On 24 Jan 2000, Marcus Sundberg wrote:
> teunis <[EMAIL PROTECTED]> writes:
>
> > On 24 Jan 2000, Marcus Sundberg wrote:
> > > Huh?
> > > Either you've found a severe bug in LibGII or you are not using
> > > it properly. Exactly what are you doing that causes a "delay" ?
> >
> > Same polling co
Hi !
> > while (ggiEventPoll(vis, emKeyboard|emPointer, &start)>0)
> > {
> > x = ggiEventsQueued(vis, emKeyboard | emPointer);
> > while (x)
> >{
> >gii_event event;
> >ggiEventRead(vis, &event, emKeyboard | emPointer);
> >/* do stuff */
> >};
> >
teunis <[EMAIL PROTECTED]> writes:
> On 24 Jan 2000, Marcus Sundberg wrote:
> > Huh?
> > Either you've found a severe bug in LibGII or you are not using
> > it properly. Exactly what are you doing that causes a "delay" ?
>
> Same polling code as per public ggiplay.
> while (ggiEventPoll(vis, emK
On 24 Jan 2000, Marcus Sundberg wrote:
> teunis <[EMAIL PROTECTED]> writes:
>
> > Okay, I've found a problem with libGII...
> >
> > It's adding delays to that quicktime-player (and soon mpeg too! :) that
> > I'm playing with... Resulting in blank spots in the audio and the
> > occasional dropp
teunis <[EMAIL PROTECTED]> writes:
> Okay, I've found a problem with libGII...
>
> It's adding delays to that quicktime-player (and soon mpeg too! :) that
> I'm playing with... Resulting in blank spots in the audio and the
> occasional dropped video frame.
Huh?
Either you've found a severe bug
Okay, I've found a problem with libGII...
It's adding delays to that quicktime-player (and soon mpeg too! :) that
I'm playing with... Resulting in blank spots in the audio and the
occasional dropped video frame.
Any ideas for how to solve this one? The thing's multithreaded enough...
I suppos