14, 2011 1:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and
playerlimiting.
I don't agree with the part to force people into working together- it's
nice
that the option's there, but a game has to be playable with or without a
group. What
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 14 Dec 2011 10:49:11 -0500
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion
and playerlimiting.
I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also
I don't agree with the part to force people into working together- it's nice
that the option's there, but a game has to be playable with or without a
group. What if one day, say a person logs on, and no one is there to group?
What if a person just doesn't feel like grouping?
I my self tend to
Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Wednesday, December 14, 2011 1:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and
playerlimiting.
I don't agree
wolves or in groups.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Wednesday, December 14, 2011 1:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas