beat em up about two
martial artists, well you can stick in as many and as varied bad guys
as you wish!
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, March 27, 2010 3:41 PM
Subject: Re: [Audyssey] gam
Hi William.
first, as I said, i really see nno issue with freeware remakes (there are
enough graffical ones).
Second, well, having game ideas is part of the design process.
Myself, I have longed to write a textual rpg game like Sryth for years, and
have several ideas which i hope will b
Hi,
Exactly. You can get away with a lot by changing names, character back
stories, etc but otherwise the same general concept.
Let's face it Castlevania is pretty generic right? There isn't
anything special about skeletons, zombies, vampires, bats, whatever.
So what change the name of the characte
Hi William,
It really comes down to being creative. If you absolutely must base
your game off of something you know then do it in a way that doesn't
infringe upon an existing copyright. Here is an example.
You all know I love Tomb Raider. Those games are among my favorites.
However, I can't just
We could use the ideas of these games, just not the names. We have to add
different concepts.
On Mar 27, 2010, at 11:15 AM, william lomas wrote:
> hi all, how can we seriously make our own games with b.g.t.
> half the ideas ahve probably already been used and copyrighted so aren't w
We may not be able to use copyrighted characters and things but we can still
make games based on the same style of game as what we've seen others play.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
Fr
Hi Will,
There is certainly a point in making games. The general ideas are not
copyrighted, it's the trademarks that are. You could make a game about a man
swinging a glowing sword at robots, but if the man just happened to be
called Luke Skywalker or the robot was R2D2, then you'd be in troub