A couple of very small coins.
On Thu, Apr 22, 2010 at 06:55, Martin Nordholts ense...@gmail.com wrote:
On 04/22/2010 03:54 AM, Marc Lehmann wrote:
On Wed, Apr 21, 2010 at 08:14:33PM +0200, Martin
Nordholtsense...@gmail.com wrote:
The compiler doesn't catch all cases, like this one:
Zitat von Fredrik Alströmer r...@excu.se:
A couple of very small coins.
On Thu, Apr 22, 2010 at 06:55, Martin Nordholts ense...@gmail.com wrote:
On 04/22/2010 03:54 AM, Marc Lehmann wrote:
On Wed, Apr 21, 2010 at 08:14:33PM +0200, Martin
Nordholtsense...@gmail.com wrote:
The compiler
On Thu, Apr 22, 2010 at 14:00, Oliver Bandel oli...@first.in-berlin.de wrote:
Zitat von Fredrik Alströmer r...@excu.se:
And no valgrind, or
static analyzers will notice that you're reading an uninitialized
zero.
No problem.
You have that defined value, and with each run it gives you the
Hello,
is there a convention for return values in Gimp,
which says: on success return TRUE or a value,
and on fauilure FALSE or NULL?
Or can it be different at different sources,
rather be a taste of the one who developped something?
Ciao,
oliver
On Wed, 2010-04-21 at 18:30 +0200, Martin Nordholts wrote:
On 04/21/2010 01:58 PM, Oliver Bandel wrote:
Even only temporarily valies, if set to a certain value,
like 0 or NULL, will help in finding problems.
I agree, and I try to initialize all local variables that I either add
or modify
Hi,
On Thu, 2010-04-22 at 14:38 +0200, Fredrik Alströmer wrote:
For the record, I'm not necessarily against setting a predefined value
to variables sometimes. I'm just against doing it for the wrong
reasons, and I'd much rather have the compiler say Warning: might be
used uninitialized in
On Thu, 2010-04-22 at 15:46 +0200, Oliver Bandel wrote:
is there a convention for return values in Gimp,
which says: on success return TRUE or a value,
and on failure FALSE or NULL?
That is the convention, yes.
Or can it be different at different sources,
rather be a taste of the one who
Hey guys,
I have very limited experience in programming, and none at all with making
plugins, but I want to make a plugin that would make my life a whole lot
easier.
Unfortunately, it seems that all the information regarding this process is
written for people who are experienced in programming
On Thu, Apr 22, 2010 at 3:04 PM, Callie for...@gimpusers.com wrote:
My first question would be, what language should I be using and how do I set
it up so that it will work.
I'd recommend python, as it is pretty easy to pick up even for the
non-programmer.
IIRC the OSX version of GIMP includes
Someone has registered gimp on souceforge -
http://gimp.sourceforge.net/
I see there's a Donate Money link, and a non-working download link,
both of which may be harmful; maybe it's worth asking
sourceforge for this not-gimp project to be deleted?
This was from someone who wouldn't share it
10 matches
Mail list logo