1. Why GII gii_event.pbutton does not have cursor coordinate information in
case of GII buffering and sending data which have absolute cursor position(x
target and may be future fb target with hardware cursor).
2. Why GII does not use button data in case of sending pmove event?
3. I found some
Hi,
Marcus Sundberg wrote:
The correct way to do double buffering is to use two frames and
swap between them. This is however not supported by all targets, so
sometimes you have to use something else.
This is why I don't want to use multiple frames at the moment. Since I
abstract the visual
Hi !
1. Why GII gii_event.pbutton does not have cursor coordinate information
Because the buttons and the pointer position are not related in any way
theoretically. Using the mapper filters, you can push "mouse buttons" on
the keyboard and vice versa ...
in case of GII buffering and
Hi !
i have a yuyv-rgb routine that gives me 13 fps at 756x568.
I'd like to have a look. I've written a bunch of those as well, and it seems
hard to get them quick and correct at the same time. My quickest one uses a
u,v lookup table and then does something like r=g=b=y; r,g,b+=table[u][v];
On Wed, Oct 20, 1999 at 05:40:58PM +, WHS wrote:
Steffen Seeger wrote:
- alt-f? work in X11 too, where one would
expect them to be ctrl-alt-f?; this is probably hard to fix -
Yes and no. We just have to deny console requests if the keyboard
device is in graphics/raw mode. A
Hi !
Can it do fullscreen rootwindow in X now?
Yes. LIBGGI_DISPLAY="x:-inroot" ./demo
What am I personally planning to do?
I'm going to start this myself, by making a completely new galaxy
screensaver, based on libGGI, and submit it when it is ready.
Coool.
I expect to need about 28
On Wed, Oct 20, 1999 at 02:33:59PM -0500, Moses DeJong wrote:
On Wed, 20 Oct 1999, Martin Vogt wrote:
Do you know about the smpeg project? It is also a
software mpeg player for Linux. Check it out at
http://www.lokigames.com/development/smpeg.php3.
It is able to get about 15fps with pure
I would like to propose an idea to get libGGI included in all major Linux
distributions.
One way to do this, is to take a heavily graphical program that almost always
gets installed automatically when you install a distribution, and port
it to use libGGI.
Ofcourse it should not only made
Hi
Thanks for your reply
1. Mouse is a human input device, as well as others pointing device.
Practically buttons are related to mouse position and usual human expects
reasonable button action right in place where he has clicked it. What have
we do with GII. Something like that
collecting:
pmove1
Hi !
Strangely the demo with GGI shows crossblitting and works fine under the
same circumstances as my program ? I don't seem to be doing anything
different from it ?
Strange ...
Maybe its something more obscure, so I'll download a
recent snapshot and see if that works as you said.
O.K.
I am actualy working on a ggi centric distrobution. So I would be greatly
interestred in what projects spring up that use ggi.
On Thu, 21 Oct 1999, Davide Inglima, limaCAT wrote:
I would like to propose an idea to get libGGI included in all major Linux
distributions.
One way to do this,
Pretty cool. Anyone going for this?
"We've all heard that a million monkeys banging on a million typewriters
will eventually reproduce the entire works of Shakespeare. Now,
thanks to the Internet, we know this is not true."
On Wed, 20 Oct 1999, Edward S. Marshall wrote:
Just so you know
Brian S. Julin writes:
On Wed, 20 Oct 1999, WHS wrote:
Yes, this is something I'd like to see. ALT+Fn can then be used under
KGI in e.g. descent.
My vote, too -- this simplifies things and discards an age old
Linux design mistake (that is, taking ALT-Fn away from apps.)
Just use
Steffen Seeger [EMAIL PROTECTED] writes:
- when killing an svgalib program and switching consoles, almost
simultaneously, the screen goes black; it could be restored by
switching to x11 and back
Does this occur with a standard-kernel too? If not, it is a KGI bug,
if so, it is a
On Wed, 20 Oct 1999, James Simmons wrote:
From what Jon said it my mistake. I will fix this. By the way I have goten
in touch with ATI. They have gone to the extend of giving out all their 3D
docs!!! They even provide example linux driver code I must say ATI has
really turned around and
On Sat, 9 Oct 1999, Andreas Beck wrote:
I couldn't find the KGI chipset template. I'm writing first lines
for a Voodoo Rush driver, so I need the API I must implement in the
module. Thanks
For the PCI probing part I recommend the Permedia driver, BTW.
Thanks. Unfortunately,
Hi All!
Uff, today I've got 3d triangle working (basic shading no textures), but
there are some problems with coordinates (only works with some values, but
this is minor bug ;-) ) and with colors (see my post in ggi-3d).
I don't understand the color computing at all. If somebody could
Hi !
1. Mouse is a human input device, as well as others pointing device.
Practically buttons are related to mouse position and usual human expects
reasonable button action right in place where he has clicked it.
Yes. This however does not mean, that the driver producing the "clicks" has
to
Hi !
I am actualy working on a ggi centric distrobution. So I would be greatly
interestred in what projects spring up that use ggi.
Well - a graphical install system, that pretty quickly after bootup jumps
into a graphical frontend would be a kickass argument for this distribution
...
Yes
Andreas Beck wrote:
In the depth My question was why after calling poll(I call it with 0 time
delay) the queued function shows only one message we have inside of
queue but actually there are many (inside of some internal buffers).
If that is the case, this is a bug and should be
James Simmons wrote:
Note their is a Voodoo framebuffer device for 2.3.x kernels.
And also note that it won't work with Voodoo I/II cards. ;-)
//Marcus
--
---+
Marcus Sundberg| http://www.stacken.kth.se/~mackan/
On Wed, 20 Oct 1999, Marcus Sundberg wrote:
Voodoo I/II cards can coexist with anything, and Matrox cards can also
coexist with anything as long as you have the Matrox as a secondary
card and whatever you want to use in addition as the primary card.
If you want to have the Matrox as the
Hi
Ok,
1. Anyway that is no so big problem if you do not want to keep space data
together with buttons.
As I got from you message you can guaranty last pmove message(s) contains
right data for the determination of pointer position in the time of
clicking. It's more than enough. By the way my
Dear Marcus
Well, this is only a problem for broken or really strange apps, but
I think we should still provide a way around it:
This is of semantic problem. IMHO When I call something like Poll at first
and GetQueued I expect (very deep inside of my mind) to get all events
"already" buffered
On Thu, 21 Oct 1999, Martin Lexa wrote:
Hi All!
[snip]
And I've one little question about interface of kgicon 3d.
To get 3d work I had to create new suggested strings (ACCEL_DRAWTRIANGL_3D
and ACCEL_DRAWLINE_3D for now) and new structs
I had to do this as well for the Savage4
25 matches
Mail list logo