Re: [Gimp-developer] What would be a better set of default resource ?

2009-07-23 Thread Mirai Warren
Is too difficult  browsing brushes notice that there are 4 quite different 
types of  of brushes mixed
The brushes are clearly marked: notice the red and blue triangles in
the bottom-right corners brush thumbnails?   Red triangles indicate
image tubes or animated brushes.  Blue triangles are
procedural--made via the brush editor.  The ones that lack triangles
are single pixmaps.  Also the pluses indicate a larger or animated
thumbnail is available by clicking and holding on a thumbnail.
As for coloured brushes, all of the ones I've seen are coloured in the
thumbnail, so they should be obvious.
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[Gimp-developer] GIMP GAP question

2009-06-27 Thread Mirai Warren
How can I get the layer id of the current layer to use in a GAP layer
operation?  Is there already a way to get it in GAP code?
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Re: [Gimp-developer] GIMP GAP question

2009-06-27 Thread Mirai Warren
What I want to do is similar to the Duplicate Continue plugin, but
instead of duplicating the entire frame, only the current layer would
be duplicated and added to the layer stack of the following frame, and
a new frame would not be created.  What I tried was to switch out
gap_lib_image_file_copy with gap_layer_copy_to_image but I don't know
how to get the current layer as the source layer.
I hope that's clear, and thank you for your response.
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Re: [Gimp-developer] open/save/export

2009-06-25 Thread Mirai Warren
What version of the gimp is this?  I don't have any Export menu or
Export to option.  The only problem I ever have is with exports from
multilayer to single layer images: several of the dialogs presented at
save seem unnecessary or superfluous.
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Re: [Gimp-developer] New User's opinion

2009-04-11 Thread Mirai Warren
Ach.  Sorry, but my meaning was simply that an artist can create art
with any tool.  mspaint was only an example.

Looks like you have to make a tough choice to stop contradicting yourself :)
I wasn't contradicting myself.  By was responsible for I meant was
used to create.  It is still the artist that creates.

While it is technically possibly to create dither
patterns like this using a tool like MS-Paint (which it wasn't in this
case - it was Gimp), it is my opinion that an artist would have to
either be masochistic, have way to much time on their hands, or just
be stubbornly trying to make a point to use such a tool rather than a
more suitable one...
I can do those patterns with mspaint rather easily, and I am not a masochist.

--MW
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Re: [Gimp-developer] New User's opinion

2009-04-10 Thread Mirai Warren
This seems to run as a general response to software that challenges
another with a major market share/user base, and particularly free
software like blender and the gimp.  I myself was sceptical of both of
those projects earlier on due to prior experience with Maya and
Photoshop.  Many who use these professionally or regularly (I did not)
are much more apt to complain to others; for example, a teacher to his
students, a friend to friends.

On 4/10/09, Henk Boom lunarcri...@gmail.com wrote:
  Back on topic, I had always heard how bad GIMP's interface is, despite
  the fact that I was using it perfectly fine. Although GIMP's UI is far
  from perfect, I think at a certain point that opinion has become
  something many people trust in without even trying the software for
  themselves, and what they've heard about it makes it easy to mistake
  its differences with other tools for poor quality.


 Henk

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Re: [Gimp-developer] New User's opinion

2009-04-09 Thread Mirai Warren
The notion that a program can improve artistic skills is heavily and
typically misleading.  An artist can put together excellent works with
any tool he chooses to use.  For instance, Microsoft Paint is
responsible for some of the best creations at pixeljoint.com.

On Thu, Apr 9, 2009 at 11:04 AM, Rob Antonishen
rob.antonis...@gmail.com wrote:
 If it's the latter, then a new download of Gimp might just give you a
 drawing program that will improve your skills - as it has with mine.
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Re: [Gimp-developer] Dockable Dialogs Should be Dockable Everywhere

2009-02-20 Thread Mirai Warren
Heh, I almost forgot that I made that comment.

What I was trying to say was that tabs were a different topic than docking
dialogues.  Besides, if it were up to me, every image could have a
customised set-up for its tools and information windows to fit the need for
of the task at hand, although I can already see a few logistical issues with
that.

But concerning tabbed image windows, be sure to evaluate the usage of other
tabbed apps before considering that the gimp should have them.  In your
browser windows and text editors the majority of manipulation is part of the
nature of the media; that is, your tools are in your work itself.  With
images, you work with a number of different tools that are commonly accessed
by ways outside of the image (in menu bars, tool box buttons, palette
selectors, and various other dialogues) and putting those access points in
different places would seriously cut down on ease of use (a big problem with
multiple windows with multiple menu bars).  3D modelling and CADD programs
(such as blender and autocad) can definitely provide a lot of guidance here
due to their similar paradigms.  Note their success--like heavy reliance on
keyboard short-cuts and (partially) homogeneous modes of interaction--but
also their failings--steep learning curves and technical barriers to
repetitive tasks.

Sorry if this was a bit long-winded and tangential, but I hope I clarified
my original point

--MW
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Re: [Gimp-developer] Dockable Dialogs Should be Dockable Everywhere

2009-01-08 Thread Mirai Warren
How do tabs work with the idea of docked dialogue windows?  Wouldn't
each window have the same (or optionally specialised) arrangements of
dialogues for each image window?  I mean, the main point of the
program is editing images so the ui should be focused around the image
window.

--MW
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Re: [Gimp-developer] Feature proposal: Edit paths in external program

2008-12-30 Thread Mirai Warren
 All I can do is to modify the path and to draw it as a bitmap graphic.

Isn't the GIMP supposed to editing photos and creating original works with 
pixel-based formats?  It 
still lacks functionality or ease of use with those tasks, so why should paths 
and SVG need
support past what it has now?  If you need to work with paths and non-SVG 
graphics at the same time,
then tighter integration with Inkscape or some other vector creation programme 
is what you should push for.

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