Re: On fbdev [3dfx] and console-switching...

2000-01-27 Thread Tristan Wibberley
On Wed, Jan 26, 2000 at 06:04:15AM -0700, teunis wrote: > On 26 Jan 2000, Marcus Sundberg wrote: > > > teunis <[EMAIL PROTECTED]> writes: > > > > > Hey, is there any way to catch console-switching? > > > > See the end of ggi/types.h, and ask if there's something unclear > > about it. > > > > >

Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On Wed, 26 Jan 2000, teunis wrote: > On 26 Jan 2000, Marcus Sundberg wrote: > > > teunis <[EMAIL PROTECTED]> writes: > > > > > Hey, is there any way to catch console-switching? > > > > See the end of ggi/types.h, and ask if there's something unclear > > about it. Okay. It's not clear. [clip

Re: On fbdev [3dfx] and console-switching...

2000-01-26 Thread teunis
On 26 Jan 2000, Marcus Sundberg wrote: > teunis <[EMAIL PROTECTED]> writes: > > > Hey, is there any way to catch console-switching? > > See the end of ggi/types.h, and ask if there's something unclear > about it. > > > Mah evil program does run in the background... > > However this should not

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread Marcus Sundberg
teunis <[EMAIL PROTECTED]> writes: > Hey, is there any way to catch console-switching? See the end of ggi/types.h, and ask if there's something unclear about it. > Mah evil program does run in the background... However this should not happen. Applications running on fbdev and svga targets are

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread teunis
On Tue, 25 Jan 2000, Andreas Beck wrote: > > Hey, is there any way to catch console-switching? > > Mah evil program does run in the background... but I get all this funky > > graphics overwriting whatever console I'm on. > > Normally, this is done for you. However when you run a LibGGI applicat

Re: On fbdev [3dfx] and console-switching...

2000-01-25 Thread Andreas Beck
> Hey, is there any way to catch console-switching? > Mah evil program does run in the background... but I get all this funky > graphics overwriting whatever console I'm on. Normally, this is done for you. However when you run a LibGGI application in the background, it cannot attach to the conso