Re: [Audyssey] mota bugs

2009-06-14 Thread shaun everiss
hmmm.
Well I uninstalled the game again and deleted the usagames folder from my 
application data folder.
At 06:02 a.m. 15/06/2009, you wrote:
Hi Shaun,
I have been testing MOTA with three different operating systems on two 
different computers.
The first system is a custom built desktop with a 2.8 GHZ pentium processor, 1 
GB of ram, and a multiboot with Windows XP SP3 and the Windows 7 beta.
The second system is a Compaq notebook with a 3.6 GHZ Pentium processor, 1 GB 
of RAM, and Windows Vista Home Basic.
The game seams to run just fine in all of the cases above except for when your 
Application Data directory contains old files. I usually clean m8ine out of 
rtesting purposes, and that is probably why I didn't notice the bug. Thanks to 
the tip from Bryan I've managed to reproduce the bug, but only when the 
Application Data directory is full of out dated files. Otherwise the game runs 
smoothly here.

shaun everiss wrote:
hmmm to add what system are you testing it on?
I have xp pro sp3 with all updates, everything is at the latest versions on a 
2ghz core 2 duo toshiba tecra a9 with 2gb ram.
  


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Re: [Audyssey] mota bugs

2009-06-14 Thread Thomas Ward

Hi Shaun,
Can you be more specific about the save game bug you are experiencing? I 
save and load games all the time here with no issues. Next time you 
encounter that bug please write down the steps you took prier to the bug 
occuring. Better yet send me a copy of the game you saved to my gmail 
address. You can find the save games in one of the following locations.


Windows XP
c:\Documents And Settings\Your User Name\Application Data\USA Games 
Interactive\Tomb Hunter Mysteries Of the Ancients\0.10.0.0

Windows Vista/Windows 7
c:\Users\Your User Name\Application Data\USA Games Interactive\Tomb 
Hunter Mysteries Of the Ancients\0.10.0.0


Obviously, Your User Name means the user name you use to login to your 
computer. My user name is Thomas so instead of Your User Name I would 
type Thomas in the path above.
As far as potions go there are plenty of them in the game. They are just 
randomly placed is all. You might end up with 0 on a level or you could 
end up with 10 of them. It all just depends on how many the game 
generates per game.


shaun everiss wrote:

hi tom
the following mota bugs exist.
1. after saving around 5 tines the game will crash, and exit.
save games will not load after a new session is closed.
if you for example save a game then quit to the main menu then it loads fine.
exit the program get ack in, and try to load the game from the menu it loads 
but then says avalible, slots with othing in them say ofcause not avalible.
I have noticed to that potions are not in level1, the game usually generates at 
least  1 potion  but this time I had no potion in the game at all.
good intro theme though.
The bug where the crouch sound kept playing when crouched when pushing alt is 
fixed though.


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Re: [Audyssey] mota bugs

2009-06-14 Thread Thomas Ward

Hi Bryan,
Weird. It works absolutely fine here. Both on my laptop and desktop. 
I've not been able to reproduce this bug you guys are talking about.
It almost sounds like when it tries to read the file it gets say 80% or 
90% loaded and then crashes for some reason. Since it crashed it doesn't 
exit the menu.
If you guys could write down a complete description of the bug and send 
me a copy of the *.sav files that are causing the problem I'd like to 
look into this bug further.

HTH

Bryan Peterson wrote:
He does appear to be right about this. I just tried it to see if I 
could confirm it. What hapens is the game loads the music and sounds 
for the level and location o that level where Angela was when you 
saved but it's still on the menu screen. I saved a game right at the 
beginning of the game and while it loaded the level music and torch 
sound you can't move because you're still on the menu.

Gabba gabba hey!



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Re: [Audyssey] mota bugs

2009-06-14 Thread Thomas Ward

Hi Kelly,
Thanks for the bug reports. Those look like very easy bugs to correct.
Smile.


Kelly Sapergia wrote:

Hi,
  Not only that, but some of the keys mentioned in the help system 
don't match. For instance, in the help system it says F7 speaks how 
many keys you have, but when I pressed it, I was told how many scrolls 
I had. F6 told me how many keys I had.

I couldn't get the game to pause with F2 either.
  Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my 
favorite sites, and more, visit my personal website at 
http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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Re: [Audyssey] mota bugs

2009-06-14 Thread shaun everiss
tom I have done the following.
save a game.
quit the current game session.
at this point if I load that game again then it works.
now however I now exit the program.
on restarting the new program, if I then first create a new game then load a 
saved game from the game itself, then it will load.
it will load the game from the menu to as long as I don't quit the program.
One thing that may help is that every other slot which should load nothing, 
will  load as if you started a new game, after that every slot will load as if 
you have a new game except for the saved game unless that was a new game.
I probably need to check other states but that is the general outline of the 
bug.
Another thing I have noticed is when using say the dagger or sword you can only 
swing it 5 times after which the game has a 3 second gap betwene swings, and 
swinging whilst crouching  is impossible, then again you get 5 quick swings of 
sword or dagger before the game does this.

At 02:01 a.m. 15/06/2009, you wrote:
Hi Shaun,
Can you be more specific about the save game bug you are experiencing? I save 
and load games all the time here with no issues. Next time you encounter that 
bug please write down the steps you took prier to the bug occuring. Better yet 
send me a copy of the game you saved to my gmail address. You can find the 
save games in one of the following locations.

Windows XP
c:\Documents And Settings\Your User Name\Application Data\USA Games 
Interactive\Tomb Hunter Mysteries Of the Ancients\0.10.0.0
Windows Vista/Windows 7
c:\Users\Your User Name\Application Data\USA Games Interactive\Tomb Hunter 
Mysteries Of the Ancients\0.10.0.0

Obviously, Your User Name means the user name you use to login to your 
computer. My user name is Thomas so instead of Your User Name I would type 
Thomas in the path above.
As far as potions go there are plenty of them in the game. They are just 
randomly placed is all. You might end up with 0 on a level or you could end up 
with 10 of them. It all just depends on how many the game generates per game.

shaun everiss wrote:
hi tom
the following mota bugs exist.
1. after saving around 5 tines the game will crash, and exit.
save games will not load after a new session is closed.
if you for example save a game then quit to the main menu then it loads fine.
exit the program get ack in, and try to load the game from the menu it loads 
but then says avalible, slots with othing in them say ofcause not avalible.
I have noticed to that potions are not in level1, the game usually generates 
at least  1 potion  but this time I had no potion in the game at all.
good intro theme though.
The bug where the crouch sound kept playing when crouched when pushing alt is 
fixed though.


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Re: [Audyssey] mota bugs

2009-06-14 Thread shaun everiss
hmmm to add what system are you testing it on?
I have xp pro sp3 with all updates, everything is at the latest versions on a 
2ghz core 2 duo toshiba tecra a9 with 2gb ram.
At 02:19 a.m. 15/06/2009, you wrote:
Hi Bryan,
Weird. It works absolutely fine here. Both on my laptop and desktop. I've not 
been able to reproduce this bug you guys are talking about.
It almost sounds like when it tries to read the file it gets say 80% or 90% 
loaded and then crashes for some reason. Since it crashed it doesn't exit the 
menu.
If you guys could write down a complete description of the bug and send me a 
copy of the *.sav files that are causing the problem I'd like to look into 
this bug further.
HTH

Bryan Peterson wrote:
He does appear to be right about this. I just tried it to see if I could 
confirm it. What hapens is the game loads the music and sounds for the level 
and location o that level where Angela was when you saved but it's still on 
the menu screen. I saved a game right at the beginning of the game and while 
it loaded the level music and torch sound you can't move because you're still 
on the menu.
Gabba gabba hey!


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Re: [Audyssey] mota bugs

2009-06-14 Thread Thomas Ward

Hi all,

Quote
Another thing I have noticed is when using say the dagger or sword you 
can only swing
it 5 times after which the game has a 3 second gap betwene swings, and 
swinging whilst
crouching  is impossible, then again you get 5 quick swings of sword or 
dagger before

the game does this.
End quote

That is not a bug. The reason you are experiencing this issue is simply 
because Angela is running out of strength. Every time you use the sword, 
dagger, etc you use up some of Angela's strength. When it reaches 0 you 
have to rest a couple of seconds for her strength to return. If you use 
the g key you can check how much strength Angela has available to climb 
ropes, use the sword, use the dagger, bla.

HTH


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Re: [Audyssey] mota bugs

2009-06-14 Thread shaun everiss
aah ok.At 05:46 a.m. 15/06/2009, you wrote:
Hi all,

Quote
Another thing I have noticed is when using say the dagger or sword you can 
only swing
it 5 times after which the game has a 3 second gap betwene swings, and 
swinging whilst
crouching  is impossible, then again you get 5 quick swings of sword or dagger 
before
the game does this.
End quote

That is not a bug. The reason you are experiencing this issue is simply 
because Angela is running out of strength. Every time you use the sword, 
dagger, etc you use up some of Angela's strength. When it reaches 0 you have 
to rest a couple of seconds for her strength to return. If you use the g key 
you can check how much strength Angela has available to climb ropes, use the 
sword, use the dagger, bla.
HTH


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Re: [Audyssey] mota bugs

2009-06-14 Thread Thomas Ward

Hi Shaun,
I have been testing MOTA with three different operating systems on two 
different computers.
The first system is a custom built desktop with a 2.8 GHZ pentium 
processor, 1 GB of ram, and a multiboot with Windows XP SP3 and the 
Windows 7 beta.
The second system is a Compaq notebook with a 3.6 GHZ Pentium processor, 
1 GB of RAM, and Windows Vista Home Basic.
The game seams to run just fine in all of the cases above except for 
when your Application Data directory contains old files. I usually clean 
m8ine out of rtesting purposes, and that is probably why I didn't notice 
the bug. Thanks to the tip from Bryan I've managed to reproduce the bug, 
but only when the Application Data directory is full of out dated files. 
Otherwise the game runs smoothly here.


shaun everiss wrote:

hmmm to add what system are you testing it on?
I have xp pro sp3 with all updates, everything is at the latest versions on a 
2ghz core 2 duo toshiba tecra a9 with 2gb ram.
  



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Re: [Audyssey] mota bugs

2009-06-13 Thread Bryan Peterson
He does appear to be right about this. I just tried it to see if I could 
confirm it. What hapens is the game loads the music and sounds for the level 
and location o that level where Angela was when you saved but it's still on 
the menu screen. I saved a game right at the beginning of the game and while 
it loaded the level music and torch sound you can't move because you're 
still on the menu.

Gabba gabba hey!
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Saturday, June 13, 2009 1:06 AM
Subject: [Audyssey] mota bugs



hi tom
the following mota bugs exist.
1. after saving around 5 tines the game will crash, and exit.
save games will not load after a new session is closed.
if you for example save a game then quit to the main menu then it loads 
fine.
exit the program get ack in, and try to load the game from the menu it 
loads but then says avalible, slots with othing in them say ofcause not 
avalible.
I have noticed to that potions are not in level1, the game usually 
generates at least  1 potion  but this time I had no potion in the game at 
all.

good intro theme though.
The bug where the crouch sound kept playing when crouched when pushing alt 
is fixed though.



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Re: [Audyssey] mota bugs

2009-06-13 Thread Bryan Peterson
I can confirm, however Sean, that there are still potions on level 1. I knw 
because I found three of them within three rooms of one another. It's just 
random is all. But you were correct about the save problem.

Gabba gabba hey!
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 13, 2009 4:56 AM
Subject: Re: [Audyssey] mota bugs


He does appear to be right about this. I just tried it to see if I could 
confirm it. What hapens is the game loads the music and sounds for the 
level and location o that level where Angela was when you saved but it's 
still on the menu screen. I saved a game right at the beginning of the 
game and while it loaded the level music and torch sound you can't move 
because you're still on the menu.

Gabba gabba hey!
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Saturday, June 13, 2009 1:06 AM
Subject: [Audyssey] mota bugs



hi tom
the following mota bugs exist.
1. after saving around 5 tines the game will crash, and exit.
save games will not load after a new session is closed.
if you for example save a game then quit to the main menu then it loads 
fine.
exit the program get ack in, and try to load the game from the menu it 
loads but then says avalible, slots with othing in them say ofcause not 
avalible.
I have noticed to that potions are not in level1, the game usually 
generates at least  1 potion  but this time I had no potion in the game 
at all.

good intro theme though.
The bug where the crouch sound kept playing when crouched when pushing 
alt is fixed though.



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Re: [Audyssey]   mota bugs

2009-06-13 Thread Kelly Sapergia

Hi,
  Not only that, but some of the keys mentioned in the help system don't 
match. For instance, in the help system it says F7 speaks how many keys you 
have, but when I pressed it, I was told how many scrolls I had. F6 told me 
how many keys I had.

I couldn't get the game to pause with F2 either.
  Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com/.



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Re: [Audyssey] mota bugs

2009-06-13 Thread shaun everiss
yeah mus have been the random game, tried it again and there were potions.
so  its totally randomAt 11:17 p.m. 13/06/2009, you wrote:
I can confirm, however Sean, that there are still potions on level 1. I knw 
because I found three of them within three rooms of one another. It's just 
random is all. But you were correct about the save problem.
Gabba gabba hey!
- Original Message - From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 13, 2009 4:56 AM
Subject: Re: [Audyssey] mota bugs


He does appear to be right about this. I just tried it to see if I could 
confirm it. What hapens is the game loads the music and sounds for the level 
and location o that level where Angela was when you saved but it's still on 
the menu screen. I saved a game right at the beginning of the game and while 
it loaded the level music and torch sound you can't move because you're still 
on the menu.
Gabba gabba hey!
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Saturday, June 13, 2009 1:06 AM
Subject: [Audyssey] mota bugs


hi tom
the following mota bugs exist.
1. after saving around 5 tines the game will crash, and exit.
save games will not load after a new session is closed.
if you for example save a game then quit to the main menu then it loads fine.
exit the program get ack in, and try to load the game from the menu it loads 
but then says avalible, slots with othing in them say ofcause not avalible.
I have noticed to that potions are not in level1, the game usually generates 
at least  1 potion  but this time I had no potion in the game at all.
good intro theme though.
The bug where the crouch sound kept playing when crouched when pushing alt 
is fixed though.


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Re: [Audyssey] mota bugs

2009-06-11 Thread Thomas Ward

Hi Bryan,
Well, considering the fact it shouldn't be pulling up the system menu at 
all is good enough reason to switch jump back to control. It isn't a 
huge thing to fix, and I've already written it down to do this weekend. 
Plus I need to look at the load game code and figure out why exactly it 
screwd up on Shaun's machine. If he was restoring from a saved game from 
say beta 4 that would be a good reason for it to crash since beta 4 and 
beta 5 save game files aren't at all compatible.


Bryan Peterson wrote:
It's taking a bit of getting used to but personally I ay leave the 
keys as they are. Well I do sort of agree about the Alt key though. 
Under just the right circumstances it has been known to act up on my 
machine as well. But I agree with you on this one. You've had this 
projet on your desk, so to speak, for far too long. If a change isn't 
vitally important don't bother with it.

Gabba gabba hey!


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 7:33 PM
Subject: Re: [Audyssey] mota bugs



Hi Shaun,
Two words for you, that sucks! As for the alt key it works fine for 
me here, and I thought I killed that system menu bug. I guess I'll 
just have to map the jump and duck commands back to the control key 
and say screw it. I am sick and tired of fighting that system menu.
As for holstering your weapons to pick up items that has been around 
since beta 4. I did that because I made it more like Tomb Raider 
where the fire key is used to pick up items, open/close doors, as 
well as shoot depending on what state it is in. If this is a major 
gripe amoung players I'll put it back, but only if there is a big 
demand for this. I'm closing in on a final release so I don't want 
any unnecessary delays at this point.
As for the knife it has become just another item to pick up and use. 
It is not given to you by default.

Smile.


shaun everiss wrote:

Hi tom.
Just played as far as i was able in level1.
I can't even get to the end of it.
the alt key when pushing it will always go to the system menu, and I 
have to push escape twice and then putsh n to not quit.
There really needs to be a key so you don't have to close down the 
weapons before you pick up.

I was able to do some of the game but the big bug is the system menu.
appearing.
where has the knife gone by the way.
I think you should be able to start with a blade of some kind, as 
well as your guns, ie what happens when you run out of amo for all 
of them.

Otherwise this game is real copol.
when crouching the sound for this is repeated like it continues 
playing when you push alt down arrow and stops when you push alt up 
arrow I think the sound should only play once.



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Re: [Audyssey] mota bugs

2009-06-11 Thread shaun everiss
I was restoring from a saved game in beta5, one thing I did not do was delete 
the game directory after uninstall so I may retry that and see.
At 04:04 a.m. 12/06/2009, you wrote:
Hi Bryan,
Well, considering the fact it shouldn't be pulling up the system menu at all 
is good enough reason to switch jump back to control. It isn't a huge thing to 
fix, and I've already written it down to do this weekend. Plus I need to look 
at the load game code and figure out why exactly it screwd up on Shaun's 
machine. If he was restoring from a saved game from say beta 4 that would be a 
good reason for it to crash since beta 4 and beta 5 save game files aren't at 
all compatible.

Bryan Peterson wrote:
It's taking a bit of getting used to but personally I ay leave the keys as 
they are. Well I do sort of agree about the Alt key though. Under just the 
right circumstances it has been known to act up on my machine as well. But I 
agree with you on this one. You've had this projet on your desk, so to speak, 
for far too long. If a change isn't vitally important don't bother with it.
Gabba gabba hey!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 7:33 PM
Subject: Re: [Audyssey] mota bugs


Hi Shaun,
Two words for you, that sucks! As for the alt key it works fine for me 
here, and I thought I killed that system menu bug. I guess I'll just have to 
map the jump and duck commands back to the control key and say screw it. I 
am sick and tired of fighting that system menu.
As for holstering your weapons to pick up items that has been around since 
beta 4. I did that because I made it more like Tomb Raider where the fire 
key is used to pick up items, open/close doors, as well as shoot depending 
on what state it is in. If this is a major gripe amoung players I'll put it 
back, but only if there is a big demand for this. I'm closing in on a final 
release so I don't want any unnecessary delays at this point.
As for the knife it has become just another item to pick up and use. It is 
not given to you by default.
Smile.


shaun everiss wrote:
Hi tom.
Just played as far as i was able in level1.
I can't even get to the end of it.
the alt key when pushing it will always go to the system menu, and I have 
to push escape twice and then putsh n to not quit.
There really needs to be a key so you don't have to close down the weapons 
before you pick up.
I was able to do some of the game but the big bug is the system menu.
appearing.
where has the knife gone by the way.
I think you should be able to start with a blade of some kind, as well as 
your guns, ie what happens when you run out of amo for all of them.
Otherwise this game is real copol.
when crouching the sound for this is repeated like it continues playing 
when you push alt down arrow and stops when you push alt up arrow I think 
the sound should only play once.


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Re: [Audyssey] mota bugs

2009-06-10 Thread Thomas Ward

Hi Shaun,
Two words for you, that sucks! As for the alt key it works fine for me 
here, and I thought I killed that system menu bug. I guess I'll just 
have to map the jump and duck commands back to the control key and say 
screw it. I am sick and tired of fighting that system menu.
As for holstering your weapons to pick up items that has been around 
since beta 4. I did that because I made it more like Tomb Raider where 
the fire key is used to pick up items, open/close doors, as well as 
shoot depending on what state it is in. If this is a major gripe amoung 
players I'll put it back, but only if there is a big demand for this. 
I'm closing in on a final release so I don't want any unnecessary delays 
at this point.
As for the knife it has become just another item to pick up and use. It 
is not given to you by default.

Smile.


shaun everiss wrote:

Hi tom.
Just played as far as i was able in level1.
I can't even get to the end of it.
the alt key when pushing it will always go to the system menu, and I have to 
push escape twice and then putsh n to not quit.
There really needs to be a key so you don't have to close down the weapons 
before you pick up.
I was able to do some of the game but the big bug is the system menu.
appearing.
where has the knife gone by the way.
I think you should be able to start with a blade of some kind, as well as your 
guns, ie what happens when you run out of amo for all of them.
Otherwise this game is real copol.
when crouching the sound for this is repeated like it continues playing when 
you push alt down arrow and stops when you push alt up arrow I think the sound 
should only play once.


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Re: [Audyssey] mota bugs

2009-06-10 Thread Bryan Peterson
It's taking a bit of getting used to but personally I ay leave the keys as 
they are. Well I do sort of agree about the Alt key though. Under just the 
right circumstances it has been known to act up on my machine as well. But I 
agree with you on this one. You've had this projet on your desk, so to 
speak, for far too long. If a change isn't vitally important don't bother 
with it.

Gabba gabba hey!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 10, 2009 7:33 PM
Subject: Re: [Audyssey] mota bugs



Hi Shaun,
Two words for you, that sucks! As for the alt key it works fine for me 
here, and I thought I killed that system menu bug. I guess I'll just have 
to map the jump and duck commands back to the control key and say screw 
it. I am sick and tired of fighting that system menu.
As for holstering your weapons to pick up items that has been around since 
beta 4. I did that because I made it more like Tomb Raider where the fire 
key is used to pick up items, open/close doors, as well as shoot depending 
on what state it is in. If this is a major gripe amoung players I'll put 
it back, but only if there is a big demand for this. I'm closing in on a 
final release so I don't want any unnecessary delays at this point.
As for the knife it has become just another item to pick up and use. It is 
not given to you by default.

Smile.


shaun everiss wrote:

Hi tom.
Just played as far as i was able in level1.
I can't even get to the end of it.
the alt key when pushing it will always go to the system menu, and I have 
to push escape twice and then putsh n to not quit.
There really needs to be a key so you don't have to close down the 
weapons before you pick up.

I was able to do some of the game but the big bug is the system menu.
appearing.
where has the knife gone by the way.
I think you should be able to start with a blade of some kind, as well as 
your guns, ie what happens when you run out of amo for all of them.

Otherwise this game is real copol.
when crouching the sound for this is repeated like it continues playing 
when you push alt down arrow and stops when you push alt up arrow I think 
the sound should only play once.



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