Hi Dennis, As I outlined in my news letter we may eventually support the Mac, but for technical reasons we have no immediate plans to support the Mac at this time.
One of the main reasons we aren't going to support the Mac is because of the fact Mac OS really doesn't have anything that compares to DirectX. Oh, there is SDL, but it lacks many features of DirectX which means Mac ports of our titles would lack features of the Windows release. As a result it is likely that Mac users would prefer to buy the Windows release and run it on their Mac's via Bootcamp or something similar. I don't think it is fair to the customer to pay the same price for software for their Mac, and not get all of the same features that Windows users have just because their platform doesn't support that feature currently. The other reason is market size. We recently ran a survey of the accessible games community and discovered considerably fewer Mac users than Windows users. From that standpoint alone the Mac simply isn't cost effective for an accessible game developer right now. The fact is the accessible games community is a pretty small minority market as it is, and we do well enough to sell to a Windows market. The market potential for Mac customers is considerably smaller and probably not going to be worth the time and expensive of rewriting a large portion of our games to run on that platform. The final reason is the fact I currently don't own a Mac myself. This means I'd have to borrow one from my in-laws to work on the project which isn't necessarily a workable solution since my brother-in-law uses it for work. So considering the fact I have to rewrite a certain portion of my games, recompile them, and test them on the Mac I'd probably have to purchase one specifically for the purpose. I'm cash strapped at the moment so that's something I'd put off until I have the money to invest in. So inconclusion it isn't a mattr of wanting too or not wanting too. I'd love to create more games for Mac and even Linux myself, but after researching it I've discovered it is pretty complicated, APIs like SDL have a long ways to go before they are equal to DirectX, and they are small minority markets to begin with. I am a Linux user myself, use it daily, but I prefer Windows for games just because the games that are developed, that can be developed, are better. Same holds true for Mac unfortunately. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.