Re: the GGI-over-/dev/fb blues

2000-05-19 Thread Andreas Beck
Do the mouse events work in the GGI applications (the monitest uses the mouse in the Flatpanel test for example) ? no, they don't. O.K. - the mouse is incorrectly cofigured somewhere. Presumably in the svgalib config files that are as well read by LibGGI. I tried Jon's suggestion and

Re: GGI support for non standard FB devices

2000-05-19 Thread Andreas Beck
OK well I have started modifying GGI/fbdev to support my YUV framebuffer and its turning out to be fairly straight forward, However the sole purpose for porting GGI is to get XGGI running on our platform. If I understand you correctly then XGGI contains specific fb rendering code that does

Re: more questions, was: direct buffers, flushing

2000-05-19 Thread Mathias Weiss
Hi again! Is 8 bytes right, not 8 bits? Umm - I see my notation is unclear. I'll better put it in words: You divide pixelformat-size, which is in bits, by eight, what gives you the step size in bytes. Yea, yea I know what you mean. Unless you have 8 BPP (yes, S3 cards do have a

Re: more questions, was: direct buffers, flushing

2000-05-19 Thread becka
Hi ! "compressed" lines in the extra space. But pixelPointer += stride - mode.virt.x; should work for all cards? No. This line can only work for 8BPP. As said, going down one pixel is done by (uint *)pixelpointer += stride. The virtual mode size has nothing to do with that.

Re: more questions, was: direct buffers, flushing

2000-05-19 Thread becka
No. This line can only work for 8BPP. As said, going down one pixel is done by (uint *)pixelpointer += stride. Sorry, TYpo: (uint8 *)pixelpointer += stride. CU, ANdy -- Andreas Beck | Email : [EMAIL PROTECTED]

Getting there, Was: the GGI-over-/dev/fb blues

2000-05-19 Thread Stefan Seefeld
Andreas Beck wrote: Um - you read the docs to the end, did you ? It expects -- snip mouse ps2 mdev /dev/psaux -- snip to be in the file. The latter entry can probably be pointed to /dev/mouse, given a proper symlink. I did read the docs, yet it was not

Hardware cursors

2000-05-19 Thread Jon M. Taylor
On Fri, 19 May 2000 [EMAIL PROTECTED] wrote: Hi ! If I'm not totatly wrong I remember that I've read some where that the graphic cards have extra suport for cursors/mouse pointers. Yes. As this would be a hardware feature I expected to gain control with a ggi function. So there

Re: Hardware cursors

2000-05-19 Thread Andreas Beck
Yes, as this _requires_ Hardware support. Not really. You can do soft-cursors with transparency easily enough, it just isn't very fast. You can hook ggiFlush() to ensure that the cursor is always drawn last. DirectBuffer ? And how do you "retreat" the cursor before the next

Re: Hardware cursors

2000-05-19 Thread Jon M. Taylor
On Sat, 20 May 2000, Andreas Beck wrote: Yes, as this _requires_ Hardware support. Not really. You can do soft-cursors with transparency easily enough, it just isn't very fast. You can hook ggiFlush() to ensure that the cursor is always drawn last. DirectBuffer ? And how do