Re: [Audyssey] inform 7 help
Hi Dark, Hmmm...not surewhere you got the idea that Inform 7 wasn't geared to those who haven't had any programming experience. Inform 6 needed some knowledge of OOP to make things work correctly, but all in all the language has been user-friendly for quite awhile. Best Regards, Hayden -- From: "dark" Subject: Re: [Audyssey] inform 7 help Hi Michael. I'm not really sure this is the place to ask inform related questions simply because I don't know how many people have used that language here. Your best off searching on resources like http://www.wurb.com/if/ for tutorials on the subject and asking on the forum on http://www.intfiction.org/forum/ from what I've heard though, inform is not the best place to start if you have no knolidge of programming. You might try http://www.textadventures.co.uk/quest/ for the quest system, which is supposed to be absolutely right to none programmers. Btw, as regards the site thing, one reason why so many visually impared people are into programming and such is simply that a lot of programming involves essentially writing the correct text files in the right language, just like bgt explains. though there are exceptions, such as when developers like microsoft make inaccessible tools for manipulating their program libraries etc, these shouldn't come up until you get into the more advanced areas. So the bottom line is being blind makes no difference really! On a politeness front, also on a list ful of very compitant blind people, it's not really the best manners to play the "I'm blind so help me" card, sinse most people here could if they wish. That atitude is just going to irritate people sinse it's one of the things that often gives blind people a bad name, heck I'll freely admit I have a prejudice against the sort of people who do that myself. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Tuesday, May 31, 2011 12:30 AM Subject: Re: [Audyssey] inform 7 help Hey, Thomas. I need help getting started creating a game. If someone would help me start making a game that would be great. I have never play with a tool kit or programing so that is why I need just a little help to get started making a game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Dark, Lol...OI've seen you make the same spelling mistake several times; I though I'd chime in and say, the OS' name is Amiga, not amiger/ Best Regards, Hayden -- From: "dark" Sent: Wednesday, June 01, 2011 3:07 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] inform 7 help Hi Tom. An interesting fact about the original inform zcode system which infocom developed in the 80s was that apparently being cross platform was actually built into the language sinse at that point there were various computers on which to run the games, apple, comador 64, comador amigar, zx spectrum, atari st etc, so they wanted a virtual machine that would run their specific format games equally well on all systems. It's interesting that that aspect has remained with the language through 30 years and goodness knows how many versions, and now it's just as possible to play a game like zork or Arthur on an iphone runing frotz as it was on a comador 64 back in the day. indeed, I myself wouldn't have played any of those games if it weren't for winfortz, and only started on interactive fiction in about 2003. As regards quest, I just mentioned it sinse they're remit is to create some software a litle like bgt for adventure games, where you simply add rooms, objects, commands, timers counters and other things into a script file. never having looked at creating games myself, I can't compare this to other languages out there, i was only going on their remit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi, Well...you could have a look at the Darkgrue Game Book Creator that Jeremy put together; get it at http://www.kaldobsky.com/audiogamesBest Regards, Hayden -- From: "Thomas Ward" Sent: Friday, June 03, 2011 10:17 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] inform 7 help Hi Michael, As far as I know there is no such thing as a "gamebook" creator as all of the gamebooks I've ever played are just simple html tagged files. You can write those up in notepad or any plane vinila text editor of your choosing. Cheers! On 6/3/11, michael barnes wrote: Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, As far as I know there is no such thing as a "gamebook" creator as all of the gamebooks I've ever played are just simple html tagged files. You can write those up in notepad or any plane vinila text editor of your choosing. Cheers! On 6/3/11, michael barnes wrote: > Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. > I have some ideas for some gamebooks. So if you or anyone else know > where I can get a gamebook creater for the blind that would be nice. > Thanks. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
darkgrew should help www.kaldobsky.com/audiogames granted this is all I know. the creater at www.ffproject.org is good but I don't know if you can buy it or what it sertainly is a good system. At 06:19 p.m. 3/06/2011, you wrote: Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, Sorry, you lost me there. What do you mean by a gamebook creator? HTH On 6/2/11, michael barnes wrote: > Hey, Thomas thanks for the info. > I am still going to make a game or games using the inform 7 program. > By the way what is the best gamebook creater for a total blind person > to use that has never program before? > Thanks for your help. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Shaun, In answer to your question the Dos text adventures you are talking about were not written in Inform. They were most likely written in C or C++. As I said Inform can not be compiled into an executable file and never did have that ability. Although, Inform is considered a programming language its not really a programming language in the normal sense of the term. Instead Inform uses reserved words that identify what things are, and it is written in plane English. For example, let me write a few lines of code in Inform then show you something identical in C++. The living room is a room. Shaun is a man. the computer is a thing. Shaun is located in the living room. The computer is located in the living room. Now, obviously what I wrote is very simplistic and is written in plane ordinary English, or so it looks. Actually, what the code does is declare some game objects using the room, man, and thing kinds, and then places them in the living room object. It is very easy to learn and use because the interpreter translates all that into actual machine code at runtime. However, you can't take that code and compile it into an executable, because the Inform language lacks the functionality to acquire low-level access to the console. To do that you need a native programming language like C++ which you will see is much much more complex. #define LIVING_ROOM 1 Man shaun; Thing computer; class Man { public: int room; }; class Thing { public: int room; }; int main () { computer.room = LIVING_ROOM; shaun.room = LIVING_ROOM; return 0; } Obviously the C++ source code is more complex. That's because I had to basically write the underlying classes or kinds before even initializing them. However, where the two languages really differ, and my point, here is handling basic input/output. Inform or rather the Inform interpreter has in a built in list of input commands such as get, take, put, remove, north, south, east, west, etc. So the language itself doesn't need to handle input on its own. The interpreter will take care of that. Diddo for printing text. With C++ to handle input and output simply include the iostream header in your project and you can use cin to get input and cout to print stuff to the console. You can't get that kind of low-level accesss to the console using Inform. HTH On 6/2/11, shaun everiss wrote: > how were standalone dos exe files made with some inform games. > I remember exe files being made so its possible I suspect at least > with the old z3 6 and 8 I am not sure about glulx or anything else. > I know tads you can at least tads 1 and maybe 2 not sure about html > or 3 but definately I saw that in dos. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Sean. the z machine was virtual, but as I understand it, infocom themselves obviously had to create platform specific version to run the z machine on each format. This however simply involved running the z machine which then ran the full if game, rather than actually rewriting the entire if game with all commands. That's why if you ever come across a dos c64 or other old copy of an infocom game you'll notice there are more files than just the infocom game files. However, obviously when infocom went bust and inform because a free language people developed interpreters for different platforms to run the z machine files, instead of having to run each file specially on each platform. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
how were standalone dos exe files made with some inform games. I remember exe files being made so its possible I suspect at least with the old z3 6 and 8 I am not sure about glulx or anything else. I know tads you can at least tads 1 and maybe 2 not sure about html or 3 but definately I saw that in dos. At 08:24 a.m. 3/06/2011, you wrote: Hi Michael, If you are asking if you can make a stand alone application using Inform the answer is no. Inform is strictly an interpreted language. That means it needs an interpreter like Frotz or Winfrotz to run. You can't make a stand alone Windows exe file. Cheers! On 6/2/11, michael barnes wrote: > Hey, Thomas thanks for that info. > But however it didn't answer my question. > My question I guess I'm trying to ask can I make a game just for > windows or do I have to make it for the interpreter? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hey, Thomas thanks for the info. I am still going to make a game or games using the inform 7 program. By the way what is the best gamebook creater for a total blind person to use that has never program before? Thanks for your help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, If you are asking if you can make a stand alone application using Inform the answer is no. Inform is strictly an interpreted language. That means it needs an interpreter like Frotz or Winfrotz to run. You can't make a stand alone Windows exe file. Cheers! On 6/2/11, michael barnes wrote: > Hey, Thomas thanks for that info. > But however it didn't answer my question. > My question I guess I'm trying to ask can I make a game just for > windows or do I have to make it for the interpreter? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hey, Thomas thanks for that info. But however it didn't answer my question. My question I guess I'm trying to ask can I make a game just for windows or do I have to make it for the interpreter? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, Once you compile the Inform source code into a *.z data file it doesn't mater what platform or zcode interpreter you use. For example, I'm currently working on a sci-fi if game in Inform 7 using the Inform 7 tools for Gnome. If I compile the source code it doesn't matter if I run it using Frotz for Linux or load it in Winfrotz because the Inform *.z files are totally cross-platform independant. Only the interpreters themselves are platform specific. HTH On 6/2/11, michael barnes wrote: > Hey, Thomas with inform 7 can a person create I.F. games for windows and > macc? > Or do a person have to create games for the different interpreters? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hey, Thomas with inform 7 can a person create I.F. games for windows and macc? Or do a person have to create games for the different interpreters? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Dark, Yeah, Inform has fared really well over the past 30 years. Since being turned over to the open source community its continue to grow, get better, and supports just about every software platform you can imagine. As you were saying its kind of funny that games like the Infocom games from the 1980's run on anything and everything. The frotz interpreter runs on Mac OS, linux, FreeBSD, NetBSD, OpenBSD, Solaris, Windows, etc. You name it there is probably an interpreter out there for it. Other adventure systems and languages can't make that claim. Not only that, but considering the age of the language you can pretty much expect it to be fairly complete and full of features. Which, of course, it is. Its had 30 years of updating, development, and so on. Adrift, which has only been around since the 90's, is an infant compared to Inform and I've noticed there are a number of things /Adrift lacks that Inform has. So the age of the language does matter here to some degree. Cheers! On 6/1/11, dark wrote: > Hi Tom. > > An interesting fact about the original inform zcode system which infocom > developed in the 80s was that apparently being cross platform was actually > built into the language sinse at that point there were various computers on > which to run the games, apple, comador 64, comador amigar, zx spectrum, > atari st etc, so they wanted a virtual machine that would run their specific > format games equally well on all systems. > > It's interesting that that aspect has remained with the language through 30 > years and goodness knows how many versions, and now it's just as possible to > play a game like zork or Arthur on an iphone runing frotz as it was on a > comador 64 back in the day. > > indeed, I myself wouldn't have played any of those games if it weren't for > winfortz, and only started on interactive fiction in about 2003. > > As regards quest, I just mentioned it sinse they're remit is to create some > software a litle like bgt for adventure games, where you simply add rooms, > objects, commands, timers counters and other things into a script file. > > never having looked at creating games myself, I can't compare this to other > languages out there, i was only going on their remit. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Tom. An interesting fact about the original inform zcode system which infocom developed in the 80s was that apparently being cross platform was actually built into the language sinse at that point there were various computers on which to run the games, apple, comador 64, comador amigar, zx spectrum, atari st etc, so they wanted a virtual machine that would run their specific format games equally well on all systems. It's interesting that that aspect has remained with the language through 30 years and goodness knows how many versions, and now it's just as possible to play a game like zork or Arthur on an iphone runing frotz as it was on a comador 64 back in the day. indeed, I myself wouldn't have played any of those games if it weren't for winfortz, and only started on interactive fiction in about 2003. As regards quest, I just mentioned it sinse they're remit is to create some software a litle like bgt for adventure games, where you simply add rooms, objects, commands, timers counters and other things into a script file. never having looked at creating games myself, I can't compare this to other languages out there, i was only going on their remit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Dark, I don't know. I never really looked at Quest, but I can say Inform 7 seems easy enough. I actually did some looking around at various if languages and tools like Hugo, Inform, Adrift, Tads, and I ended up picking Inform for a few reasons. First, the language is very easy to pick up and learn. If you read the programming guides and follow the game tutorials and example games they give you can litterally be writing text adventures in a couple of days. As a programmer I can say Inform was about the easiest language I have ever learned. Second, I was looking for something that was fully cross-platform. As I now consider myself a Linux user officially naturally I was looking for Linux compatible tools etc. Unfortunately, some adventure toolkits and languages are primarily Windows based. Inform seems to be truly cross-platform compatible were others aren't fully cross-platform. What I mean by that is take Adrift as an example here. The Adrift generator that is required to create Adrift adventures is a Windows only piece of software, but there are Linux interpreters for Adrift games such as Scare and Rogue. So while I could play most Adrift adventure games I'd still have to use a piece of Windows software to create them. That's not exactly ideal for someone looking for a purely cross-platform adventure system and development tools. To make matters worse is that some of the non-Windows interpreters like Rogue and Scare lack certain features. IN Scare, for example, the battle system isn't fully developed yet so if you have a heavy combat oriented Adrift adventure it won't work with Scare. Rogue is nice, but it could use some special scripts for Orca to read things automatically etc. With Inform the developers have written Mac, Windows, and Linux versions of the Inform compiler/IDE. So right there you have cross-platform tools to get the job done and Orca doesn't seem to have any accessibility issues with Inform 7. Then, the frotz interpretor supports most of the Inform 7 features, accept sounds, so you aren't going to end up finding out that your text adventure won't run correctly on the target machine. You can pretty much expect it will perform equally on any target platform from a Windows 7 desktop to your Apple IPhone, or on a Mac/Linux PC. It is very well supported which makes it ideal for game development. So in a nutshell that's why I personally endorce/support Inform 7. Out of the if languages its probably the best. Especially, if you intend to create an adventure game for some non-Windows platform like Linux or an Apple IPhone. HTH On 5/31/11, dark wrote: > Hi Tom ah fair enough. > > I admit it's been a long time sinse I read the articals on if creation > languages and I may be confusing inform 7 with tads 3 when speaking of a > language that was more flexible than user friendly. > > If however inform is so easy going, I do rather wonder what the people at > quest are doing? sinse their main aime was a text adventure creation system > devorced from too much programming. > > Beware the grue! > > Dark. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, May 31, 2011 5:30 PM > Subject: Re: [Audyssey] inform 7 help > > >> Hi Dark, >> >> No, Inform is very newby friendly. It is a very simplistic programming >> language, and its very understandible. I think as an intro language it >> isn't too bad. Of course, by the time I started learning it I had >> years of experience with major languages so naturally it would seem >> simple to me. >> >> As for your other points I completely agree with you. I honestly >> thought about not responding to Michael's post precisely because of >> the "poor blind me" attitude expressed in the original post. I think >> that it is a given most everyone here on the list is totally blind or >> has low vision so I would have known of Michael's disability issue in >> advance, and in any case being blind has nothing to do with it to >> begin with. I'm totally blind and that has never stopped me from >> programming applications. The only times I ca think of when my >> blindness was an issue is when a certain tool, IDE, or somethig I >> needed to develope software with wasn't screen reader accessible. >> However, there are usually accessible alternatives for it. When it >> comes to Inform accessibility really isnt an issue. I've used the >> Inform 7 IDE for Windows and Linux both are fairly accessible. So I >> don't believe Michael will run into any serious access issues. >> >> As for source code you are right. All it is basically a flat ascii >> text file with a special extention like cpp to
Re: [Audyssey] inform 7 help
Hi Michael and all, First, I am a blind user of the inform 7 and a newbie in programming. I am even still unable to understand the BGT, but I understood Inform very well after some experimenting and reading through the manuals. To access them offline, once you enter the Inform itself and open a project, just press f1 and you are good to go. Once I release something I will inform you. I have been writing in english and in italian, but there were only the experimental works for promoting the if among my friends. Once I find some time I will make something and inform you of that. Anyway, before asking always do something on your own. Then if you are stuck, ask away. Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 31, 2011 6:30 PM Subject: Re: [Audyssey] inform 7 help Hi Dark, No, Inform is very newby friendly. It is a very simplistic programming language, and its very understandible. I think as an intro language it isn't too bad. Of course, by the time I started learning it I had years of experience with major languages so naturally it would seem simple to me. As for your other points I completely agree with you. I honestly thought about not responding to Michael's post precisely because of the "poor blind me" attitude expressed in the original post. I think that it is a given most everyone here on the list is totally blind or has low vision so I would have known of Michael's disability issue in advance, and in any case being blind has nothing to do with it to begin with. I'm totally blind and that has never stopped me from programming applications. The only times I ca think of when my blindness was an issue is when a certain tool, IDE, or somethig I needed to develope software with wasn't screen reader accessible. However, there are usually accessible alternatives for it. When it comes to Inform accessibility really isnt an issue. I've used the Inform 7 IDE for Windows and Linux both are fairly accessible. So I don't believe Michael will run into any serious access issues. As for source code you are right. All it is basically a flat ascii text file with a special extention like cpp to denote it is a C++ source file, cs for C-Sharp source file, pl for perl, and so on. You can write the actual code/language and syntax using any plane vinila text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever. I write 90% of my source code using a plane ascii text editor called Gedit which is the default text editor for Linux which is similar to Notepad, but with some extra tools like a spell checker, built in dictionary, and things like that. Cheers! On 5/30/11, dark wrote: Hi Michael. I'm not really sure this is the place to ask inform related questions simply because I don't know how many people have used that language here. Your best off searching on resources like http://www.wurb.com/if/ for tutorials on the subject and asking on the forum on http://www.intfiction.org/forum/ from what I've heard though, inform is not the best place to start if you have no knolidge of programming. You might try http://www.textadventures.co.uk/quest/ for the quest system, which is supposed to be absolutely right to none programmers. Btw, as regards the site thing, one reason why so many visually impared people are into programming and such is simply that a lot of programming involves essentially writing the correct text files in the right language, just like bgt explains. though there are exceptions, such as when developers like microsoft make inaccessible tools for manipulating their program libraries etc, these shouldn't come up until you get into the more advanced areas. So the bottom line is being blind makes no difference really! On a politeness front, also on a list ful of very compitant blind people, it's not really the best manners to play the "I'm blind so help me" card, sinse most people here could if they wish. That atitude is just going to irritate people sinse it's one of the things that often gives blind people a bad name, heck I'll freely admit I have a prejudice against the sort of people who do that myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 6168 (20110531) __
Re: [Audyssey] inform 7 help
Hi Tom ah fair enough. I admit it's been a long time sinse I read the articals on if creation languages and I may be confusing inform 7 with tads 3 when speaking of a language that was more flexible than user friendly. If however inform is so easy going, I do rather wonder what the people at quest are doing? sinse their main aime was a text adventure creation system devorced from too much programming. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 31, 2011 5:30 PM Subject: Re: [Audyssey] inform 7 help Hi Dark, No, Inform is very newby friendly. It is a very simplistic programming language, and its very understandible. I think as an intro language it isn't too bad. Of course, by the time I started learning it I had years of experience with major languages so naturally it would seem simple to me. As for your other points I completely agree with you. I honestly thought about not responding to Michael's post precisely because of the "poor blind me" attitude expressed in the original post. I think that it is a given most everyone here on the list is totally blind or has low vision so I would have known of Michael's disability issue in advance, and in any case being blind has nothing to do with it to begin with. I'm totally blind and that has never stopped me from programming applications. The only times I ca think of when my blindness was an issue is when a certain tool, IDE, or somethig I needed to develope software with wasn't screen reader accessible. However, there are usually accessible alternatives for it. When it comes to Inform accessibility really isnt an issue. I've used the Inform 7 IDE for Windows and Linux both are fairly accessible. So I don't believe Michael will run into any serious access issues. As for source code you are right. All it is basically a flat ascii text file with a special extention like cpp to denote it is a C++ source file, cs for C-Sharp source file, pl for perl, and so on. You can write the actual code/language and syntax using any plane vinila text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever. I write 90% of my source code using a plane ascii text editor called Gedit which is the default text editor for Linux which is similar to Notepad, but with some extra tools like a spell checker, built in dictionary, and things like that. Cheers! On 5/30/11, dark wrote: Hi Michael. I'm not really sure this is the place to ask inform related questions simply because I don't know how many people have used that language here. Your best off searching on resources like http://www.wurb.com/if/ for tutorials on the subject and asking on the forum on http://www.intfiction.org/forum/ from what I've heard though, inform is not the best place to start if you have no knolidge of programming. You might try http://www.textadventures.co.uk/quest/ for the quest system, which is supposed to be absolutely right to none programmers. Btw, as regards the site thing, one reason why so many visually impared people are into programming and such is simply that a lot of programming involves essentially writing the correct text files in the right language, just like bgt explains. though there are exceptions, such as when developers like microsoft make inaccessible tools for manipulating their program libraries etc, these shouldn't come up until you get into the more advanced areas. So the bottom line is being blind makes no difference really! On a politeness front, also on a list ful of very compitant blind people, it's not really the best manners to play the "I'm blind so help me" card, sinse most people here could if they wish. That atitude is just going to irritate people sinse it's one of the things that often gives blind people a bad name, heck I'll freely admit I have a prejudice against the sort of people who do that myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Dark, No, Inform is very newby friendly. It is a very simplistic programming language, and its very understandible. I think as an intro language it isn't too bad. Of course, by the time I started learning it I had years of experience with major languages so naturally it would seem simple to me. As for your other points I completely agree with you. I honestly thought about not responding to Michael's post precisely because of the "poor blind me" attitude expressed in the original post. I think that it is a given most everyone here on the list is totally blind or has low vision so I would have known of Michael's disability issue in advance, and in any case being blind has nothing to do with it to begin with. I'm totally blind and that has never stopped me from programming applications. The only times I ca think of when my blindness was an issue is when a certain tool, IDE, or somethig I needed to develope software with wasn't screen reader accessible. However, there are usually accessible alternatives for it. When it comes to Inform accessibility really isnt an issue. I've used the Inform 7 IDE for Windows and Linux both are fairly accessible. So I don't believe Michael will run into any serious access issues. As for source code you are right. All it is basically a flat ascii text file with a special extention like cpp to denote it is a C++ source file, cs for C-Sharp source file, pl for perl, and so on. You can write the actual code/language and syntax using any plane vinila text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever. I write 90% of my source code using a plane ascii text editor called Gedit which is the default text editor for Linux which is similar to Notepad, but with some extra tools like a spell checker, built in dictionary, and things like that. Cheers! On 5/30/11, dark wrote: > Hi Michael. > > I'm not really sure this is the place to ask inform related questions simply > because I don't know how many people have used that language here. > > Your best off searching on resources like http://www.wurb.com/if/ for > tutorials on the subject and asking on the forum on > http://www.intfiction.org/forum/ > > from what I've heard though, inform is not the best place to start if you > have no knolidge of programming. > > You might try http://www.textadventures.co.uk/quest/ for the quest system, > which is supposed to be absolutely right to none programmers. > > Btw, as regards the site thing, one reason why so many visually impared > people are into programming and such is simply that a lot of programming > involves essentially writing the correct text files in the right language, > just like bgt explains. > > though there are exceptions, such as when developers like microsoft make > inaccessible tools for manipulating their program libraries etc, these > shouldn't come up until you get into the more advanced areas. > > So the bottom line is being blind makes no difference really! > > On a politeness front, also on a list ful of very compitant blind people, > it's not really the best manners to play the "I'm blind so help me" card, > sinse most people here could if they wish. That atitude is just going to > irritate people sinse it's one of the things that often gives blind people a > bad name, heck I'll freely admit I have a prejudice against the sort of > people who do that myself. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, Have you read the manuals/guides on inform7.com? The reason I ask is because I've read them and they are extremely straight forward, very explanitory, and one of them is aimed directly for people who have no programming knoledge or experience at all. I'd say have if you have not already done so read the guides. They litterally will tell you everything you want and need to know. HTH On Mon, 2011-05-30 at 19:30 -0400, michael barnes wrote: > Hey, Thomas. > I need help getting started creating a game. If someone would help me > start making a game that would be great. > I have never play with a tool kit or programing so that is why I need > just a little help to get started making a game. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael. I'm not really sure this is the place to ask inform related questions simply because I don't know how many people have used that language here. Your best off searching on resources like http://www.wurb.com/if/ for tutorials on the subject and asking on the forum on http://www.intfiction.org/forum/ from what I've heard though, inform is not the best place to start if you have no knolidge of programming. You might try http://www.textadventures.co.uk/quest/ for the quest system, which is supposed to be absolutely right to none programmers. Btw, as regards the site thing, one reason why so many visually impared people are into programming and such is simply that a lot of programming involves essentially writing the correct text files in the right language, just like bgt explains. though there are exceptions, such as when developers like microsoft make inaccessible tools for manipulating their program libraries etc, these shouldn't come up until you get into the more advanced areas. So the bottom line is being blind makes no difference really! On a politeness front, also on a list ful of very compitant blind people, it's not really the best manners to play the "I'm blind so help me" card, sinse most people here could if they wish. That atitude is just going to irritate people sinse it's one of the things that often gives blind people a bad name, heck I'll freely admit I have a prejudice against the sort of people who do that myself. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Tuesday, May 31, 2011 12:30 AM Subject: Re: [Audyssey] inform 7 help Hey, Thomas. I need help getting started creating a game. If someone would help me start making a game that would be great. I have never play with a tool kit or programing so that is why I need just a little help to get started making a game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hey, Thomas. I need help getting started creating a game. If someone would help me start making a game that would be great. I have never play with a tool kit or programing so that is why I need just a little help to get started making a game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, Maybe if you could give us a specific issue or problem to answer we could be more helpful. As it stands right now all you are saying is you are blind, which I am too, and you need help. However, help with what specifically? Cheers! On 5/30/11, michael barnes wrote: > Hey, I need some help with inform 7. > Would someone please give me some help? I was wondering if someone > could help me get started with the program. > I am totally blind to let anyone know that is willing to help me get > started. > Thanks. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.