Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-19 Thread jason
Hi it's Blind Fury I agree with your suggestions persuading companies to 
make games accesible not forcing the isue because I agree with that by 
forcing the issue it will make us look bad because we are supposed to be 
treated like everyone else instead of being catored too.  Si if we just give 
them suggestions and tell what they could benefit if they made games 
accessible I think they would show a better attitude at looking at the issue 
instead of throwoing in our faces because we forced it.
anyway reguards,
Blind Fury
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list [EMAIL PROTECTED]
Sent: Saturday, February 17, 2007 10:53 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides, 
 we
 need to convince them that they wouldn't be making a huge financial 
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open 
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev or
 two, and if enough devs take to the cause then more might be swayed as 
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably 
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Liam Erven
I have to agree.  It's wrong to force a company to comply with the ADA to 
make their games accessible.
You can make suggestions on how they can improve their games, but do not 
think that using force will help your cause.  It will only hurt, and it will 
make the rest of us look bad.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 7:44 PM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
to be honest, I can't see any effort to force a company to do anything will 
be too successful anyway, from personal experience (some of it rather 
nasty), accessibility is a matter of compromise on both sides.

and obviously, as someone who's at least played almost every game in the 
audio gaming canon and bought most of them, I'm quite in to supporting our 
devs.

If I weren't trying to write a Phd thesis (on disability as it happens), I'd 
try developing some games myself, but hopefully the audio game maker will 
let me do it in less time.

I do think however, increasing awareness of the blind gaming community and 
some suggestions to companies about how to make games more accessible might 
be useful, sinse companies (as nintendo has already done), could certainly 
make a few adjustments to some (by no means all), of their games to make 
them more accessible. but I believe the efforts are being made in this 
direction already.

Beware the grue!

Dark. 


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
They just won't be games where you can save, unless the project gets more 
funding and they're able to build that feature into the program.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 10:08 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of games
 dramatically go up as audio game maker will make it real easy to make 
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
You can't force accessibility, for the reasons mentioned by Che and because
accessible is a subjective term. What is accessible to you may not be
accessible others. I make games for blind and partially sighted people but
they won't work with a Braille display so people who are Deaf-Blind can't
play them.

Game companies respond to the market but gathering a few dozen signatures
isn't going to change anything. Everyone here knows that the market is tiny
and few developers are managing to sell more than a couple of hundred copies
a year. Yet, there are 2 million people registered blind in the UK, I don't
know how many more in the US, and I've just read that India has almost half
a million blind children. The potential market is massive but until game
developers can penetrate this market, it's going to go unnoticed.

As a final thought, APH sell about 20 million dollars' worth of gadgets and
assistive products a year and they obviously reach a lot of people. I found
only one computer game in their catalogue, which was an antiquated word
game. If you could get them, or other distributors, to publicise your games
you would increase market awareness. Once you have a large enough market
you'll find more developers wanting to get involved.


- Original Message -
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 16, 2007 4:09 PM
Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Josh
If they put a paypal button on their website I'l gladly donate all that I 
can.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:58 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of 
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a 
 handful
 of developers to make games for us due to our small market, and help 
 them
 out as much as we can by buying their games.  Or, like me, you can learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better 
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread aaron danvers-jukes
i have to agree with liam and che on this one. make suggestions, tell 
themwhy you want it accessible, but do not, and i repeat, do *not*, use 
force.
regards,
aaron


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Funding from us isn't what's going to determine whether or not AGM is 
further developed. It's the foundation itself. All we really need to do is 
produce enough quality games and give them enough positive feedback that 
they can take it to the big bugs, say that this is what the consumers 
thought and, armed with that information, build the features that both we 
and they wanted in the program. But we gotta wait for its initial release to 
come out first.
Bryan and Jennie
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 7:05 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies 
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be 
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting 
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can 
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with 
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread AudioGames.net
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by 
the way, other than that we're still waiting for the software to come in and 
that one programmer is still busy (re)programming a few parts.


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 4:55 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release 
 to
 come out first.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:05 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets 
 more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the 
 blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be 
 made
 accessible, I would feel differently, but I'm afraid you are spitting
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread david
You know, there are a few blind people who have never heard of accessible 
games. They just play mainstream games, and I think that if the developers 
were to make there games accessible, then a lot more blind people would jump 
at the chance to play them, me being one of them.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:53 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides, 
 we
 need to convince them that they wouldn't be making a huge financial 
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open 
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev or
 two, and if enough devs take to the cause then more might be swayed as 
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably 
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
This is certainly something I'd be glad to help with as well, when the time 
comes.

It's sort of a win win situation, the community gets more games to play, 
those of us who can't program get to make games, and richard and co get 
funding to improve matters with the Agm. I think that with all the work 
being put into it it'd be a great shame if the Agm doesn't recieve enough 
support.

Beware the Grue!

Dark.


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 4:06 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
 the way, other than that we're still waiting for the software to come in 
 and
 that one programmer is still busy (re)programming a few parts.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 4:55 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do 
 is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release
 to
 come out first.
 Bryan and Jennie


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
But it goes back to convincing devs to make their games accessible, since 
they're not just going to do it. We'd have to find out just how many blind 
gamers there are out there, how many of them would play games that 
mainstream devs made accessible (and probably a whole lot of other 
information), then get someone who's actually interested enough to consider 
what we found out. Even once we get all the statistics you have to have 
someone willing to learn, and not all mainstream devs are. They're either 
afraid of how much it would cost, or they don't want to be known as an 
accessibility company, whatever the heck that means. They seem to think 
that making accessible games, even if they built a toggle into their game so 
that each player could have it set up the way he or she wanted it, might 
tarnish their reputation or make people take them less seriously.
Bryan and Jennie
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:28 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 You know, there are a few blind people who have never heard of accessible
 games. They just play mainstream games, and I think that if the developers
 were to make there games accessible, then a lot more blind people would 
 jump
 at the chance to play them, me being one of them.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 9:53 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 We have a better chance of persuading mainstream devs of the value of
 accessibility than we do of forcing i., But it's not happening without
 presenting them some serious statistics. We have to PERSUADE, not force
 here, or as Liam said we'll give the blind community a bad name. Besides,
 we
 need to convince them that they wouldn't be making a huge financial
 blunder.
 That was one of the things the folks at Audio Games wanted us to do when
 Soundvoyager was released, to play it and give Nintendo our hints and
 experiences. I myself did and have to admit that they seemed fairly open
 to
 the idea of accessibility to the blind. So if we can put together enough
 statistics and marshall a convincing argument, we might just sway a dev 
 or
 two, and if enough devs take to the cause then more might be swayed as
 well.
 But trying to force the issue isn't going to get us anything but a bad
 reputation, and the reputation of the blind in some quarters probably
 could
 be better as it is.
 Bryan and Jennie
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:15 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


i have to agree with liam and che on this one. make suggestions, tell
 themwhy you want it accessible, but do not, and i repeat, do *not*, use
 force.
 regards,
 aaron


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Well, hope all goes well. My girlfriend is looking forward to experimenting 
with AGM almost more than I am. This is real cool considering she isn't 
blind or visually impaired. No doubt she and I'll produce some cool titles 
when it comes out and hopefully we'l present enough statistics so you guys 
can get more funding and put more of the features you wanted in there.
Bryan and Jennie
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 9:06 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
 the way, other than that we're still waiting for the software to come in 
 and
 that one programmer is still busy (re)programming a few parts.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 4:55 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 Funding from us isn't what's going to determine whether or not AGM is
 further developed. It's the foundation itself. All we really need to do 
 is
 produce enough quality games and give them enough positive feedback that
 they can take it to the big bugs, say that this is what the consumers
 thought and, armed with that information, build the features that both we
 and they wanted in the program. But we gotta wait for its initial release
 to
 come out first.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:05 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 If they put a paypal button on their website I'l gladly donate all that 
 I
 can.

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 17, 2007 7:58 AM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 They just won't be games where you can save, unless the project gets
 more
 funding and they're able to build that feature into the program.
 Bryan and Jennie
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 10:08 PM
 Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


 and when audio game maker comes out I'm sure we'll see the number of
 games
 dramatically go up as audio game maker will make it real easy to make
 games.

 Josh

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 16, 2007 8:44 PM
 Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies
 to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be
 done,
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the
 blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be
 made
 accessible, I would feel differently, but I'm afraid you are spitting
 in
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a
 handful
 of developers to make games for us due to our small market, and help
 them
 out as much as we can by buying their games.  Or, like me, you can
 learn
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with
 visual
 impairments or any other handicap the more people we have the better
 our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
 You know, there are a few blind people who have never heard of accessible
 games.


My point exactly. If you increase awareness you'll increase the size of the
market and once you've got thousands of people buying games and not just a
few dozen, larger developers will start to take notice. There's no shortage
of blind people. You don't need to create more blind people, you need to
create more blind gamers!

Steve


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread anduril
i would love to find out how to make games yes you do have a point on this

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 1:44 AM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.441 / Virus Database: 268.18.0/689 - Release Date: 15/02/2007 
 17:40

 


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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-16 Thread Josh
and when audio game maker comes out I'm sure we'll see the number of games 
dramatically go up as audio game maker will make it real easy to make games.

Josh

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 8:44 PM
Subject: [Audyssey] Forcing accessibility was: deal or no deal


  I for one don't think we have any business trying to force companies to
 make their games accessible.
  First of all, for the vast majority of games, it simply cannot be done, 
 it
 would be like trying to force the car manufacturers to make their
 automobiles accessible.
  Secondly, it places a black mark on the perception of blind folks in
 general, as people will roll their eyes and say Well here go the blind
 again, asking the many to sacrifice for the few for no good reason.
  If I thought even a small percentage of mainstream games could be made
 accessible, I would feel differently, but I'm afraid you are spitting in 
 the
 wind on this one.
  We're just going to have to accept the fact we're dependant on a handful
 of developers to make games for us due to our small market, and help them
 out as much as we can by buying their games.  Or, like me, you can learn 
 how
 to program games yourself and create quality games for the blind.
  Out.
  Che

 - Original Message - 
 From: Dennis [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, February 16, 2007 4:09 PM
 Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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