Re: [Gimp-developer] Dithering

2004-01-21 Thread Daniel Egger
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On Jan 20, 2004, at 5:48 pm, Sven Neumann wrote:

Well, actually we'd like to add interpolation to the GIMP canvas as
well. At least optionally. Modern computer hardware seems fast enough
to do this, especially when one takes advantages of CPU acceleration
features (MMX, SSE, ...). Perhaps someone wants to tackle this task
for GIMP-2.2?
In OSX many applications tend to provide a quick redraw for pannings
but start a timer which will refine the display once it was static
for a while.
- - --
Servus,
  Daniel
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Re: [Gimp-developer] Dithering

2004-01-21 Thread Adam D. Moss
Daniel Egger wrote:
On Jan 20, 2004, at 5:48 pm, Sven Neumann wrote:

Well, actually we'd like to add interpolation to the GIMP canvas as
well. At least optionally. Modern computer hardware seems fast enough
to do this, especially when one takes advantages of CPU acceleration
features (MMX, SSE, ...). Perhaps someone wants to tackle this task
for GIMP-2.2?
In OSX many applications tend to provide a quick redraw for pannings
but start a timer which will refine the display once it was static
for a while.
Hee hee... it's interesting how things can come full-circle.
GIMP 0.5[34] did something very similar to provide a quick-render
for interactive operations, re-rendering the results more nicely
on the idle thread (undithered vs. dithered rather than
aliased vs. interpolated, but for the same reasons).
--Adam
--
Adam D. Moss   . ,,^^   [EMAIL PROTECTED]   http://www.foxbox.org/   co:3
At this point the rocket becomes engorged with astronauts.
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Re: [Gimp-developer] Dithering

2004-01-21 Thread Daniel Egger
Am Mit, den 21.01.2004 schrieb Adam D. Moss um 20:28:

  In OSX many applications tend to provide a quick redraw for pannings
  but start a timer which will refine the display once it was static
  for a while.

 Hee hee... it's interesting how things can come full-circle.
 GIMP 0.5[34] did something very similar to provide a quick-render
 for interactive operations, re-rendering the results more nicely
 on the idle thread (undithered vs. dithered rather than
 aliased vs. interpolated, but for the same reasons).

This would be my favourite solution rather than hope that the CPU is
fast enough and someone wrote optimized code just to render a view that
a human eye won't be able to trace in real-time anyway.

-- 
Servus,
   Daniel


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RE: [Gimp-developer] Dithering

2004-01-20 Thread Austin Donnelly
That's because the screen display code doesn't smooth the image when it
scales it, for speed reasons.  Dedicated viewing programs can afford to do a
better job showing the image because they won't be re-drawing it quite so
often (imaging panning around the image while editing it - you'd like that
to be fast, right?)

Austin

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gimp-
 [EMAIL PROTECTED] On Behalf Of David Gómez
 Sent: 07 January 2004 22:04
 To: Sven Neumann
 Cc: Gimp-devel
 Subject: Re: [Gimp-developer] Dithering
 
 Hi Sven ;),
 
  The GIMP display canvas uses the dithering routines from GdkRGB which
  is probably what you are refering to.
 
 Yes i was referring to GdkRGB dithering, but it seems that was not
 the cause of the problem, as i said in my previous mail, and i was
 wrong thinking that was caused by gimp dithering implementation.
 
 Thanks,
 
 --
 David Gómez
 
 The question of whether computers can think is just like the question of
  whether submarines can swim. -- Edsger W. Dijkstra
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Re: [Gimp-developer] Dithering

2004-01-20 Thread Sven Neumann
Hi,

Austin Donnelly [EMAIL PROTECTED] writes:

 That's because the screen display code doesn't smooth the image when it
 scales it, for speed reasons.  Dedicated viewing programs can afford to do a
 better job showing the image because they won't be re-drawing it quite so
 often (imaging panning around the image while editing it - you'd like that
 to be fast, right?)

Well, actually we'd like to add interpolation to the GIMP canvas as
well. At least optionally. Modern computer hardware seems fast enough
to do this, especially when one takes advantages of CPU acceleration
features (MMX, SSE, ...). Perhaps someone wants to tackle this task
for GIMP-2.2?


Sven
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[Gimp-developer] Dithering

2004-01-07 Thread David Gmez
Hi all,

Just installed gimp-2.0pre1 ;)

I've scanned some jpeg images with a 24bit depth. Some of them are old
photographies in blackwhite that show 'bands' when are displayed on
a 16 bit depth display. After digging in the menus i noticed that the
image could be transformed to a indexed pallete, with a Floyd-Steinberg
dithering, but that did not solve nothing, the maximum number of colors
cannot be set to more that 256 :-/. Is there another way to dither an
image in gimp? Programs like gqview, an image viewer, use the dither
algorithms bundled with gdx_pixbuf in gtk2, and they work perfectly with
the same images. Why cannot the gimp do the same quality dithering if
it's using the same library?

Thanks,

-- 
David Gómez

The question of whether computers can think is just like the question of
 whether submarines can swim. -- Edsger W. Dijkstra
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Re: [Gimp-developer] Dithering

2004-01-07 Thread David Neary
Hi David,

David Gómez wrote:
 I've scanned some jpeg images with a 24bit depth. Some of them are old
 photographies in blackwhite that show 'bands' when are displayed on
 a 16 bit depth display.

This is a normal phenomenon when moving to higher bitdepths.
Unless you're talking about 16 bits in total, and not 16 bits per
channel, in which case I'd be a bit mystified...

 After digging in the menus i noticed that the
 image could be transformed to a indexed pallete, with a Floyd-Steinberg
 dithering, but that did not solve nothing, the maximum number of colors
 cannot be set to more that 256 :-/.

Floyd-Steinberg dithering is basically a way to approximate more 
colors with a smaller palette... it does not actually do anything
like what you are expecting (as you have noticed).

 Is there another way to dither an image in gimp?

Have you tried blurring the image with a radius of 0.5 or 1.5
pixels? This sometimes works quite well.

 Programs like gqview, an image viewer, use the dither
 algorithms bundled with gdx_pixbuf in gtk2, and they work perfectly with
 the same images. Why cannot the gimp do the same quality dithering if
 it's using the same library?

Oh, I see what you mean, I think - you're talking about the
rendering of the data, you don't actually want to change the
underlying data, you want it to look better. Is that right?

If that's the case, then I'm afraid the answer is that I don't
know. I thought we used a GdkPixbuf, so if we don't I'm stumped
:)

Cheers,
Dave.

-- 
   David Neary,
   Lyon, France
  E-Mail: [EMAIL PROTECTED]
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Re: [Gimp-developer] Dithering

2004-01-07 Thread Manish Singh
On Wed, Jan 07, 2004 at 09:43:09PM +0100, Sven Neumann wrote:
 Hi,
 
 David G??mez [EMAIL PROTECTED] writes:
 
  I've scanned some jpeg images with a 24bit depth. Some of them are old
  photographies in blackwhite that show 'bands' when are displayed on
  a 16 bit depth display. After digging in the menus i noticed that the
  image could be transformed to a indexed pallete, with a Floyd-Steinberg
  dithering, but that did not solve nothing, the maximum number of colors
  cannot be set to more that 256 :-/. Is there another way to dither an
  image in gimp? Programs like gqview, an image viewer, use the dither
  algorithms bundled with gdx_pixbuf in gtk2, and they work perfectly with
  the same images. Why cannot the gimp do the same quality dithering if
  it's using the same library?
 
 The GIMP display canvas uses the dithering routines from GdkRGB which
 is probably what you are refering to. Of course this does only affect
 the display, not the image data. I am not sure but I think I remember
 a plug-in that could apply dithering to RGB images w/o converting to
 Indexed colors.

Actually, gqview defaults to GDK_RGB_DITHER_NORMAL whereas gimp uses
GDK_RGB_DITHER_MAX always, which should theoretically do a better job.
Maybe you could put up a sample image somewhere so we can see what exactly
the problem is?

-Yosh
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Re: [Gimp-developer] Dithering

2004-01-07 Thread David Gmez
Hi David ;),

 This is a normal phenomenon when moving to higher bitdepths.
 Unless you're talking about 16 bits in total, and not 16 bits per
 channel, in which case I'd be a bit mystified...

Yes, i meant 16 bits per channel ;)

 Floyd-Steinberg dithering is basically a way to approximate more 
 colors with a smaller palette... it does not actually do anything
 like what you are expecting (as you have noticed).

Yup, i already noticed that. Maybe i'm wrong, so please correct me, but
the Floyd-Steinberg is implemented by the gimp, and the dithering in
gdk_pixbuf (the paramater XlibRgbDither to functions like gdk_pixbuf_draw)
are different things, isn't it?

 Have you tried blurring the image with a radius of 0.5 or 1.5
 pixels? This sometimes works quite well.

I've tried it without success. The bands are too visible to be removed
with a blur filter...

  Programs like gqview, an image viewer, use the dither
  algorithms bundled with gdx_pixbuf in gtk2, and they work perfectly with
  the same images. Why cannot the gimp do the same quality dithering if
  it's using the same library?
 
 Oh, I see what you mean, I think - you're talking about the
 rendering of the data, you don't actually want to change the
 underlying data, you want it to look better. Is that right?

Yes, i want it to look better, and have the option to save the dithered
image ;). Gqview does a dithering pass on the image, and the image looks
great. I looked in the sources and saw that it doesn't implements any
dithering algorithm, it just uses the underlying gdk_pixbuf dithering
support.

 If that's the case, then I'm afraid the answer is that I don't
 know. I thought we used a GdkPixbuf, so if we don't I'm stumped
 :)

I know that the Gimp is using GdkPixbuf, that's why i'm asking
why it doesn't do a better dithering ;)

cheers,

-- 
David Gómez

The question of whether computers can think is just like the question of
 whether submarines can swim. -- Edsger W. Dijkstra
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Re: [Gimp-developer] Dithering

2004-01-07 Thread David Gmez
Hi Yosh ;),

  The GIMP display canvas uses the dithering routines from GdkRGB which
  is probably what you are refering to. Of course this does only affect
  the display, not the image data. I am not sure but I think I remember
  a plug-in that could apply dithering to RGB images w/o converting to
  Indexed colors.
 
 Actually, gqview defaults to GDK_RGB_DITHER_NORMAL whereas gimp uses
 GDK_RGB_DITHER_MAX always, which should theoretically do a better job.

It should, certainly.

 Maybe you could put up a sample image somewhere so we can see what exactly
 the problem is?

You're right, that would be the best. Please get it from:

http://david.pleyades.net/Explorar0044.jpg

It's has a size of 2.80Mb.

Hmmm..., don't bother to download it ;), i'm starting to see the cause
of my problem. The image is quite big (2100x2800) and when the image
is scaled to fit in the screen, the ugly 'bands' appears, but they aren't
visible with a 1:1 zoom. I've scaled down the image and the bands are not
there now.

So it seems the problem is with the zoom. When a big image is fitted to
the screen size, it doesn't look nice (you know, bands ;)). What confused
me was that gqview, with the same image size, fitted it to the screen 
size and no bands were drawed...

I think now is time for the gimp gurus to solve this zoom thing, i'll 
leave the image in the URL above some time in case somebody is interested ;)

Thanks all for your help ;),

cheers,

-- 
David Gómez

The question of whether computers can think is just like the question of
 whether submarines can swim. -- Edsger W. Dijkstra
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Re: [Gimp-developer] Dithering

2004-01-07 Thread David Gmez
Hi Sven ;),

 The GIMP display canvas uses the dithering routines from GdkRGB which
 is probably what you are refering to.

Yes i was referring to GdkRGB dithering, but it seems that was not
the cause of the problem, as i said in my previous mail, and i was
wrong thinking that was caused by gimp dithering implementation.

Thanks,

-- 
David Gómez

The question of whether computers can think is just like the question of
 whether submarines can swim. -- Edsger W. Dijkstra
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