Re: [Audyssey] vipmud help

2010-07-29 Thread peter Mahach
r10mcman...@gmail.com To: gamers@audyssey.org Sent: Saturday, July 24, 2010 3:00 AM Subject: [Audyssey] vipmud help Hello I just got vipmud. I play a mud called Miriani up until this time I have been using monkeyterm. when you fly the ship manually you can use the numpad like 8 is north 6 is east

[Audyssey] vipmud help

2010-07-28 Thread Ryan
Hello I just got vipmud. I play a mud called Miriani up until this time I have been using monkeyterm. when you fly the ship manually you can use the numpad like 8 is north 6 is east and so on. I really like VIP and wanted to find out if there is a way I can get the same numpad to work in

Re: [Audyssey] vipmud help

2010-07-28 Thread weisi4u
Subject: [Audyssey] vipmud help Hello I just got vipmud. I play a mud called Miriani up until this time I have been using monkeyterm. when you fly the ship manually you can use the numpad like 8 is north 6 is east and so on. I really like VIP and wanted to find out

Re: [Audyssey] vipmud help

2010-07-28 Thread Greg
Hello, Just turn your num lock on and you should be able to use your numpad for directional movement.. Hope this helps, Greg - Original Message - From: Ryan r10mcman...@gmail.com To: gamers@audyssey.org Sent: Friday, July 23, 2010 9:00 PM Subject: [Audyssey] vipmud help Hello I

[Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
answers coming up in your message. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 1:05 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers answers coming up in your message

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
@audyssey.org Sent: Saturday, August 15, 2009 10:29 AM Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
: Re: [Audyssey] vipmud help needed-about sounds and triggers Ah, didn't it's case sensed... By the way, is there a way to make the client stay in the output window all the time? Everytime I type something, I got to hit tab to go back to see the action. I know I can set up speech to read what's