On 09/13/10 05:47, saulgo...@flashingtwelve.brickfilms.com wrote:
Quoting Mirza Husadzicmirza.husad...@gmail.com:
Hi all,
I came up with solution to import and merge Blender's SVG file as path into
GIMP.
:
:
I was quite depressed yesterday, but in the middle of night I got an idea
:-)
Hello,
The same as Tobias, I'm not in the topic of paths, so maybe I'm wrong, but
you wrote that you add each path (x1, x2, y1, y2) to the hash table and look
for duplicates. And what if only a part of a path overlaps? Consider paths:
(2,4,2,4) and (1,3,1,3) - then the overlapping fragment will
Then test should be extended to look
for collinear lines.
But principle should be the same, which means that collinear lines
will be removed from flattened path.
Mirza.
On 13. ruj. 2010., at 10:42, Łukasz Czerwiński lc277...@students.mimuw.edu.
pl wrote:
Hello,
The same as Tobias, I'm
2010/9/13 Mirza mirza.husad...@gmail.com:
Then test should be extended to look
for collinear lines.
But principle should be the same, which means that collinear lines will be
removed from flattened path.
Mirza.
No. Just... no. XOR needs to die. Badly.
--
--Alexia
On 13.09.2010 11:47, Alexia Death wrote:
No. Just... no. XOR needs to die. Badly.
just curious: what coloring options exist to enshure sufficient background
contrast
when drawing non-XORed/anti-aliased?
thx,
yahvuu
___
Gimp-developer mailing list
On Mon, Sep 13, 2010 at 11:05 AM, yahvuu yah...@gmail.com wrote:
On 13.09.2010 11:47, Alexia Death wrote:
No. Just... no. XOR needs to die. Badly.
just curious: what coloring options exist to enshure sufficient background
contrast
when drawing non-XORed/anti-aliased?
One good way of doing
There is no doubt about XOR drawing. It should be fixed asap so GIMP
development can continue more clearly.
But, if you merge some complex path and there is no way to unmerge, it
is useless to keep collinear lines.
This is just optimization from which users can benefit to import more
complex
Hi all,
I came up with solution to import and merge Blender's SVG file as path into
GIMP.
This is just quick and dirty solution which I hacked this afternoon. But it
works very well.
I opened bug report yesterday concerning GIMP's invalid path-line drawing (
Am Sonntag, 12. September 2010 schrub Mirza Husadzic:
[...]
The algorithm:
As strokes are processed the key for each line in stroke (x1,x2,y1,y2) is
constructed and pushed into hash table.
If key is uniuqe then line in stroke is valid.
If key is duplicated, then line is rejected and