a hand full of testers and I did some tests on battle racing last year
just to get a feel for what I could do with it. The problem we were running
into is that it is simply too complicated to race and manage weapons systems
at the same time. I am considering re visiting the project after the
Hi che.
This is sounding great! I particularly like the hot grenade idea. Just a few
questions.
First, will this be an upgrade to Rr or actually a separate game? sinse it
sounds like your including the Rr racing system, would you for example be
able to race on the Rr tracks with the addition
mario cart on rails
I love it
- Original Message -
From: Che [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 30, 2008 6:42 PM
Subject: [Audyssey] Battle Racing approaches
Steady and I have been testing some new ideas for a
Hi che,
that's sounding like a great!
my first question though relates to the space bar being used to fire
phasers. I love the idea of jumping and shooting at once, so as the space
bar is jump by default, this might not be a great key to use.
I'd suggest left ctrl or left alt to fire.
As for
Hello Che I think this is wonderful idea battling railcars. I think it
would make the game mreally exciting and I thik the game will take off then.
I can't wait for the demo.
Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known
as Blind Fury
-
Hi,
I really like this idea. I have always loved the shoot em up style of gaming.
This idea reminds me of the 3do game titled crash and burn. in this single
player game, you controlled one car over various tracks. There was 5 other
drivers and drone vehicles to get in the way. Depending on the
and
you could actually earn oney and buy new upgrades and weapons.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Richard sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 01, 2008 7:27 PM
Subject: Re: [Audyssey] Battle Racing