Re: [Audyssey] Reaction

2011-10-12 Thread burakyuksek

Thanks. BTW, My name isn't Saygilar lol anyway call it whatever you like.
saygilar sevgiler.
- Original Message - 
From: "Jim Kitchen" 

To: "burakyuksek" 
Sent: Sunday, October 09, 2011 5:28 PM
Subject: Re: [Audyssey] Reaction



Hi Saygilar,

Yes, Reaction is a real game.

winreac.exe 94k bytes August 2011
Reaction is a simple little game to test your reaction time to a changing 
color and or sound tone.


The winreac.exe file can be found on my free windows sapi5 text to speech 
games page.


HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-10-09 Thread Jim Kitchen

Hi Angela,

Since we have not heard from a moderator on the subject, I do believe that we 
are allowed to post log files of games to the list.  Probably the game that has 
been posted most would be Pipe 2 Blast Chamber.  But we have also seen golf log 
files as well as Awesome Homer and Mach 1 etc.  The only game that we should 
not post would be Triple J Shooter.

BFN

- Original Message -
Are we allowed to send game logs to this list?


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
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Re: [Audyssey] Reaction

2011-10-09 Thread Jim Kitchen

Hi Saygilar,

Yes, Reaction is a real game.

winreac.exe 94k bytes August 2011
Reaction is a simple little game to test your reaction time to a changing color 
and or sound tone.

The winreac.exe file can be found on my free windows sapi5 text to speech games 
page.

HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-10-07 Thread burakyuksek

What's this? Is it a real game?
saygilar sevgiler.
- Original Message - 
From: "Jim Kitchen" 

To: "Audyssey" 
Sent: Friday, October 07, 2011 1:31 AM
Subject: [Audyssey] Reaction





Reaction log file for 10-06-2011  By Jim Kitchen
Your average reaction time was .1385 seconds
Your fastest reaction time was .000
Your slowest reaction time was .204

you were  faster than the record by .0012 seconds
The record reaction time was .1397 seconds, by Jim. on 10/4/2011

1 = .141
2 = .156
3 = .187
4 = .172
5 = .188
6 = .141
7 = .031
8 = .171
9 = .000
10 = .156
11 = .204
12 = .141
13 = .063
14 = .188
15 = .172
16 = .093
17 = .188
18 = .000
19 = .172
20 = .141
21 = .188
22 = .156
Jim

Not Bad! for an old man.

j...@kitchensinc.net
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Re: [Audyssey] Reaction

2011-10-06 Thread Angela Lerma

Are we allowed to send game logs to this list?


- Original Message - 
From: "Jim Kitchen" 

To: "Audyssey" 
Sent: Thursday, October 06, 2011 6:31 PM
Subject: [Audyssey] Reaction





Reaction log file for 10-06-2011  By Jim Kitchen
Your average reaction time was .1385 seconds
Your fastest reaction time was .000
Your slowest reaction time was .204

you were  faster than the record by .0012 seconds
The record reaction time was .1397 seconds, by Jim. on 10/4/2011

1 = .141
2 = .156
3 = .187
4 = .172
5 = .188
6 = .141
7 = .031
8 = .171
9 = .000
10 = .156
11 = .204
12 = .141
13 = .063
14 = .188
15 = .172
16 = .093
17 = .188
18 = .000
19 = .172
20 = .141
21 = .188
22 = .156
Jim

Not Bad! for an old man.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-09-30 Thread Jim Kitchen

Hi saygilar,

Reaction is one of my newer games on my web site.  And that was just the log 
file of my new record play.

winreac.exe 94k bytes August 2011
Reaction is a simple little game to test your reaction time to a changing color 
and or sound tone.

The winreac.exe file can be found on my free windows sapi5 text to speech games 
page.

HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-09-30 Thread burakyuksek

What's that?
saygilar sevgiler.
- Original Message - 
From: "Jim Kitchen" 

To: "Audyssey" 
Sent: Thursday, September 29, 2011 12:30 PM
Subject: [Audyssey] Reaction




Reaction log file for 09-28-2011  By Jim Kitchen
Your average reaction time was .1462 seconds
Your fastest reaction time was .016
Your slowest reaction time was .203

you were  faster than the record by .0008 seconds
The record reaction time was .1470 seconds, by Jim. on 9/13/2011

1 = .094
2 = .188
3 = .187
4 = .156
5 = .203
6 = .125
7 = .188
8 = .188
9 = .187
10 = .172
11 = .172
12 = .078
13 = .156
14 = .187
15 = .047
16 = .188
17 = .187
18 = .172
19 = .172
20 = .016
21 = .047
22 = .109
Jim

Kitchensinc, where we put the fun back in dysfunctional.

j...@kitchensinc.net
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Re: [Audyssey] Reaction

2011-08-13 Thread Jim Kitchen

Hi Jeremy,

Thank you for letting me know that my text didn't work out and just ended up a 
bunch of gibberish.  And thank you very much for the offer for future VB6 
graphical images.

BFN

Jim

Fonts and Typefaces: The more the merrier!

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Re: [Audyssey] Reaction

2011-08-12 Thread Jeremy Kaldobsky
Jim, I was actually wondering about that.  The attempt to spell out Reaction 
didn't work, it ended up as a bunch of gibberish.  I assume you're using VB, so 
if you ever want a graphical image to use as the background on one of your 
games just let me know.  You would set it as your form's picture property, and 
it would be visible to any sighted players who use your game.

> Hi Jeremy,
> 
> Thanks, and yeah, too quick on the trigger will bugger up
> your reaction average.
> 
> May I ask, I used a program named autofont to supposedly
> spell the word reaction on the screen.  Not sure how it
> turned out though.
> 
> Thanks again.
> 
> BFN
> 
>     Jim


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Re: [Audyssey] Reaction

2011-08-12 Thread Valiant8086

Yo.
Mine was .2223 seconds. Heeheeheehee! Beat that! *grin*
 Sent with Thunderbird 3.1.10 portable.
On 8/12/2011 4:00 PM, Jim Kitchen wrote:

Hi Jeremy,

Thanks, and yeah, too quick on the trigger will bugger up your 
reaction average.


May I ask, I used a program named autofont to supposedly spell the 
word reaction on the screen.  Not sure how it turned out though.


Thanks again.

BFN

Jim

Direct action produces direct reaction.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-08-12 Thread Jim Kitchen

Hi Jeremy,

Thanks, and yeah, too quick on the trigger will bugger up your reaction average.

May I ask, I used a program named autofont to supposedly spell the word 
reaction on the screen.  Not sure how it turned out though.

Thanks again.

BFN

Jim

Direct action produces direct reaction.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reaction

2011-08-12 Thread Jeremy Kaldobsky
My average time was 0.25 seconds.  Twice I hit the button too soon.

> Hi,
> 
> I have put a new file up on my site.
> 
> File Name winreac.exe  File size 94k
> 
> Reaction is a simple little game to test your reaction time
> to a changing color and or sound tone.
> 
> The winreac.exe file can be found on my free windows sapi5
> text to speech games page.
> 
> BFN
>     Jim


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Re: [Audyssey] reaction sounds

2007-08-05 Thread Robjoy
Hello,
As i can see now, the acceleration and deceleration sounds are used when the 
control mode is turn and move. That's why Che has no footstep sounds in monster 
mash.
The x and y sounds are only used when the control mode is directional.
hth,
rob.

- Original Message -
Subject: Re: [Audyssey] reaction sounds
Date: Sat, 4 Aug 2007 18:56:53 -0600
From: "Bryan Peterson" <[EMAIL PROTECTED]>

In answer to your first question, yes that does refer to walking. As for the 
second choice I don't know. Haven't really experimented with it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas



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http://www.lighttechinteractive.com

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Re: [Audyssey] reaction sounds

2007-08-04 Thread Thomas Ward
Hi Josh,

> Quote
> What happens if you assign reaction sounds to x plus, x minus, y plus, and y 
> minus?
End quote

Keep in mind AGM games can be setup to have two different types of 
keyboard controles. If it is set to directional the X+, X-, Y+, and Y- 
sounds are for walking left, right, forward, and backward. If controls 
are set to turn and move they are not used.

Quote
 Also does the accelleration sound make the
frequency of the sound change?
End quote

No. Actually what this is used for is when you are in turn and move 
control setup when up arrow is pressed the accelleration sound is 
played. When down arrow is pressed the decelaration sound is used. This 
would be in the case of a FPS game where you walk forwar and backwards, 
and you can add turn sounds for left and right as you turn around.
Hth.


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Re: [Audyssey] reaction sounds

2007-08-04 Thread Che
  These reaction sounds are supposed to fire when a player or oponent moves 
around, but in Monster Mash, mine don't seem to be working, no idea why at 
this point, as one of my first test games I did this with it worked great.
  One thing I reccomend is to put a slightly different footstep on each 
axis, so you get a varied feel as you move around instead of the same sound 
over and over.
  Out.
 Che

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Saturday, August 04, 2007 7:45 PM
Subject: [Audyssey] reaction sounds


> Hi,
>
> What happens if you assign reaction sounds to x plus, x minus, y plus, and 
> y
> minus? Is that for walking? Also does the accelleration sound make the
> frequency of the sound change?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] reaction sounds

2007-08-04 Thread Bryan Peterson
In answer to your first question, yes that does refer to walking. As for the 
second choice I don't know. Haven't really experimented with it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Saturday, August 04, 2007 6:45 PM
Subject: [Audyssey] reaction sounds


> Hi,
>
> What happens if you assign reaction sounds to x plus, x minus, y plus, and 
> y
> minus? Is that for walking? Also does the accelleration sound make the
> frequency of the sound change?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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