On Wed, Jan 26, 2000 at 06:04:15AM -0700, teunis wrote:
> On 26 Jan 2000, Marcus Sundberg wrote:
>
> > teunis <[EMAIL PROTECTED]> writes:
> >
> > > Hey, is there any way to catch console-switching?
> >
> > See the end of ggi/types.h, and ask if there's something unclear
> > about it.
> >
> > >
On Wed, 26 Jan 2000, teunis wrote:
> On 26 Jan 2000, Marcus Sundberg wrote:
>
> > teunis <[EMAIL PROTECTED]> writes:
> >
> > > Hey, is there any way to catch console-switching?
> >
> > See the end of ggi/types.h, and ask if there's something unclear
> > about it.
Okay. It's not clear.
[clip
On 26 Jan 2000, Marcus Sundberg wrote:
> teunis <[EMAIL PROTECTED]> writes:
>
> > Hey, is there any way to catch console-switching?
>
> See the end of ggi/types.h, and ask if there's something unclear
> about it.
>
> > Mah evil program does run in the background...
>
> However this should not
teunis <[EMAIL PROTECTED]> writes:
> Hey, is there any way to catch console-switching?
See the end of ggi/types.h, and ask if there's something unclear
about it.
> Mah evil program does run in the background...
However this should not happen. Applications running on fbdev and
svga targets are
On Tue, 25 Jan 2000, Andreas Beck wrote:
> > Hey, is there any way to catch console-switching?
> > Mah evil program does run in the background... but I get all this funky
> > graphics overwriting whatever console I'm on.
>
> Normally, this is done for you. However when you run a LibGGI applicat
> Hey, is there any way to catch console-switching?
> Mah evil program does run in the background... but I get all this funky
> graphics overwriting whatever console I'm on.
Normally, this is done for you. However when you run a LibGGI application in
the background, it cannot attach to the conso