Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On 26 Jan 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. Mah evil program does run in the background... However this should not happen.

Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On Wed, 26 Jan 2000, teunis wrote: On 26 Jan 2000, Marcus Sundberg wrote: teunis [EMAIL PROTECTED] writes: Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. Okay. It's not clear. [clip] Now how am I

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread Andreas Beck
Hey, is there any way to catch console-switching? Mah evil program does run in the background... but I get all this funky graphics overwriting whatever console I'm on. Normally, this is done for you. However when you run a LibGGI application in the background, it cannot attach to the console

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread teunis
On Tue, 25 Jan 2000, Andreas Beck wrote: Hey, is there any way to catch console-switching? Mah evil program does run in the background... but I get all this funky graphics overwriting whatever console I'm on. Normally, this is done for you. However when you run a LibGGI application in

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread Marcus Sundberg
teunis [EMAIL PROTECTED] writes: Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. Mah evil program does run in the background... However this should not happen. Applications running on fbdev and svga targets are