Re: [Audyssey] the save game option

2009-10-06 Thread Thomas Ward
Hi Yohandy, I agree that difficulty and trophies are both good aspects to have in a game. Eventually I would like to add a trophy system in my games, but since I am running out of time before Christmas i doubt I'll be putting one in to MOTA right away. However, a system of rewards is always fun

Re: [Audyssey] the save game option

2009-10-06 Thread Thomas Ward
Hi Scott, Well, if we are talking about scoring and posting those scores to a score board the save game feature should be disabled in order to make it fairfor everyone posting to the score board. The GMA engine does this in games like GMA Tank Commander. You can choose to play the game by sele

Re: [Audyssey] the save game option

2009-10-06 Thread Yohandy
rom: "Ryan Strunk" To: "'Charles Rivard'" ; "'Gamers Discussion list'" Sent: Tuesday, October 06, 2009 1:50 PM Subject: Re: [Audyssey] the save game option Charles et al, I'm going to try to put this across in the best way I can withou

Re: [Audyssey] the save game option

2009-10-06 Thread Scott Chesworth
Amen! It wouldn't be appropriate to all games of course, but for a game where a big part of showing your skill is posting your scores online, perhaps one way to demonstrate who's an expert and who's gotten to the end of a stage by saving every couple of moves would be to have a number of saves per

Re: [Audyssey] the save game option

2009-10-06 Thread Ryan Strunk
Charles et al, I'm going to try to put this across in the best way I can without coming off arrogant. Please excuse in advance any ego implied by this post. I think you're absolutely right. In a lot of ways, the save game option is like the difficulty setting of the game. Nobody is saying that yo