Re: [Audyssey] Holstering Weapons in MOTA

2009-03-22 Thread Valiant8086
I have noticed that she can still climb ropes with her weapons out. That's one 
that really doesn't seem to make sence to me, I know I couldn't climb a rope 
with a pistol in my left or right hand, heck I probably couldn't without 
anything in my hands.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 21, 2009 5:09 PM
  Subject: Re: [Audyssey] Holstering Weapons in MOTA


  Hello James,
  It Has more to do with balance and momentum than anything else. Think of 
  it this way. If you have a large sword in one hand no matter how you 
  look at it the sword is going to throw you off balance. Especially, if 
  you want to do a very large jjump over a large chasm, fire, whatever. If 
  you strap it to your back the weight is obviously the same, but it is 
  more evenly distributed so it isn't as likely to throw you off balance.
  As for where I got the concept from ever play any of the Tomb Raider 
  games? If not they have a lot of the features you are seeing in Tomb 
  Hunter.  In the Tomb Raider games when Lara's weapons are holstered she 
  can go into a hand to hand fighting mode, jump up and catch ledges, 
  swing off ropes, or just get better balance and achieve longer distance 
  jumps just not by having weapons in her hands all the time.
  HTH

  James Dietz wrote:
   I just realized this:
   Where does the protagonist store weapons when they're holstered?
   Assuming they're stored on her person, why is it easier to jump when
   they're holstered? One doesn't need hands to jump across a pit (ropes
   I understand).  I'd think the more weapons and items she'd have on her
   person the slower and heavier she'd be.
   
   Please don't crucify me. This isn't a request to change the gameplay
   (as it is already quite fun) but more of a funny observation I thought
   I'd share.
   

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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-22 Thread Thomas Ward

Hi Aaron,
Thanks for the bug report.I thought I fixed that one a long time ago. 
Guess not. Well, consider it history in beta 4.

Smile.

Valiant8086 wrote:

I have noticed that she can still climb ropes with her weapons out. That's one 
that really doesn't seem to make sence to me, I know I couldn't climb a rope 
with a pistol in my left or right hand, heck I probably couldn't without 
anything in my hands.



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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread dark
It's a case of momentum. If your holding a sword in one hand, you'll be 
pulled off balance in the air as you jump, where as if the sword is on your 
back, it's weight will be evenly distributed,  ditto with guns.


As to where Dr. Carter sticks everything, i personally imagine her wearing 
one of those bandaleer style weapons belts, with holsters at the hips, 
across the chest, and on the bak,  not to mention assorted amo pouches.


Beware the Grue!

Dark.
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, March 21, 2009 6:46 AM
Subject: [Audyssey] Holstering Weapons in MOTA



I just realized this:
Where does the protagonist store weapons when they're holstered?
Assuming they're stored on her person, why is it easier to jump when
they're holstered? One doesn't need hands to jump across a pit (ropes
I understand).  I'd think the more weapons and items she'd have on her
person the slower and heavier she'd be.

Please don't crucify me. This isn't a request to change the gameplay
(as it is already quite fun) but more of a funny observation I thought
I'd share.

James

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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread Anthony Vitale

Hi James,
So what game is this you are playing.
Tony
At 01:46 AM 3/21/2009, you wrote:

I just realized this:
Where does the protagonist store weapons when they're holstered?
Assuming they're stored on her person, why is it easier to jump when
they're holstered? One doesn't need hands to jump across a pit (ropes
I understand).  I'd think the more weapons and items she'd have on her
person the slower and heavier she'd be.

Please don't crucify me. This isn't a request to change the gameplay
(as it is already quite fun) but more of a funny observation I thought
I'd share.

James

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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread Bryan Peterson
GO to www.usagamesinteractive.com. Go to the Products page. It's called Tomb 
Hunter: Mysteries of the Ancients, hence the abreviation of MOTA.
- Original Message - 
From: Anthony Vitale avital...@prodigy.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 21, 2009 2:20 PM
Subject: Re: [Audyssey] Holstering Weapons in MOTA



Hi James,
So what game is this you are playing.
Tony
At 01:46 AM 3/21/2009, you wrote:

I just realized this:
Where does the protagonist store weapons when they're holstered?
Assuming they're stored on her person, why is it easier to jump when
they're holstered? One doesn't need hands to jump across a pit (ropes
I understand).  I'd think the more weapons and items she'd have on her
person the slower and heavier she'd be.

Please don't crucify me. This isn't a request to change the gameplay
(as it is already quite fun) but more of a funny observation I thought
I'd share.

James

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list,

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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread Thomas Ward

Hello James,
It Has more to do with balance and momentum than anything else. Think of 
it this way. If you have a large sword in one hand no matter how you 
look at it the sword is going to throw you off balance. Especially, if 
you want to do a very large jjump over a large chasm, fire, whatever. If 
you strap it to your back the weight is obviously the same, but it is 
more evenly distributed so it isn't as likely to throw you off balance.
As for where I got the concept from ever play any of the Tomb Raider 
games? If not they have a lot of the features you are seeing in Tomb 
Hunter.  In the Tomb Raider games when Lara's weapons are holstered she 
can go into a hand to hand fighting mode, jump up and catch ledges, 
swing off ropes, or just get better balance and achieve longer distance 
jumps just not by having weapons in her hands all the time.

HTH

James Dietz wrote:

I just realized this:
Where does the protagonist store weapons when they're holstered?
Assuming they're stored on her person, why is it easier to jump when
they're holstered? One doesn't need hands to jump across a pit (ropes
I understand).  I'd think the more weapons and items she'd have on her
person the slower and heavier she'd be.

Please don't crucify me. This isn't a request to change the gameplay
(as it is already quite fun) but more of a funny observation I thought
I'd share.



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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread Thomas Ward

Hi Tony,
The game in question is Mysteries of the Ancients. It is an audio game 
my company, USA Games Interactive, is developing at the moment.

HTH

Anthony Vitale wrote:

Hi James,
So what game is this you are playing.
Tony



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Re: [Audyssey] Holstering Weapons in MOTA

2009-03-21 Thread Anthony Vitale

Thanks for the responce
TonyAt 04:26 PM 3/21/2009, you wrote:

Hi Tony,
The game in question is Mysteries of the Ancients. It is an audio 
game my company, USA Games Interactive, is developing at the moment.

HTH

Anthony Vitale wrote:

Hi James,
So what game is this you are playing.
Tony



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