Re: [Audyssey] quesiton about triple j shooter

2009-12-21 Thread Thomas Ward
Hi Jim, Not only that but using standard Windows keyboard events weather it is done through the VB 6 runtime, .NET Framework, or is used in a C++ application is pretty slow. When a user presses a key he/she has to wait for the keyboard event to be registered by Windows, go through the message

Re: [Audyssey] quesiton about triple j shooter

2009-12-21 Thread Jim Kitchen
Hi Shaun, When you said I have noticed that navigation with this game in fact all the joystick designed things jim has made are quite different in speed of menu navigation. So is that they are slower, don't interrupt speech or what? I think that I did slow them down a bit by request of people

Re: [Audyssey] quesiton about triple j shooter

2009-12-21 Thread Jim Kitchen
Hi Kelly, I forgot to mention that even in some of my older games like Mach 1 and Pong, one would want to remove Jaws. You know because of the Jaws key repeat filter. So like if you held down an arrow key it was as if you only pressed it once. And that would make those games very hard if no

Re: [Audyssey] quesiton about triple j shooter

2009-12-21 Thread Jim Kitchen
Hi Kelly, Yeah I used to just use the VB6 keyboard input and that and Jaws get along ok. But it can only get one key at a time. DirectX can detect lots of keys at the same time. It does have that problem with Jaws though. But I could not have made games such as Homer on a Harley, Puppy 1,

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread shaun everiss
yeah you need to push the keys slooowly as. And I mean it, since this game is designed for joystick its not going to allow for keyboard quickpress probably because joystick actions are not like that. I have noticed that navigation with this game in fact all the joystick designed things ji

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Kellie and my lovable Lady J.
o: "Gamers Discussion list" Sent: Sunday, December 20, 2009 8:54 AM Subject: Re: [Audyssey] quesiton about triple j shooter Hi Kelly, Two suggestions. First, if you have not already done so unload Jaws as JFW has a known problem with DirectX applications. Second, is the game is age b

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Kellie and my lovable Lady J.
From: "Jim Kitchen" To: "Kellie and my lovable Lady J." Sent: Sunday, December 20, 2009 3:05 AM Subject: Re: [Audyssey] quesiton about triple j shooter Hi Kellie, Sorry, I forgot to mention that with Triple J Shooter you must remove Jaws from memory. You know it is that th

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Thomas Ward
Hi Kelly, Two suggestions. First, if you have not already done so unload Jaws as JFW has a known problem with DirectX applications. Second, is the game is age based so perhaps your age was too young. I don't think this is the case, but it might be. Kellie and my lovable Lady J. wrote: Hey ev

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread dwillemv
You need to be old enough to play it. -original message- Subject: [Audyssey] quesiton about triple j shooter From: "Kellie and my lovable Lady J." Date: 20/12/2009 12:55 pm Hey everyone, I just had a question. I installed the triple j shooter and it doesn't appear to be working correctly. It as

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread Jim Kitchen
Hi Kellie, Sorry, I forgot to mention that with Triple J Shooter you must remove Jaws from memory. You know it is that thing where Jaws intercepts the arrow keys before DirectX can get them. HTH BFN Jim Love! and Pease on Earth j...@kitchensinc.net http://www.kitchensinc.net (440) 286