Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss

Linzy
Shooting the equipment is mostly not a problem but you will need it 
for navigation purposes.
Saying that there are cases where I have found it hard not to destroy 
something and then do something else in as well.

Some stuff will kill you but will be in the line of your fire anyway.
After playing a few times you should know what you need to do to kill 
a monster.
Counting your shots is probably the only way to have a chance and 
being carefull weather you lewer the enemy to you or away from equipment.

Though this does not always work since some have a patrol root.
The other way is if you find a place  you know there will be a few 
enemies hidden or in range of you and you can get a way not effected 
by disruptions you can try a grenade.

ie level2 then you may try to chuck one.
However there are cases where when they see you they will move to get 
out your line of fire.

In which case target the closest one, hose and then the others and just hope.
In all situations where this has happened though, I have never had to 
worry about destroying mission critical equipment.
In some levels like 8, shooting the machines can save you some time 
in killing one monster, or if you do hit multipul enemies which can 
happen that is also good to.
Sadly with my xp machine offline until I decide what to do with it, 
gaming won't be on my list.


At 08:22 p.m. 17/04/2014, you wrote:

Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with 
the creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I am
in terms of a larger space, but to determine certain places to remember. For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me what
I am passing in shop terms, what direction I'm going and what street I'm on
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into shades
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-20 Thread Shaun Everiss

Never used them to be honest.
If you play enough you shouldn't need them.
On most of the levels bar 1 there shouldn'tneed to be a backtracking 
going on, you just have to play them right.

I won't spoil it for you because  its dead easy.
Remember that some 2-3 passage junctions can lead to different orders 
off things depending on your style, there is no wrong way.


At 01:52 a.m. 18/04/2014, you wrote:

I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that
they're faster and tougher, so you deal with them in pretty much the same
way.

With the grenades, well they work rather like jim's golf game, you hear a
rising tone and the higher it is, the further you will chuck them. The
problem is if they hit a wall and rebound they'll hit you and kill you
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long
corridor. Actually it's one of the rather fun ways to deal with those
gelatinus blobs and cyborgs on stage two where the toilet is, get them to
chase you up that long passage then turn round and chuck them a grenade :D.

beware the grue!

Drk.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the equipment
is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher pitched
bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I tend
to try and get into an optimal firing position outside of where they can hit
me if I can.

Usually i don't shoot until I have a firing solution on a creature so that I
can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment before
them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan,

No. There is only one room on level 9 which is the room with the boss.
The rest of the level is just empty hallways full of monsters, and the
elevator that takes you to the roof.

Cheers!


On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi all please tell me one thing I use third teleporter to go the level
 9 and it teleport me in the starting point of elevator for roof. I
 killed all monsters I find only one room which is the boss room.
 Is there any rooms except the boss room?
 If there is then please tell me where it is?
 Smilee!
 Ishan


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Dark,

Well, the reason is that Microsoft rewrote its audio mixer in Windows
7/Windows 8 which needed to be done, but it broke compatibility with
its older technologies like DirectSound. The problem is because
DirectSound was dropped back in 2008 they chose not to update and fix
it. Instead MS gave the excuse if game developers wanted restored
functionality they had to use XAudio2 or some other alternative
technology that supports the new mixer which does nothing for
developers like GMA who wrote their games around DirectSound and VB 6
that are no longer compatible with the new mixer.

Cheers!


On 4/18/14, dark d...@xgam.org wrote:
 Youch, I wasn't aware that microsoft had made such a mess of things there,
 that is a shame.

 All the best,

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Ishan,

Play on a higher difficulty level. I assume with that low a score you
played the game on Can I Play Daddy which is more or less a practice
difficulty level. For 20,000 points to earn the cheat codes I think
you have to be playing on don't Hurt Me or better.

Cheers!


On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi I won the game!

 The problem is I won only 15000 points What should I do to earn 2
 points to generate the cheats.
 Smilee!
 Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard

Sounds like a fault of the new OS, not the game.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 10:18 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard

One more reason not to upgrade.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 3:51 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Well, the reason is that Microsoft rewrote its audio mixer in Windows
7/Windows 8 which needed to be done, but it broke compatibility with
its older technologies like DirectSound. The problem is because
DirectSound was dropped back in 2008 they chose not to update and fix
it. Instead MS gave the excuse if game developers wanted restored
functionality they had to use XAudio2 or some other alternative
technology that supports the new mixer which does nothing for
developers like GMA who wrote their games around DirectSound and VB 6
that are no longer compatible with the new mixer.

Cheers!


On 4/18/14, dark d...@xgam.org wrote:
Youch, I wasn't aware that microsoft had made such a mess of things 
there,

that is a shame.

All the best,

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread wayne17a
Hello Thomas sorry for this message on this thread but I am running
win 7 pro on a vm fusion but when I try and turn using the ctrl and left or
right arrows it seems not to work do you know if this is a bug in the 64 bit
systems thanks

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, April 17, 2014 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi Dark,

Yes, the night scope or whatever that thing is called will help, but if
Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that
would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a
result when trying to center the mutant humans, dogs, blobs, etc you will
think they are centered and end up blowing holes in the walls or surrounding
equipment because DirectSound no longer correctly positions audio correctly
in older games like Shades of Doom, Tank Commander, etc. The only solution
is to get good at the pitch changes in the night scope etc to target enemies
because relying on the sounds being centered won't work any more
unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING 
 TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT 
 BECAUSE OF IT'S BATTERY.

 aLL THE BEST,

 dARK.

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Technically it is the fault of the OS, because newer Windows versions
have a newer mixer that isn't compatible with older games and
applications that were based on DirectSound 8 and 3d hardware buffers.
However, one can argue the game is also at fault here, because newer
technologies exist to correct this problem and it can be fixed by
dropping support for DirectSound and switching to XAudio2, FMOD Ex,
whatever. So both are to blame for the problem in a case like this.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 Sounds like a fault of the new OS, not the game.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Wayne,

No, having a 64-bit version of Windows shouldn't have anything to do
with it. I have both 32-bit and 64-bit systems here with Windows 7
installed on them and both work the same for me. Although, I haven't
tried them in VMWare which might effect some things.

Cheers!


On 4/18/14, wayne17a wayne...@gmail.com wrote:
   Hello Thomas sorry for this message on this thread but I am running
 win 7 pro on a vm fusion but when I try and turn using the ctrl and left or
 right arrows it seems not to work do you know if this is a bug in the 64
 bit
 systems thanks

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Not necessarily. I know GMA is aware of the problem with DirectSound
and David Greenwood has mentioned that newer versions of Shades of
Doom etc will have a fix for the audio problems on Windows 7 and
Windows 8 so if people want to wait to upgrade I can understand why,
but eventually I am certain GMA and others will resolve
incompatibility issues with the Windows audio mixer and upgrading
should be a fairly smooth transition once complete. I think it is just
a matter of time. So let's not make this another argument not to
upgrade, because solutions are in progress.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 One more reason not to upgrade.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
I wonder how difficult and time consuming it would be to update the game so 
that it would work on both old and new machines, if that is possible?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 6:28 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Charles,

Technically it is the fault of the OS, because newer Windows versions
have a newer mixer that isn't compatible with older games and
applications that were based on DirectSound 8 and 3d hardware buffers.
However, one can argue the game is also at fault here, because newer
technologies exist to correct this problem and it can be fixed by
dropping support for DirectSound and switching to XAudio2, FMOD Ex,
whatever. So both are to blame for the problem in a case like this.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:

Sounds like a fault of the new OS, not the game.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Charles Rivard
Based on another GMA game, I gotta give the following response:  Tanks for 
the thoughts.  (grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 6:37 PM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Charles,

Not necessarily. I know GMA is aware of the problem with DirectSound
and David Greenwood has mentioned that newer versions of Shades of
Doom etc will have a fix for the audio problems on Windows 7 and
Windows 8 so if people want to wait to upgrade I can understand why,
but eventually I am certain GMA and others will resolve
incompatibility issues with the Windows audio mixer and upgrading
should be a fairly smooth transition once complete. I think it is just
a matter of time. So let's not make this another argument not to
upgrade, because solutions are in progress.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:

One more reason not to upgrade.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


---
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Re: [Audyssey] Shades of doom level 8

2014-04-18 Thread Thomas Ward
Hi Charles,

Well, according to David Greenwood he came up with a fairly simple
solution to the problem. Apparently as I understand it he changed the
values DirectSound uses to position the sounds in 3d and it seems to
be working fine on newer versions of Windows as well as work more or
less the same on XP. So it sounds to me like it wasn't a big problem
to overcome. It just took some time and experimentation to come up
with a new set of values and calculations to make it work correctly.

Cheers!


On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote:
 I wonder how difficult and time consuming it would be to update the game so

 that it would work on both old and new machines, if that is possible?

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
I personally tended to use markers to mark passages I'd already explored 
myself, so that I would know which passages to try.


I found myself that though I do have a problem with spacial orientation, the 
same sort of memorization of significant places and land marks I used in 
real life worked in shades of doom, for eample if I remember rightly in 
level 1 there is a westward passage that finiishes at a right turn with a 
door ahead through which is a lot of monsters, so I know once I reach that 
point that I am nearly at the end of the level.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Thursday, April 17, 2014 4:06 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Lindsay,

Sorry, I am not sure how to advise you as it sounds like you have an
issue with spatial orientation which is fairly important in playing
games like Shades of Doom. Where and when to place markers is largely
a personal judgment where you think they will do you the most good.
There is no specific place where you must put them. Only put them
where you think they will do you some good.

For example, when I was first learning my way around the game if I
came to a three-way intersection I would drop a marker there, because
regardless of what corridor I picked I knew I would have to come back
to that intersection eventually. Therefore I wanted to mark it so I
would know it when I came back to it. The game is full of three-way
intersections and it is helpful at first to get an idea where those
intersections are so you can come back to them and go another
direction later on.




HTH


On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:

Thomas, please could you advise me on where to mark on that game, I often
end up back where I've already been, and get very frustrated.

Lindsay Cowell.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

That is a good point. The room you mentioned is also one of the same
landmarks I use to know if I am progressing because while the number
of enemies that appear from game to game in that room changes somewhat
from game to game it usually has quite a lot. In any case it is
something of an identifiable landmark just because I know when I go
down that hallway and turn right into the doorway I best get ready to
fight like hell, and I know if I clear that room all I have is two
more large rooms to explore, and then take the l-shaped hallway to the
elevator room.

Something else that might help Lindsay is each room has its own
equipment and general background ambiance. I can often tell exactly
where I am in the level just by recognizing the sound of a computer
console or fan somewhere in the room.

Cheers!



On 4/17/14, dark d...@xgam.org wrote:
 I personally tended to use markers to mark passages I'd already explored
 myself, so that I would know which passages to try.

 I found myself that though I do have a problem with spacial orientation, the

 same sort of memorization of significant places and land marks I used in
 real life worked in shades of doom, for eample if I remember rightly in
 level 1 there is a westward passage that finiishes at a right turn with a
 door ahead through which is a lot of monsters, so I know once I reach that
 point that I am nearly at the end of the level.

 All the best,

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark

Hi tom.

If those computer consoles, radios and other noises weren't there I would 
find shades much harder to play sinse as I said it's just those sorts of 
landmarks I use.


I also make use of the coordinates system. If for example I want to know 
which side of the large pillered hallway I'm on in stage 2, I use the 
coordinates.


I also use direction facing not to try and orientate myself with where I am 
in terms of a larger space, but to determine certain places to remember. For 
example if I remember rightly the corridor in stage 3 with the gelatinous 
blob and the toilet is a long passage heading east and most of the passages 
of it go south.


This is funnily enough exactly how I navigate in real life, indeed sinse 
I've recently got the blind square ap for my Iphone which will tell me what 
I am passing in shop terms, what direction I'm going and what street I'm on 
it's quite remarkable how many of the skills translate across.


Then again, I dread to think what fiendish mazes David has built into shades 
2.0 so I might end up having to eat my words on navigation :D.


Beware the gruye!

Dark. 



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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?

Lindsay Cowell. 

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would 
find shades much harder to play sinse as I said it's just those sorts of 
landmarks I use.

I also make use of the coordinates system. If for example I want to know 
which side of the large pillered hallway I'm on in stage 2, I use the 
coordinates.

I also use direction facing not to try and orientate myself with where I am 
in terms of a larger space, but to determine certain places to remember. For 
example if I remember rightly the corridor in stage 3 with the gelatinous 
blob and the toilet is a long passage heading east and most of the passages 
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse 
I've recently got the blind square ap for my Iphone which will tell me what 
I am passing in shop terms, what direction I'm going and what street I'm on 
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into shades 
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark. 


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE 
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S 
BATTERY.


aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi in which room I'll find a second teleporter for level 9
I played level 9 but in reverse. I wana go in the starting point.
Smile!
Ishan


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
 THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
 BATTERY.

 aLL THE BEST,

 dARK.
 - Original Message -
 From: Lindsay Cowell lindsay.cow...@virginmedia.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 17, 2014 9:22 AM
 Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that 
they're faster and tougher, so you deal with them in pretty much the same 
way.

With the grenades, well they work rather like jim's golf game, you hear a 
rising tone and the higher it is, the further you will chuck them. The 
problem is if they hit a wall and rebound they'll hit you and kill you 
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long 
corridor. Actually it's one of the rather fun ways to deal with those 
gelatinus blobs and cyborgs on stage two where the toilet is, get them to 
chase you up that long passage then turn round and chuck them a grenade :D.

beware the grue!

Drk.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the equipment
is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher pitched
bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I tend
to try and get into an optimal firing position outside of where they can hit
me if I can.

Usually i don't shoot until I have a firing solution on a creature so that I
can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment before
them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8


 Hi all,

 I keep shooting the equipment, any advice, I think I'm lined up with the
 creatures?

 Lindsay Cowell.

 -original message-
 Subject: Re: [Audyssey] Shades of doom level 8
 From: dark d...@xgam.org
 Date: 17/04/2014 9:12 am

 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am
 in terms of a larger space, but to determine certain places to remember.
 For
 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages
 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what
 I am passing in shop terms, what direction I'm going and what street I'm
 on
 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades
 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
As I said, I usually marked pasages I'd explored when I wanted to explore 
the third, so for example if there was a  three way intersection I'd mark 
the one that lead away when I went down it, so I'd know if I got back to 
that intersection to take the unmarked path.


To be honest though as I said if you pay attention to coordinates, direction 
facing and the equipment sounds you shouldn't need too many markers, I think 
I only tended to use about 5 or 6 in a level.


Beware the grue!

Dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: gamers@audyssey.org
Sent: Thursday, April 17, 2014 2:52 PM
Subject: Re: [Audyssey] Shades of doom level 8



I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that
they're faster and tougher, so you deal with them in pretty much the same
way.

With the grenades, well they work rather like jim's golf game, you hear a
rising tone and the higher it is, the further you will chuck them. The
problem is if they hit a wall and rebound they'll hit you and kill you
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long
corridor. Actually it's one of the rather fun ways to deal with those
gelatinus blobs and cyborgs on stage two where the toilet is, get them to
chase you up that long passage then turn round and chuck them a grenade 
:D.


beware the grue!

Drk.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the 
equipment

is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher 
pitched

bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I 
tend
to try and get into an optimal firing position outside of where they can 
hit

me if I can.

Usually i don't shoot until I have a firing solution on a creature so that 
I

can be sure not to waste too much amo.

Beware the grue!

dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: dark d...@xgam.org
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment 
before

them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the
creatures?

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am
in terms of a larger space, but to determine certain places to remember.
For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what
I am passing in shop terms, what direction I'm going and what street I'm
on
it's quite remarkable how many of the skills translate across

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

You can't play level 9 in reverse.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Thursday, April 17, 2014 4:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi in which room I'll find a second teleporter for level 9
I played level 9 but in reverse. I wana go in the starting point.
Smile!
Ishan


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the
creatures?

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am
in terms of a larger space, but to determine certain places to remember.
For
example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages
of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what
I am passing in shop terms, what direction I'm going and what street I'm
on
it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into
shades
2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
True. And be careful on level 8 since there's another one of those machines 
that'll kill you or hurt you if you damage it.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: dark

Sent: Thursday, April 17, 2014 2:47 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Charles Rivard
Don't shoot the equipment.  Use the scope and only shoot when you hear the 
high pitch that indicates that you are aimed correctly.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 17, 2014 3:22 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi all,

I keep shooting the equipment, any advice, I think I'm lined up with the 
creatures?


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I 
am
in terms of a larger space, but to determine certain places to remember. 
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the 
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me 
what
I am passing in shop terms, what direction I'm going and what street I'm 
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into 
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


---
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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hmmm, that's most odd.

 are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
 THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
 BATTERY.

 aLL THE BEST,

 dARK.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Same here. I usually find just keeping track of the map coordinates
and the direction I am facing is more than sufficient in finding my
way around the levels. It is for that reason I am really amazed that
so many gamers are having a huge issue with it as I didn'5 think the
levels were that hard to navigate.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 As I said, I usually marked pasages I'd explored when I wanted to explore
 the third, so for example if there was a  three way intersection I'd mark
 the one that lead away when I went down it, so I'd know if I got back to
 that intersection to take the unmarked path.

 To be honest though as I said if you pay attention to coordinates, direction

 facing and the equipment sounds you shouldn't need too many markers, I think

 I only tended to use about 5 or 6 in a level.

 Beware the grue!

 Dark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

I always use the nite scope anyway.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Thursday, April 17, 2014 9:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Lindsay,

Sigh...As has been explained to you before there is no specific place
you have to put the markers. You pretty much can put them anywhere you
want them or think will do you the most good. In other words use your
personal judgement. If you aren't able to do that effectively we can't
really help you. I'm afraid it is possible you just don't have the
necessary skills to complete a game of this complexity.

Cheers!


On 4/17/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 I ran out of markers. Please help with what to mark.

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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark,

Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms help solidly fix them in my mind because they no longer
become anonymous places but labs, restrooms, etc.

As for the toilet and the blob I believe you are talking about the
toilet on level 2. There is no toilet on level 3. However, I take your
point.

I also mainly use coordinates, directions, etc to navigate around the
levels and I have found as long as I remember I was heading south, and
don't get turned around and head north, I do fine with navigating
those levels. I think a large part of the problem with some gamers is
that they get into a scrape with a monster, get turned around, and
walk a long way back into the same area they just explored not knowing
they did so. Since they aren't familiar with the level they don't know
which way to go to return to the area they have not explored yet.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I am

 in terms of a larger space, but to determine certain places to remember. For

 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me what

 I am passing in shop terms, what direction I'm going and what street I'm on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi all please tell me one thing I use third teleporter to go the level
9 and it teleport me in the starting point of elevator for roof. I
killed all monsters I find only one room which is the boss room.
Is there any rooms except the boss room?
If there is then please tell me where it is?
Smilee!
Ishan

On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Same here. I often use the computers, fans, radios, and so on to
 identify the rooms and use them as landmarks. Even use them to give
 the rooms generic names like large fan room, first floor computer lab,
 second floor restroom, etc. It seems using the sounds to identify and
 name rooms help solidly fix them in my mind because they no longer
 become anonymous places but labs, restrooms, etc.

 As for the toilet and the blob I believe you are talking about the
 toilet on level 2. There is no toilet on level 3. However, I take your
 point.

 I also mainly use coordinates, directions, etc to navigate around the
 levels and I have found as long as I remember I was heading south, and
 don't get turned around and head north, I do fine with navigating
 those levels. I think a large part of the problem with some gamers is
 that they get into a scrape with a monster, get turned around, and
 walk a long way back into the same area they just explored not knowing
 they did so. Since they aren't familiar with the level they don't know
 which way to go to return to the area they have not explored yet.

 Cheers!


 On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am

 in terms of a larger space, but to determine certain places to remember.
 For

 example if I remember rightly the corridor in stage 3 with the gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what

 I am passing in shop terms, what direction I'm going and what street I'm
 on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson

There are no other rooms.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Thursday, April 17, 2014 10:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8

Hi all please tell me one thing I use third teleporter to go the level
9 and it teleport me in the starting point of elevator for roof. I
killed all monsters I find only one room which is the boss room.
Is there any rooms except the boss room?
If there is then please tell me where it is?
Smilee!
Ishan

On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Dark,

Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms help solidly fix them in my mind because they no longer
become anonymous places but labs, restrooms, etc.

As for the toilet and the blob I believe you are talking about the
toilet on level 2. There is no toilet on level 3. However, I take your
point.

I also mainly use coordinates, directions, etc to navigate around the
levels and I have found as long as I remember I was heading south, and
don't get turned around and head north, I do fine with navigating
those levels. I think a large part of the problem with some gamers is
that they get into a scrape with a monster, get turned around, and
walk a long way back into the same area they just explored not knowing
they did so. Since they aren't familiar with the level they don't know
which way to go to return to the area they have not explored yet.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hi tom.

If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.

I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm on in stage 2, I use the
coordinates.

I also use direction facing not to try and orientate myself with where I
am

in terms of a larger space, but to determine certain places to remember.
For

example if I remember rightly the corridor in stage 3 with the gelatinous
blob and the toilet is a long passage heading east and most of the
passages

of it go south.

This is funnily enough exactly how I navigate in real life, indeed sinse
I've recently got the blind square ap for my Iphone which will tell me
what

I am passing in shop terms, what direction I'm going and what street I'm
on

it's quite remarkable how many of the skills translate across.

Then again, I dread to think what fiendish mazes David has built into
shades

2.0 so I might end up having to eat my words on navigation :D.

Beware the gruye!

Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi I won the game!

The problem is I won only 15000 points What should I do to earn 2
points to generate the cheats.
Smilee!
Ishan

On 4/18/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 There are no other rooms.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: ishan dhami
 Sent: Thursday, April 17, 2014 10:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Shades of doom level 8

 Hi all please tell me one thing I use third teleporter to go the level
 9 and it teleport me in the starting point of elevator for roof. I
 killed all monsters I find only one room which is the boss room.
 Is there any rooms except the boss room?
 If there is then please tell me where it is?
 Smilee!
 Ishan

 On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Same here. I often use the computers, fans, radios, and so on to
 identify the rooms and use them as landmarks. Even use them to give
 the rooms generic names like large fan room, first floor computer lab,
 second floor restroom, etc. It seems using the sounds to identify and
 name rooms help solidly fix them in my mind because they no longer
 become anonymous places but labs, restrooms, etc.

 As for the toilet and the blob I believe you are talking about the
 toilet on level 2. There is no toilet on level 3. However, I take your
 point.

 I also mainly use coordinates, directions, etc to navigate around the
 levels and I have found as long as I remember I was heading south, and
 don't get turned around and head north, I do fine with navigating
 those levels. I think a large part of the problem with some gamers is
 that they get into a scrape with a monster, get turned around, and
 walk a long way back into the same area they just explored not knowing
 they did so. Since they aren't familiar with the level they don't know
 which way to go to return to the area they have not explored yet.

 Cheers!


 On 4/17/14, dark d...@xgam.org wrote:
 Hi tom.

 If those computer consoles, radios and other noises weren't there I
 would
 find shades much harder to play sinse as I said it's just those sorts of
 landmarks I use.

 I also make use of the coordinates system. If for example I want to know
 which side of the large pillered hallway I'm on in stage 2, I use the
 coordinates.

 I also use direction facing not to try and orientate myself with where I
 am

 in terms of a larger space, but to determine certain places to remember.
 For

 example if I remember rightly the corridor in stage 3 with the
 gelatinous
 blob and the toilet is a long passage heading east and most of the
 passages

 of it go south.

 This is funnily enough exactly how I navigate in real life, indeed sinse
 I've recently got the blind square ap for my Iphone which will tell me
 what

 I am passing in shop terms, what direction I'm going and what street I'm
 on

 it's quite remarkable how many of the skills translate across.

 Then again, I dread to think what fiendish mazes David has built into
 shades

 2.0 so I might end up having to eat my words on navigation :D.

 Beware the gruye!

 Dark.


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Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Youch, I wasn't aware that microsoft had made such a mess of things there, 
that is a shame.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 4:18 AM
Subject: Re: [Audyssey] Shades of doom level 8



Hi Dark,

Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs, etc you will think they are centered and end up blowing
holes in the walls or surrounding equipment because DirectSound no
longer correctly positions audio correctly in older games like Shades
of Doom, Tank Commander, etc. The only solution is to get good at the
pitch changes in the night scope etc to target enemies because relying
on the sounds being centered won't work any more unfortunately.

Cheers!


On 4/17/14, dark d...@xgam.org wrote:

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.


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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Bryan Peterson

You can't stop the explosion.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Wednesday, April 16, 2014 8:46 AM
To: gamers@audyssey.org
Subject: [Audyssey] Shades of doom level 8

Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Lindsay Cowell
Thomas, please could you advise me on where to mark on that game, I often end 
up back where I've already been, and get very frustrated.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Thomas Ward thomasward1...@gmail.com
Date: 17/04/2014 12:43 am

Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends
 today I'm talking about level 8 of shades of doom.
 My question is where is the second teleporter for level 9?
 I heard a great explosion when I'm in the beap room.
 I completed level 8 of shades of doom but I don't know where is the
 second teleporter for level 9.
 I use third one to go the next level and it teleport me very last
 corner of the grid.
 It is very difficult to play this area in reverse.
 How to stop the explosion?
 Smilee!
 Ishan

 ---
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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Charles Rivard
How to mark areas you have already visited has been given previously, and it 
is also in the user's guide.  Read the posts to the list so that this does 
not have to be repeated numerous times, please.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Lindsay Cowell lindsay.cow...@virginmedia.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 16, 2014 7:23 PM
Subject: Re: [Audyssey] Shades of doom level 8


Thomas, please could you advise me on where to mark on that game, I often 
end up back where I've already been, and get very frustrated.


Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Thomas Ward thomasward1...@gmail.com
Date: 17/04/2014 12:43 am

Hi Ishan,

There is no teleporter on level 9. Are you perhaps asking about level 8?

On level 9 once you shutdown the experiment with the experiment
control box you need to grab the radio, and take the elevator up to
the roof to get rescued. There isn't a teleporter on that level.

As for the second teleporter on level 8, which I assume you are
talking about, I believe it is behind a false wall if memory serves me
correctly. Its been a couple of years since I have played the game so
my memory isn't too clear on exactly where the teleporters are on
level 8.

Cheers!


On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi friends
today I'm talking about level 8 of shades of doom.
My question is where is the second teleporter for level 9?
I heard a great explosion when I'm in the beap room.
I completed level 8 of shades of doom but I don't know where is the
second teleporter for level 9.
I use third one to go the next level and it teleport me very last
corner of the grid.
It is very difficult to play this area in reverse.
How to stop the explosion?
Smilee!
Ishan

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Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Lindsay,

Sorry, I am not sure how to advise you as it sounds like you have an
issue with spatial orientation which is fairly important in playing
games like Shades of Doom. Where and when to place markers is largely
a personal judgment where you think they will do you the most good.
There is no specific place where you must put them. Only put them
where you think they will do you some good.

For example, when I was first learning my way around the game if I
came to a three-way intersection I would drop a marker there, because
regardless of what corridor I picked I knew I would have to come back
to that intersection eventually. Therefore I wanted to mark it so I
would know it when I came back to it. The game is full of three-way
intersections and it is helpful at first to get an idea where those
intersections are so you can come back to them and go another
direction later on.




HTH


On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Thomas, please could you advise me on where to mark on that game, I often
 end up back where I've already been, and get very frustrated.

 Lindsay Cowell.

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