip from the new levels in the Mysteries of the Ancients and the new game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the www.l-works.net/blog/podcast and Nor is there any new trailers on www.usagamesinteractive.com. It is not because I would get on you but it might be cool to hear how the two games to read. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trailers
lol, i am afraid the MOTA will be released:P Sadly is, the many games are only in under developmend stages, and nerev will be release. ext sadly fact is, the most games, if was developed and released, are... hm, simply, boring, to short, and for a one or two hour to play, and cost too much. I'll waiting for a really good tittle from audio games world, and now i am only excited with a entombed project, this game can be very, very great, with many featres, and not for a some miutes to play, but maybe for a many hours, days or months. Maybe i thiking in this way, cause i playing and saw many mainstream video games, and actual audio projects are not special for me, remembers me a games maybe 20 year ago, or more, but 20 years ago, was a good and fantastic games to play. Regards Tom. 2009/9/22, Hayri Tulumcu : > hey thomas and liam. It would be cool if i bother to lie a little > sound clip from the new levels in the Mysteries of the Ancients and the new > game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the > www.l-works.net/blog/podcast and Nor is there any new trailers on > www.usagamesinteractive.com. It is not because I would get on you but it > might be cool to hear how the two games to read. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] trailers
hey thomas and liam. It would be cool if i bother to lie a little sound clip from the new levels in the Mysteries of the Ancients and the new game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the www.l-works.net/blog/podcast and Nor is there any new trailers on www.usagamesinteractive.com. It is not because I would get on you but it might be cool to hear how the two games to read. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.