Re: [Audyssey] USA Games News 3/18/2010

2010-03-24 Thread Thomas Ward
Hi all, Travis is correct. I mean if it is a matter of comparing core native Windows development APIs to core native Mac development APIs it is quite possible to create some fairly advanced accessible Mac games. However, it can be a programming nightmare because Windows native APIs and Mac native

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Bryan Peterson
Sent: Thursday, March 18, 2010 6:03 PM Subject: Re: [Audyssey] USA Games News 3/18/2010 will you not support the mac? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Thomas Ward
Hi Bryan, Actually, I'd say cross-platform development of games is more a matter of finding comprable cross-platform game programming APIs rather than how hard or easy it is. Oh, if I want to use SDL for cross-platform development then it is easy enough to create Mac, Linux, and Windows games, but

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread James Dietz
I'm glad you're making progress. THough I voted for mac compatibility I'm glad to sacrifice it for a fun and enjoyablefinished product. Keep it up. James On 3/23/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, Actually, I'd say cross-platform development of games is more a matter of

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Thomas Ward
Hi James, Thanks. I'm glad to have people see it from that point of view. Besides Mac users aren't totally left in the cold. They can run games if they are willing to run Windows side by side on their Mac system. As they have to do this anyway for a majority of accessible games I don't see this as

Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Travis Siegel
I'd like to urge folks to keep in mind while discussing cross platform development tools that they're just that cross platform. Windows has it's native apis which are loads better than sdl, sfml, or any of the others mentioned here. I'd also like to point out that mac has core audio, and other

Re: [Audyssey] USA Games News 3/18/2010

2010-03-20 Thread Dennis
will you not support the mac? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 18, 2010 7:55 PM Subject: Re: [Audyssey] USA Games News 3/18/2010 Hi, I am

Re: [Audyssey] USA Games News 3/18/2010

2010-03-20 Thread Thomas Ward
Hi Dennis, As I outlined in my news letter we may eventually support the Mac, but for technical reasons we have no immediate plans to support the Mac at this time. One of the main reasons we aren't going to support the Mac is because of the fact Mac OS really doesn't have anything that compares

Re: [Audyssey] USA Games News 3/18/2010

2010-03-18 Thread Charles Rivard
Tom: Is this OK to share with other gaming and not gaming lists? Thanks. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 12:21 PM Subject: [Audyssey] USA Games News

Re: [Audyssey] USA Games News 3/18/2010

2010-03-18 Thread Thomas Ward
Hi Charles, Sure. As long as it is on topic for the list you send it to I don't have any particular objection with it being sent to another list. Cheers! On 3/18/10, Charles Rivard woofer...@sbcglobal.net wrote: Tom: Is this OK to share with other gaming and not gaming lists? Thanks. ---

Re: [Audyssey] USA Games News 3/18/2010

2010-03-18 Thread Hayden Presley
: Thursday, March 18, 2010 12:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News 3/18/2010 Tom: Is this OK to share with other gaming and not gaming lists? Thanks. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion

Re: [Audyssey] USA Games News 3/18/2010

2010-03-18 Thread Thomas Ward
Hi, Yeah, that was a pretty popular feature request for beta 11. I guess a lot of people were turned off by Karen and wanted me to upload Heather to the web site or return it to the game. I figured since that many people were interested in having it I would make it the default game voice for beta