Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-18 Thread Shaun Everiss
! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Lindsay Cowell Sent: Friday, May 16, 2014 8:56 AM To: Gamers Discussion list Subject: [Audyssey] SOD Monsters. Was Re: SOD voices I think there should be more monsters in sod, especially if you get lost, it gets quite boring walking

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Charles Rivard
Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters are comparatively few

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Phil Vlasak
could increase the experience level automatically. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 2:11 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices What would be cool

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Hi Phil. I think Charlse was actually suggesting newer monster types on higher difficulty levels, so that players on higher difficulty get to experience different elements in the game rather than just faster, tougher and more plentiful monsters. I admit myself this is a nice idea, and