Re: [Audyssey] Shades of doom level 8
Linzy Shooting the equipment is mostly not a problem but you will need it for navigation purposes. Saying that there are cases where I have found it hard not to destroy something and then do something else in as well. Some stuff will kill you but will be in the line of your fire anyway. After playing a few times you should know what you need to do to kill a monster. Counting your shots is probably the only way to have a chance and being carefull weather you lewer the enemy to you or away from equipment. Though this does not always work since some have a patrol root. The other way is if you find a place you know there will be a few enemies hidden or in range of you and you can get a way not effected by disruptions you can try a grenade. ie level2 then you may try to chuck one. However there are cases where when they see you they will move to get out your line of fire. In which case target the closest one, hose and then the others and just hope. In all situations where this has happened though, I have never had to worry about destroying mission critical equipment. In some levels like 8, shooting the machines can save you some time in killing one monster, or if you do hit multipul enemies which can happen that is also good to. Sadly with my xp machine offline until I decide what to do with it, gaming won't be on my list. At 08:22 p.m. 17/04/2014, you wrote: Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Never used them to be honest. If you play enough you shouldn't need them. On most of the levels bar 1 there shouldn'tneed to be a backtracking going on, you just have to play them right. I won't spoil it for you because its dead easy. Remember that some 2-3 passage junctions can lead to different orders off things depending on your style, there is no wrong way. At 01:52 a.m. 18/04/2014, you wrote: I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the mutant humans, accept that they're faster and tougher, so you deal with them in pretty much the same way. With the grenades, well they work rather like jim's golf game, you hear a rising tone and the higher it is, the further you will chuck them. The problem is if they hit a wall and rebound they'll hit you and kill you instantly, so you need to be careful. Generally I only use the grenades when for example I'm in a very long corridor. Actually it's one of the rather fun ways to deal with those gelatinus blobs and cyborgs on stage two where the toilet is, get them to chase you up that long passage then turn round and chuck them a grenade :D. beware the grue! Drk. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 1:05 PM Subject: Re: [Audyssey] Shades of doom level 8 How do I deal with the cyborgs, and use the grenades, when I find them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 11:13 am If I remember correctly (I've not played shades for a while), the equipment is mostly at the sides of the room rather than the center, while the creatures will be coming forward to get you, so unless your specifically targeting it or going rambo with your gun your unlikely to hit it. Are you waiting for a complete firing solution on the creatures? That is waiting until you get the correct blip sound, rather than the higher pitched bleeps which indicate your closer but not quite there yet. Personally what I do with combat, when I've got creatures coming at me who need to be close to attack is back up and side step so that I increase the distance they need to travel to get me, then quickly turn and blast them. For creatures who can attack at a distance and are mostly stationary I tend to try and get into an optimal firing position outside of where they can hit me if I can. Usually i don't shoot until I have a firing solution on a creature so that I can be sure not to waste too much amo. Beware the grue! dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 10:33 AM Subject: Re: [Audyssey] Shades of doom level 8 The sonar is on, but could enemies be too far away, and the equipment before them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:47 am Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Shades of doom level 8
Hi Ishan, No. There is only one room on level 9 which is the room with the boss. The rest of the level is just empty hallways full of monsters, and the elevator that takes you to the roof. Cheers! On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Dark, Well, the reason is that Microsoft rewrote its audio mixer in Windows 7/Windows 8 which needed to be done, but it broke compatibility with its older technologies like DirectSound. The problem is because DirectSound was dropped back in 2008 they chose not to update and fix it. Instead MS gave the excuse if game developers wanted restored functionality they had to use XAudio2 or some other alternative technology that supports the new mixer which does nothing for developers like GMA who wrote their games around DirectSound and VB 6 that are no longer compatible with the new mixer. Cheers! On 4/18/14, dark d...@xgam.org wrote: Youch, I wasn't aware that microsoft had made such a mess of things there, that is a shame. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Ishan, Play on a higher difficulty level. I assume with that low a score you played the game on Can I Play Daddy which is more or less a practice difficulty level. For 20,000 points to earn the cheat codes I think you have to be playing on don't Hurt Me or better. Cheers! On 4/18/14, ishan dhami ishan1dha...@gmail.com wrote: Hi I won the game! The problem is I won only 15000 points What should I do to earn 2 points to generate the cheats. Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Sounds like a fault of the new OS, not the game. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 10:18 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc you will think they are centered and end up blowing holes in the walls or surrounding equipment because DirectSound no longer correctly positions audio correctly in older games like Shades of Doom, Tank Commander, etc. The only solution is to get good at the pitch changes in the night scope etc to target enemies because relying on the sounds being centered won't work any more unfortunately. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
One more reason not to upgrade. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 18, 2014 3:51 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Well, the reason is that Microsoft rewrote its audio mixer in Windows 7/Windows 8 which needed to be done, but it broke compatibility with its older technologies like DirectSound. The problem is because DirectSound was dropped back in 2008 they chose not to update and fix it. Instead MS gave the excuse if game developers wanted restored functionality they had to use XAudio2 or some other alternative technology that supports the new mixer which does nothing for developers like GMA who wrote their games around DirectSound and VB 6 that are no longer compatible with the new mixer. Cheers! On 4/18/14, dark d...@xgam.org wrote: Youch, I wasn't aware that microsoft had made such a mess of things there, that is a shame. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hello Thomas sorry for this message on this thread but I am running win 7 pro on a vm fusion but when I try and turn using the ctrl and left or right arrows it seems not to work do you know if this is a bug in the 64 bit systems thanks -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, April 17, 2014 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc you will think they are centered and end up blowing holes in the walls or surrounding equipment because DirectSound no longer correctly positions audio correctly in older games like Shades of Doom, Tank Commander, etc. The only solution is to get good at the pitch changes in the night scope etc to target enemies because relying on the sounds being centered won't work any more unfortunately. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Charles, Technically it is the fault of the OS, because newer Windows versions have a newer mixer that isn't compatible with older games and applications that were based on DirectSound 8 and 3d hardware buffers. However, one can argue the game is also at fault here, because newer technologies exist to correct this problem and it can be fixed by dropping support for DirectSound and switching to XAudio2, FMOD Ex, whatever. So both are to blame for the problem in a case like this. Cheers! On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote: Sounds like a fault of the new OS, not the game. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Wayne, No, having a 64-bit version of Windows shouldn't have anything to do with it. I have both 32-bit and 64-bit systems here with Windows 7 installed on them and both work the same for me. Although, I haven't tried them in VMWare which might effect some things. Cheers! On 4/18/14, wayne17a wayne...@gmail.com wrote: Hello Thomas sorry for this message on this thread but I am running win 7 pro on a vm fusion but when I try and turn using the ctrl and left or right arrows it seems not to work do you know if this is a bug in the 64 bit systems thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Charles, Not necessarily. I know GMA is aware of the problem with DirectSound and David Greenwood has mentioned that newer versions of Shades of Doom etc will have a fix for the audio problems on Windows 7 and Windows 8 so if people want to wait to upgrade I can understand why, but eventually I am certain GMA and others will resolve incompatibility issues with the Windows audio mixer and upgrading should be a fairly smooth transition once complete. I think it is just a matter of time. So let's not make this another argument not to upgrade, because solutions are in progress. Cheers! On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote: One more reason not to upgrade. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
I wonder how difficult and time consuming it would be to update the game so that it would work on both old and new machines, if that is possible? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 18, 2014 6:28 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Charles, Technically it is the fault of the OS, because newer Windows versions have a newer mixer that isn't compatible with older games and applications that were based on DirectSound 8 and 3d hardware buffers. However, one can argue the game is also at fault here, because newer technologies exist to correct this problem and it can be fixed by dropping support for DirectSound and switching to XAudio2, FMOD Ex, whatever. So both are to blame for the problem in a case like this. Cheers! On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote: Sounds like a fault of the new OS, not the game. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Based on another GMA game, I gotta give the following response: Tanks for the thoughts. (grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 18, 2014 6:37 PM Subject: Re: [Audyssey] Shades of doom level 8 Hi Charles, Not necessarily. I know GMA is aware of the problem with DirectSound and David Greenwood has mentioned that newer versions of Shades of Doom etc will have a fix for the audio problems on Windows 7 and Windows 8 so if people want to wait to upgrade I can understand why, but eventually I am certain GMA and others will resolve incompatibility issues with the Windows audio mixer and upgrading should be a fairly smooth transition once complete. I think it is just a matter of time. So let's not make this another argument not to upgrade, because solutions are in progress. Cheers! On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote: One more reason not to upgrade. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Charles, Well, according to David Greenwood he came up with a fairly simple solution to the problem. Apparently as I understand it he changed the values DirectSound uses to position the sounds in 3d and it seems to be working fine on newer versions of Windows as well as work more or less the same on XP. So it sounds to me like it wasn't a big problem to overcome. It just took some time and experimentation to come up with a new set of values and calculations to make it work correctly. Cheers! On 4/18/14, Charles Rivard wee1s...@fidnet.com wrote: I wonder how difficult and time consuming it would be to update the game so that it would work on both old and new machines, if that is possible? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
I personally tended to use markers to mark passages I'd already explored myself, so that I would know which passages to try. I found myself that though I do have a problem with spacial orientation, the same sort of memorization of significant places and land marks I used in real life worked in shades of doom, for eample if I remember rightly in level 1 there is a westward passage that finiishes at a right turn with a door ahead through which is a lot of monsters, so I know once I reach that point that I am nearly at the end of the level. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 4:06 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with spatial orientation which is fairly important in playing games like Shades of Doom. Where and when to place markers is largely a personal judgment where you think they will do you the most good. There is no specific place where you must put them. Only put them where you think they will do you some good. For example, when I was first learning my way around the game if I came to a three-way intersection I would drop a marker there, because regardless of what corridor I picked I knew I would have to come back to that intersection eventually. Therefore I wanted to mark it so I would know it when I came back to it. The game is full of three-way intersections and it is helpful at first to get an idea where those intersections are so you can come back to them and go another direction later on. HTH On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Dark, That is a good point. The room you mentioned is also one of the same landmarks I use to know if I am progressing because while the number of enemies that appear from game to game in that room changes somewhat from game to game it usually has quite a lot. In any case it is something of an identifiable landmark just because I know when I go down that hallway and turn right into the doorway I best get ready to fight like hell, and I know if I clear that room all I have is two more large rooms to explore, and then take the l-shaped hallway to the elevator room. Something else that might help Lindsay is each room has its own equipment and general background ambiance. I can often tell exactly where I am in the level just by recognizing the sound of a computer console or fan somewhere in the room. Cheers! On 4/17/14, dark d...@xgam.org wrote: I personally tended to use markers to mark passages I'd already explored myself, so that I would know which passages to try. I found myself that though I do have a problem with spacial orientation, the same sort of memorization of significant places and land marks I used in real life worked in shades of doom, for eample if I remember rightly in level 1 there is a westward passage that finiishes at a right turn with a door ahead through which is a lot of monsters, so I know once I reach that point that I am nearly at the end of the level. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi in which room I'll find a second teleporter for level 9 I played level 9 but in reverse. I wana go in the starting point. Smile! Ishan On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the mutant humans, accept that they're faster and tougher, so you deal with them in pretty much the same way. With the grenades, well they work rather like jim's golf game, you hear a rising tone and the higher it is, the further you will chuck them. The problem is if they hit a wall and rebound they'll hit you and kill you instantly, so you need to be careful. Generally I only use the grenades when for example I'm in a very long corridor. Actually it's one of the rather fun ways to deal with those gelatinus blobs and cyborgs on stage two where the toilet is, get them to chase you up that long passage then turn round and chuck them a grenade :D. beware the grue! Drk. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 1:05 PM Subject: Re: [Audyssey] Shades of doom level 8 How do I deal with the cyborgs, and use the grenades, when I find them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 11:13 am If I remember correctly (I've not played shades for a while), the equipment is mostly at the sides of the room rather than the center, while the creatures will be coming forward to get you, so unless your specifically targeting it or going rambo with your gun your unlikely to hit it. Are you waiting for a complete firing solution on the creatures? That is waiting until you get the correct blip sound, rather than the higher pitched bleeps which indicate your closer but not quite there yet. Personally what I do with combat, when I've got creatures coming at me who need to be close to attack is back up and side step so that I increase the distance they need to travel to get me, then quickly turn and blast them. For creatures who can attack at a distance and are mostly stationary I tend to try and get into an optimal firing position outside of where they can hit me if I can. Usually i don't shoot until I have a firing solution on a creature so that I can be sure not to waste too much amo. Beware the grue! dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 10:33 AM Subject: Re: [Audyssey] Shades of doom level 8 The sonar is on, but could enemies be too far away, and the equipment before them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:47 am Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Shades of doom level 8
As I said, I usually marked pasages I'd explored when I wanted to explore the third, so for example if there was a three way intersection I'd mark the one that lead away when I went down it, so I'd know if I got back to that intersection to take the unmarked path. To be honest though as I said if you pay attention to coordinates, direction facing and the equipment sounds you shouldn't need too many markers, I think I only tended to use about 5 or 6 in a level. Beware the grue! Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Thursday, April 17, 2014 2:52 PM Subject: Re: [Audyssey] Shades of doom level 8 I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the mutant humans, accept that they're faster and tougher, so you deal with them in pretty much the same way. With the grenades, well they work rather like jim's golf game, you hear a rising tone and the higher it is, the further you will chuck them. The problem is if they hit a wall and rebound they'll hit you and kill you instantly, so you need to be careful. Generally I only use the grenades when for example I'm in a very long corridor. Actually it's one of the rather fun ways to deal with those gelatinus blobs and cyborgs on stage two where the toilet is, get them to chase you up that long passage then turn round and chuck them a grenade :D. beware the grue! Drk. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 1:05 PM Subject: Re: [Audyssey] Shades of doom level 8 How do I deal with the cyborgs, and use the grenades, when I find them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 11:13 am If I remember correctly (I've not played shades for a while), the equipment is mostly at the sides of the room rather than the center, while the creatures will be coming forward to get you, so unless your specifically targeting it or going rambo with your gun your unlikely to hit it. Are you waiting for a complete firing solution on the creatures? That is waiting until you get the correct blip sound, rather than the higher pitched bleeps which indicate your closer but not quite there yet. Personally what I do with combat, when I've got creatures coming at me who need to be close to attack is back up and side step so that I increase the distance they need to travel to get me, then quickly turn and blast them. For creatures who can attack at a distance and are mostly stationary I tend to try and get into an optimal firing position outside of where they can hit me if I can. Usually i don't shoot until I have a firing solution on a creature so that I can be sure not to waste too much amo. Beware the grue! dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: dark d...@xgam.org Sent: Thursday, April 17, 2014 10:33 AM Subject: Re: [Audyssey] Shades of doom level 8 The sonar is on, but could enemies be too far away, and the equipment before them? -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:47 am Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across
Re: [Audyssey] Shades of doom level 8
You can't play level 9 in reverse. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 4:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi in which room I'll find a second teleporter for level 9 I played level 9 but in reverse. I wana go in the starting point. Smile! Ishan On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
True. And be careful on level 8 since there's another one of those machines that'll kill you or hurt you if you damage it. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: dark Sent: Thursday, April 17, 2014 2:47 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 9:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Don't shoot the equipment. Use the scope and only shoot when you hear the high pitch that indicates that you are aimed correctly. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 17, 2014 3:22 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc you will think they are centered and end up blowing holes in the walls or surrounding equipment because DirectSound no longer correctly positions audio correctly in older games like Shades of Doom, Tank Commander, etc. The only solution is to get good at the pitch changes in the night scope etc to target enemies because relying on the sounds being centered won't work any more unfortunately. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Dark, Same here. I usually find just keeping track of the map coordinates and the direction I am facing is more than sufficient in finding my way around the levels. It is for that reason I am really amazed that so many gamers are having a huge issue with it as I didn'5 think the levels were that hard to navigate. Cheers! On 4/17/14, dark d...@xgam.org wrote: As I said, I usually marked pasages I'd explored when I wanted to explore the third, so for example if there was a three way intersection I'd mark the one that lead away when I went down it, so I'd know if I got back to that intersection to take the unmarked path. To be honest though as I said if you pay attention to coordinates, direction facing and the equipment sounds you shouldn't need too many markers, I think I only tended to use about 5 or 6 in a level. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
I always use the nite scope anyway. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Thursday, April 17, 2014 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc you will think they are centered and end up blowing holes in the walls or surrounding equipment because DirectSound no longer correctly positions audio correctly in older games like Shades of Doom, Tank Commander, etc. The only solution is to get good at the pitch changes in the night scope etc to target enemies because relying on the sounds being centered won't work any more unfortunately. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Lindsay, Sigh...As has been explained to you before there is no specific place you have to put the markers. You pretty much can put them anywhere you want them or think will do you the most good. In other words use your personal judgement. If you aren't able to do that effectively we can't really help you. I'm afraid it is possible you just don't have the necessary skills to complete a game of this complexity. Cheers! On 4/17/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: I ran out of markers. Please help with what to mark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms help solidly fix them in my mind because they no longer become anonymous places but labs, restrooms, etc. As for the toilet and the blob I believe you are talking about the toilet on level 2. There is no toilet on level 3. However, I take your point. I also mainly use coordinates, directions, etc to navigate around the levels and I have found as long as I remember I was heading south, and don't get turned around and head north, I do fine with navigating those levels. I think a large part of the problem with some gamers is that they get into a scrape with a monster, get turned around, and walk a long way back into the same area they just explored not knowing they did so. Since they aren't familiar with the level they don't know which way to go to return to the area they have not explored yet. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee! Ishan On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms help solidly fix them in my mind because they no longer become anonymous places but labs, restrooms, etc. As for the toilet and the blob I believe you are talking about the toilet on level 2. There is no toilet on level 3. However, I take your point. I also mainly use coordinates, directions, etc to navigate around the levels and I have found as long as I remember I was heading south, and don't get turned around and head north, I do fine with navigating those levels. I think a large part of the problem with some gamers is that they get into a scrape with a monster, get turned around, and walk a long way back into the same area they just explored not knowing they did so. Since they aren't familiar with the level they don't know which way to go to return to the area they have not explored yet. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
There are no other rooms. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 10:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee! Ishan On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms help solidly fix them in my mind because they no longer become anonymous places but labs, restrooms, etc. As for the toilet and the blob I believe you are talking about the toilet on level 2. There is no toilet on level 3. However, I take your point. I also mainly use coordinates, directions, etc to navigate around the levels and I have found as long as I remember I was heading south, and don't get turned around and head north, I do fine with navigating those levels. I think a large part of the problem with some gamers is that they get into a scrape with a monster, get turned around, and walk a long way back into the same area they just explored not knowing they did so. Since they aren't familiar with the level they don't know which way to go to return to the area they have not explored yet. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi I won the game! The problem is I won only 15000 points What should I do to earn 2 points to generate the cheats. Smilee! Ishan On 4/18/14, Bryan Peterson bpeterson2...@cableone.net wrote: There are no other rooms. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 10:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee! Ishan On 4/18/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms help solidly fix them in my mind because they no longer become anonymous places but labs, restrooms, etc. As for the toilet and the blob I believe you are talking about the toilet on level 2. There is no toilet on level 3. However, I take your point. I also mainly use coordinates, directions, etc to navigate around the levels and I have found as long as I remember I was heading south, and don't get turned around and head north, I do fine with navigating those levels. I think a large part of the problem with some gamers is that they get into a scrape with a monster, get turned around, and walk a long way back into the same area they just explored not knowing they did so. Since they aren't familiar with the level they don't know which way to go to return to the area they have not explored yet. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm on in stage 2, I use the coordinates. I also use direction facing not to try and orientate myself with where I am in terms of a larger space, but to determine certain places to remember. For example if I remember rightly the corridor in stage 3 with the gelatinous blob and the toilet is a long passage heading east and most of the passages of it go south. This is funnily enough exactly how I navigate in real life, indeed sinse I've recently got the blind square ap for my Iphone which will tell me what I am passing in shop terms, what direction I'm going and what street I'm on it's quite remarkable how many of the skills translate across. Then again, I dread to think what fiendish mazes David has built into shades 2.0 so I might end up having to eat my words on navigation :D. Beware the gruye! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Shades of doom level 8
Youch, I wasn't aware that microsoft had made such a mess of things there, that is a shame. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 18, 2014 4:18 AM Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs, etc you will think they are centered and end up blowing holes in the walls or surrounding equipment because DirectSound no longer correctly positions audio correctly in older games like Shades of Doom, Tank Commander, etc. The only solution is to get good at the pitch changes in the night scope etc to target enemies because relying on the sounds being centered won't work any more unfortunately. Cheers! On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
You can't stop the explosion. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:46 AM To: gamers@audyssey.org Subject: [Audyssey] Shades of doom level 8 Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward thomasward1...@gmail.com Date: 17/04/2014 12:43 am Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
How to mark areas you have already visited has been given previously, and it is also in the user's guide. Read the posts to the list so that this does not have to be repeated numerous times, please. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 16, 2014 7:23 PM Subject: Re: [Audyssey] Shades of doom level 8 Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward thomasward1...@gmail.com Date: 17/04/2014 12:43 am Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the second teleporter on level 8, which I assume you are talking about, I believe it is behind a false wall if memory serves me correctly. Its been a couple of years since I have played the game so my memory isn't too clear on exactly where the teleporters are on level 8. Cheers! On 4/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the next level and it teleport me very last corner of the grid. It is very difficult to play this area in reverse. How to stop the explosion? Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of doom level 8
Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with spatial orientation which is fairly important in playing games like Shades of Doom. Where and when to place markers is largely a personal judgment where you think they will do you the most good. There is no specific place where you must put them. Only put them where you think they will do you some good. For example, when I was first learning my way around the game if I came to a three-way intersection I would drop a marker there, because regardless of what corridor I picked I knew I would have to come back to that intersection eventually. Therefore I wanted to mark it so I would know it when I came back to it. The game is full of three-way intersections and it is helpful at first to get an idea where those intersections are so you can come back to them and go another direction later on. HTH On 4/16/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.