Do the mouse events work in the GGI applications (the monitest uses the
mouse in the Flatpanel test for example) ?
no, they don't.
O.K. - the mouse is incorrectly cofigured somewhere. Presumably in the
svgalib config files that are as well read by LibGGI.
I tried Jon's suggestion and
OK well I have started modifying GGI/fbdev to support my YUV framebuffer and
its turning out to be fairly straight forward, However the sole purpose for
porting GGI is to get XGGI running on our platform. If I understand you
correctly then XGGI contains specific fb rendering code that does
Hi again!
Is 8 bytes right, not 8 bits?
Umm - I see my notation is unclear. I'll better put it in words:
You divide pixelformat-size, which is in bits, by eight, what gives you the
step size in bytes.
Yea, yea I know what you mean.
Unless you have 8 BPP (yes, S3 cards do have a
Hi !
"compressed" lines in the extra space.
But
pixelPointer += stride - mode.virt.x;
should work for all cards?
No. This line can only work for 8BPP. As said, going down one pixel is done
by
(uint *)pixelpointer += stride.
The virtual mode size has nothing to do with that.
No. This line can only work for 8BPP. As said, going down one pixel is done
by
(uint *)pixelpointer += stride.
Sorry, TYpo:
(uint8 *)pixelpointer += stride.
CU, ANdy
--
Andreas Beck | Email : [EMAIL PROTECTED]
Andreas Beck wrote:
Um - you read the docs to the end, did you ? It expects
-- snip
mouse ps2
mdev /dev/psaux
-- snip
to be in the file. The latter entry can probably be pointed to /dev/mouse,
given a proper symlink.
I did read the docs, yet it was not
On Fri, 19 May 2000 [EMAIL PROTECTED] wrote:
Hi !
If I'm not totatly wrong I remember that I've read some where that the
graphic cards have extra suport for cursors/mouse pointers.
Yes.
As this would be a hardware feature I expected to gain control with a ggi
function. So there
Yes, as this _requires_ Hardware support.
Not really. You can do soft-cursors with transparency easily
enough, it just isn't very fast. You can hook ggiFlush() to ensure that
the cursor is always drawn last.
DirectBuffer ?
And how do you "retreat" the cursor before the next
On Sat, 20 May 2000, Andreas Beck wrote:
Yes, as this _requires_ Hardware support.
Not really. You can do soft-cursors with transparency easily
enough, it just isn't very fast. You can hook ggiFlush() to ensure that
the cursor is always drawn last.
DirectBuffer ?
And how do