2:32 AM
Subject: Re: [Audyssey] My MOTA Decision
Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is not
yet in a
Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is
not yet in a form a non-programmer could use. At this point I still do a
f
Hey Tom,
Cool, I'll be looking forward to playing both versions.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 30, 2009 8:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My
Hi Hayden,
Yeah, that is easy enough to do. When i release Mysteries of the
Ancients 1.0 as a side-scroller I can install it to a directory like
Mysteries of the Ancients 1.0.
Later if and when I decided to upgrade it to an FPS I can install that
version to a directory like
Mysteries of the A
9 4:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] My MOTA Decision
I'll be looking forward to this finished game as well as any in the future.
I've never tried a 3D game, and will take on the challenge. You never know
what one is like until you try one. I don't know that
Hi tom.
I fully agree with you to an extent and distinctly see your position.
I first became interested in audio games myself because games like Shades
allowed me to play game genres I normally do not have enough sight to,
sinse 3D games are far too complex for me to visually cope with.
Hey Tom,
Definitely a good call IMHO, makes a lot of sense.
All I can say now is I'm looking forward to spending a vicarious
Christmas as Angela Carter... which isn't something I've ever had to
say before lol.
The FPS navigation issues, though I don't seem to have those myself at
least with the
Tom,
The one comment I'd make in response to your post is that, though there are
blind people out there who have difficulty navigating 3D environments, there
are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some can
Hi Dark,
As I said in my message several people impressed upon me how much easier
side-scrollers are to play, how much more accessible they are, and I do
think it has enormous commercial potential. Therefore it makes sense in
releasing a handful of side-scrollers at some future point.
What I
Hi Bryan,
Understandable. When I wrote that first post I was pretty much at the
end of my rope you could say. I was pretty frustrated, clearly upset,
and just sick and tired of being nagged by this group or another.
Now, however, I feel much better. I had my say, and we have embarked on
a cou
Hi Shaun,
Well, I don't think a true 3d FPS would have to be that tough once you
and others get use to it. Most of it would come down to being able to
describe it accurately for the player.
Let's say there was a trap door high up in the ceiling. If you press the
view command it would say some
Hi Tom.
Clementhere, and I just want to say I'm glad you've decded what you have.
Like I said already, I'm a fan of both styles... but I'm glad to see what
you've decided, and I'm anticipatng what Mota is going to beocme when it's
fully fnished.
As for 3d fps titles likethe ones you describe
I think those are some good thoughts. I'm glad you won't be limiting
yourself to side scrollers, not because I'm good at FPS type games, though I
like both types of game play, but because, in my opinion, we already are
limited dimensionally as blind people. Our screen readers give us info on a
Hi tom.
Fantastic! i couldn't be more pleased with this decision, - especially
that your going to make creation of 2D games a perminent part of the engine
and a matter for future considderation.
Personally, I have every intention of fully playing and enjoying both mota
titles absolutely!
10:45 PM
Subject: Re: [Audyssey] My MOTA Decision
hmmm that does sound hard but new and esciting, The fps stuff has always
been easy but it gets boring after a bit, but your stuff would be truely
3d in action and in sound, it will be frustratingly tough but I am looking
foreward to when one eventua
That makes me feel better too. I felt no small amount of apprehension when I
saw your first message on the subject, remembering all too well the flare-up
over it the last time it was raised.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav
hmmm that does sound hard but new and esciting, The fps stuff has always been
easy but it gets boring after a bit, but your stuff would be truely 3d in
action and in sound, it will be frustratingly tough but I am looking foreward
to when one eventually comes up.
At 05:55 p.m. 30/10/2009, you wro
I'll be looking forward to this finished game as well as any in the future.
I've never tried a 3D game, and will take on the challenge. You never know
what one is like until you try one. I don't know that I won't like it until
I taste the food. I think you've made a good decision, and am behi
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