Hi Yohandy,
I agree that difficulty and trophies are both good aspects to have in a
game. Eventually I would like to add a trophy system in my games, but
since I am running out of time before Christmas i doubt I'll be putting
one in to MOTA right away. However, a system of rewards is always fun
Hi Scott,
Well, if we are talking about scoring and posting those scores to a
score board the save game feature should be disabled in order to make it
fairfor everyone posting to the score board. The GMA engine does this in
games like GMA Tank Commander. You can choose to play the game by
sele
rom: "Ryan Strunk"
To: "'Charles Rivard'" ; "'Gamers Discussion list'"
Sent: Tuesday, October 06, 2009 1:50 PM
Subject: Re: [Audyssey] the save game option
Charles et al,
I'm going to try to put this across in the best way I can withou
Amen!
It wouldn't be appropriate to all games of course, but for a game
where a big part of showing your skill is posting your scores online,
perhaps one way to demonstrate who's an expert and who's gotten to the
end of a stage by saving every couple of moves would be to have a
number of saves per
Charles et al,
I'm going to try to put this across in the best way I can without coming off
arrogant. Please excuse in advance any ego implied by this post.
I think you're absolutely right. In a lot of ways, the save game option is
like the difficulty setting of the game. Nobody is saying that yo