Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-18 Thread Shaun Everiss
well I'd prefur the game to be randomised, wafers, enemies, guns and 
ammo and other stuff.
To have to go through knowing each world was different would be 
really cool its why even though its  old and out of date that even 
though I have beaten it so many times I still play it.


At 06:11 a.m. 17/05/2014, you wrote:
What would be cool is this:  The first time you play the game, it is 
easily beaten with few monster varieties.  The next time, it adds 
more deadly surprises if you beat it the first time.  The better you 
play, the harder it is the next time, and if you lose, it will be 
easier the next time.  Sort of like Shredder Chess, in that it 
varies the difficulty based on your skill. This is a toggle in 
Shredder Chess, and would be awesome in SOD as well as other games.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices


Well I personally like the way that the monsters are comparatively 
few but tough to take out rather than being swarms of things you 
can just moe down.


That being said I do wish there was a greater variety of monsters 
in the game, sinse it gets quite dull just seeing yet another 
mutant human or cyborg, and even those gelatinous blobs (which are 
dam scary!), aren't so terrifying when you've seen them several times over.


It would be great if the game could introduce new monster types each level.

Beware the grue!

Dark.

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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Bryan Peterson

Tat's somethin a lot of folks agree on.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Lindsay Cowell

Sent: Friday, May 16, 2014 8:56 AM
To: Gamers Discussion list
Subject: [Audyssey] SOD Monsters. Was Re: SOD voices

I think there should be more monsters in sod, especially if you get lost, it 
gets quite boring walking over the same spots.


-original message-
Subject: Re: [Audyssey] SOD voices
From: Lori Duncan lori_dunca...@hotmail.com
Date: 16/05/2014 8:18 am

Lol this might sound childish, but I like the wo sound when walking over a
corps, it sounds louder if you're walking over more than 1 corps at the same
time.

-Original Message- 
From: Thomas Ward

Sent: Friday, May 16, 2014 5:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices

Hi Lori,

Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corpse to leave behind.

Cheers!


On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote:

Ah, is that why the turret guns don't have corpses, they'd shoot at you,
but

didn't leave bodies or guns behind when killed.



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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Well I personally like the way that the monsters are comparatively few but 
tough to take out rather than being swarms of things you can just moe down.


That being said I do wish there was a greater variety of monsters in the 
game, sinse it gets quite dull just seeing yet another mutant human or 
cyborg, and even those gelatinous blobs (which are dam scary!), aren't so 
terrifying when you've seen them several times over.


It would be great if the game could introduce new monster types each level.

Beware the grue!

Dark. 



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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Charles Rivard
What would be cool is this:  The first time you play the game, it is easily 
beaten with few monster varieties.  The next time, it adds more deadly 
surprises if you beat it the first time.  The better you play, the harder it 
is the next time, and if you lose, it will be easier the next time.  Sort of 
like Shredder Chess, in that it varies the difficulty based on your skill. 
This is a toggle in Shredder Chess, and would be awesome in SOD as well as 
other games.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices


Well I personally like the way that the monsters are comparatively few but 
tough to take out rather than being swarms of things you can just moe 
down.


That being said I do wish there was a greater variety of monsters in the 
game, sinse it gets quite dull just seeing yet another mutant human or 
cyborg, and even those gelatinous blobs (which are dam scary!), aren't so 
terrifying when you've seen them several times over.


It would be great if the game could introduce new monster types each 
level.


Beware the grue!

Dark.

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Phil Vlasak

Hi Charles,
What you're are requesting is in Shades of Doom already.
When you start playing Shades of Doom, you will be initially asked to enter 
your experience level.  The easiest level is Can I play Daddy?, and the 
most difficult level is It's a good day to die.
The experience level will control how fast monsters move, how often they 
swerve when you are targeting them, how hard they hit, how smart they are, 
and how much it takes to kill them.  Once you become familiar with the 
workings of the game, it should be played at least in the Bring them on 
level.  The experience level you have selected affects your score. The 
harder the level, the higher the points.

So each time you play, just increase your experience level.
The only thing the game doesn't have is an automatic experience level 
adjustment. For example, if you are really exceptional at killing the 
creatures, the game could increase the experience level  automatically.



- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 2:11 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices


What would be cool is this:  The first time you play the game, it is 
easily beaten with few monster varieties.  The next time, it adds more 
deadly surprises if you beat it the first time.  The better you play, the 
harder it is the next time, and if you lose, it will be easier the next 
time.  Sort of like Shredder Chess, in that it varies the difficulty based 
on your skill. This is a toggle in Shredder Chess, and would be awesome in 
SOD as well as other games.



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Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark

Hi Phil.

I think Charlse was actually suggesting newer monster types on higher 
difficulty levels, so that players on higher difficulty get to experience 
different elements in the game rather than just faster, tougher and more 
plentiful monsters.


I admit myself this is a nice idea, and indeed would encourage me to play on 
higher difficulties sinse there would be a new threat.


Beware the grue!

Dark. 



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