! are! finished!
- Original Message - From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters
blurglecruncheon, see if I
don't!
-Original Message-
From: Lindsay Cowell
Sent: Friday, May 16, 2014 8:56 AM
To: Gamers Discussion list
Subject: [Audyssey] SOD Monsters. Was Re: SOD voices
I think there should be more monsters in sod, especially if you get lost, it
gets quite boring walking
Well I personally like the way that the monsters are comparatively few but
tough to take out rather than being swarms of things you can just moe down.
That being said I do wish there was a greater variety of monsters in the
game, sinse it gets quite dull just seeing yet another mutant human or
Message -
From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion
list gamers@audyssey.org
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively few
could increase the experience level automatically.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 2:11 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
What would be cool
Hi Phil.
I think Charlse was actually suggesting newer monster types on higher
difficulty levels, so that players on higher difficulty get to experience
different elements in the game rather than just faster, tougher and more
plentiful monsters.
I admit myself this is a nice idea, and