Re: [Audyssey] SOD Monsters. Was Re: SOD voices
well I'd prefur the game to be randomised, wafers, enemies, guns and ammo and other stuff. To have to go through knowing each world was different would be really cool its why even though its old and out of date that even though I have beaten it so many times I still play it. At 06:11 a.m. 17/05/2014, you wrote: What would be cool is this: The first time you play the game, it is easily beaten with few monster varieties. The next time, it adds more deadly surprises if you beat it the first time. The better you play, the harder it is the next time, and if you lose, it will be easier the next time. Sort of like Shredder Chess, in that it varies the difficulty based on your skill. This is a toggle in Shredder Chess, and would be awesome in SOD as well as other games. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or cyborg, and even those gelatinous blobs (which are dam scary!), aren't so terrifying when you've seen them several times over. It would be great if the game could introduce new monster types each level. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Tat's somethin a lot of folks agree on. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lindsay Cowell Sent: Friday, May 16, 2014 8:56 AM To: Gamers Discussion list Subject: [Audyssey] SOD Monsters. Was Re: SOD voices I think there should be more monsters in sod, especially if you get lost, it gets quite boring walking over the same spots. -original message- Subject: Re: [Audyssey] SOD voices From: Lori Duncan lori_dunca...@hotmail.com Date: 16/05/2014 8:18 am Lol this might sound childish, but I like the wo sound when walking over a corps, it sounds louder if you're walking over more than 1 corps at the same time. -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 5:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hi Lori, Yes, precisely. The turret guns are a machine and they explode when you destroy them. Therefore there is no corpse to leave behind. Cheers! On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote: Ah, is that why the turret guns don't have corpses, they'd shoot at you, but didn't leave bodies or guns behind when killed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or cyborg, and even those gelatinous blobs (which are dam scary!), aren't so terrifying when you've seen them several times over. It would be great if the game could introduce new monster types each level. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD Monsters. Was Re: SOD voices
What would be cool is this: The first time you play the game, it is easily beaten with few monster varieties. The next time, it adds more deadly surprises if you beat it the first time. The better you play, the harder it is the next time, and if you lose, it will be easier the next time. Sort of like Shredder Chess, in that it varies the difficulty based on your skill. This is a toggle in Shredder Chess, and would be awesome in SOD as well as other games. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or cyborg, and even those gelatinous blobs (which are dam scary!), aren't so terrifying when you've seen them several times over. It would be great if the game could introduce new monster types each level. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Hi Charles, What you're are requesting is in Shades of Doom already. When you start playing Shades of Doom, you will be initially asked to enter your experience level. The easiest level is Can I play Daddy?, and the most difficult level is It's a good day to die. The experience level will control how fast monsters move, how often they swerve when you are targeting them, how hard they hit, how smart they are, and how much it takes to kill them. Once you become familiar with the workings of the game, it should be played at least in the Bring them on level. The experience level you have selected affects your score. The harder the level, the higher the points. So each time you play, just increase your experience level. The only thing the game doesn't have is an automatic experience level adjustment. For example, if you are really exceptional at killing the creatures, the game could increase the experience level automatically. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 2:11 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices What would be cool is this: The first time you play the game, it is easily beaten with few monster varieties. The next time, it adds more deadly surprises if you beat it the first time. The better you play, the harder it is the next time, and if you lose, it will be easier the next time. Sort of like Shredder Chess, in that it varies the difficulty based on your skill. This is a toggle in Shredder Chess, and would be awesome in SOD as well as other games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Hi Phil. I think Charlse was actually suggesting newer monster types on higher difficulty levels, so that players on higher difficulty get to experience different elements in the game rather than just faster, tougher and more plentiful monsters. I admit myself this is a nice idea, and indeed would encourage me to play on higher difficulties sinse there would be a new threat. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.