Re: [Audyssey] baloon fight

2011-03-02 Thread NIcol
Hi Tom Thank you for the info. I have read on google about balloon fight. I take it the sort of kissing sound I heard was the player about to fall in water; stepping on the mud boundary? how many stages does balloon fight have? I have uploaded a small file on sendspace; recorded on my keyboard. I

Re: [Audyssey] baloon fight

2011-03-02 Thread Tommy
balloon fight? Where did you guys get that? Tommy - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 02, 2011 2:17 AM Subject: Re: [Audyssey] baloon fight Hi Tom Thank you for the info. I have read

Re: [Audyssey] baloon fight

2011-03-02 Thread shaun everiss
hmmm the bgt folder has a blast a balloon game. I guess with arrows etc it could be possible. I imagine this as baloons come at you at different speeds, and you have to centre them and shoot as many as you can or get a sertain number per level. Potentually you could have blank empty ones ones

Re: [Audyssey] baloon fight

2011-03-02 Thread dark
Though I never owned a nes, my dad did once get one of these compilation things that plugged into the tv, and baloon fight was the game I played most on it, it reminded me slightly of joust, but was more interesting given the extra enemies and bonuses, also the fact you had more hits than in

Re: [Audyssey] baloon fight

2011-03-02 Thread Thomas Ward
Hi Nicol, Honestly, I have no idea what that sound stands for. I have never played that game myself. To be rather canded it wasn't the kind of game I would have played when I was sighted. I was usually into walk along beat-m-ups like Castlevania, Double Dragon, Legend of Kage, Bad Dudes, Batman

Re: [Audyssey] baloon fight

2011-03-01 Thread Thomas Ward
Hi Nicol, Yes, BGT definitely could create a simple arcade game like Baloon fight. BGT is a fairly capable audio game development tool and because it is scripted I'd say there are very few games it could not create. The ability or power of the engine is mostly in the hands of the developer and