On Fri, 9 Jun 2000, Andreas Beck wrote:
The malloc()-call allocates enough memory for each scanline (depends on the
current visual-virt.y).
As big as the framebuffer? That's a bit overkill when most span
sets will probably be for smallish GUI elements.
No - if I got him
On Thu, 8 Jun 2000, Jon M. Taylor wrote:
On Thu, 8 Jun 2000, Christoph Egger wrote:
On Wed, 7 Jun 2000, Jon M. Taylor wrote:
Hi!
I've just waited until your updates are in the snapshots.
This is kind of a long post. You may want to skim or skip it if
you aren't
Jon M. Taylor writes:
* ROP256
* Colorkey (transparency)
* Texture filter (pixel multiply, bilinear, anisotropic, etc)
* Alpha blend
* Alpha test
* Stencil mask
* Z-buffer update/test/mask passthru (Here you go Christoph)
* Multitexture blending with an arbitrary number of stages
[EMAIL PROTECTED] (Christoph Egger) writes:
I can't figure out the sense of the ggi-devel-2609.diff.bz2 ...
Does it anyone know it?
Should be fixed now.
//Marcus
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Marcus Sundberg| http
[EMAIL PROTECTED] (Christoph Egger) writes:
On Fri, 9 Jun 2000, Andreas Beck wrote:
No - if I got him right, he's talking about having a
struct span { int start,stop } spans[vis-virt.y].
Yep. Andy, right you are. But thinking closer, I think it is better having a
struct span { int
On 9 Jun 2000, Marcus Sundberg wrote:
[EMAIL PROTECTED] (Christoph Egger) writes:
On Fri, 9 Jun 2000, Andreas Beck wrote:
No - if I got him right, he's talking about having a
struct span { int start,stop } spans[vis-virt.y].
Yep. Andy, right you are. But thinking closer, I
On Wed, 7 Jun 2000, Jon M. Taylor wrote:
... Suggestions on which blend ops I should tackle next in the pixel
stubs are welcome - I've got no preference now ...
I'd really like to play with the alpha channel for buttons, menus, etc
inside OpenAmulet (more precisely, add an alpha component to
Hello;
I have always wanted to see a good framework to port certain graphic
libraries from the PC world to unix and GGI seems to be that framework.
There are several interesting libraries out there; jlib, gfx, the EMX
SVGA library..however the most interesting toolkit is probably Vogle.
Vogle is
Oh sorry,
This URL seems cleaner:
ftp://munnari.oz.au/pub/graphics/
enjoy,
Pedro.
Christoph Egger writes:
On 9 Jun 2000, Marcus Sundberg wrote:
[EMAIL PROTECTED] (Christoph Egger) writes:
Yep. Andy, right you are. But thinking closer, I think it is better having a
struct span { int start,stop } spans[vis-visible.y]. It makes more sense just
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