Re: [Gimp-developer] Downscaling quality

2007-08-10 Thread gg
Hi,

just sending this link again since I dont think my last post got to the  
m.l.

It's the article Graeme refers to which covers all this rather well.

http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf



/gg
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Re: [Gimp-developer] Downscaling quality.

2007-08-10 Thread Sven Neumann
Hi,

On Fri, 2007-08-10 at 10:54 +0200, Geert Jordaens wrote:

 I get the feeling that we are mixing 2 things here.
 
 1. scaling for display purposes (uniform X and Y scaling)
 2. scaling as a effective drawing transformation. (X and Y scale can be 
 different)

For the second case, it only needs a small modification to the pyramid
solution. Instead of always scaling down both directions, one could
optionally scale by 50% in vertical or horizontal direction only. This
would allow you to reduce the image to a size that is close enough to
the destination size. From there on, you can do linear interpolation.


Sven


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Re: [Gimp-developer] Downscaling quality.

2007-08-10 Thread gg
On Fri, 10 Aug 2007 04:34:03 +0200, Graeme Gill [EMAIL PROTECTED]  
wrote:

 Øyvind Kolås wrote:
 More theoretically correct
 resampling methods like a Sinc filter with an infinite neighbourhood
 definitly is not something one would want in the view code.

I'm not sure what you mean by view code here. Preview?

Sinc filter with infinite window is clearly a theoretical abstraction that  
can never be implemented. That's why Lanczos derived his finite windows  
function (in around 1930 IIRC!).

 I suggest reading the article, rather than jumping to the
 conclusion that a Sinc filter is a recommended option.
 Of course if near enough is good enough, then a box
 filter will work acceptably.
 Graeme Gill.


http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf

Reading the article you refer to clearly shows the frequency response of  
all these options. The crudity of box and tent is an incentive to find a  
better option. Lanczos would seem to be one better option if it can be  
correctly implemented on reduction.

Why do you say anyone is jumping to conclusions? Lanczos (L3 would be  
likely to be used) gives best suppression of side lobes and more passband  
than gaussian the only other option without huge side lobes that give  
heavy artifacts.

As Øyvind Kolås pointed out this may be much more relevant for other  
operations such as rotation and scew.

/gg
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Re: [Gimp-developer] Downscaling quality.

2007-08-10 Thread Geert Jordaens
Øyvind Kolås wrote:
 On 8/9/07, Graeme Gill [EMAIL PROTECTED] wrote:
   
 Øyvind Kolås wrote:
 
 This code implements a perfect box filter for this case, what needs to
 be added on top
 of this to be able to do good estimate (maybe even exact) box filter
 resamplings is trilinear interpolation by doing bilinear interpolation
 on the two closest 50% 25% 12.5% .. levels of
 the scaled pyramid.
   
 I'd suggest having a read of Graphics Gems I, page 147,
 Filters For Common Resampling Tasks by Ken Turkowski.
 Box and tent filters are easy to implement, but not necessarily
 the best choices...
 

 For downscaling (decimating) box filtering is orders of magnitude
 better than the buggy erronious use of interpolation that currently is
 used in GIMP. More theoretically correct
 resampling methods like a Sinc filter with an infinite neighbourhood
 definitly is not something one would want in the view code. I also
 doubt you will see much of a difference when doing things like
 generating thumbnails etc. My gut feeling is that high quality
 resampling matters
 a lot more for other transformations than downscaling.

 /Øyvind K.
   
I get the feeling that we are mixing 2 things here.

1. scaling for display purposes (uniform X and Y scaling)
2. scaling as a effective drawing transformation. (X and Y scale can be 
different)

The tile-pyramid as it is now seems to me only usefull for the 1ste case.

If the downscaling is rewritten (completed) then it should be for display.

 1. Calculate the image pyramid.
 
  [filter] - [:2] - [filter] - [:2] - [filter] - [:2]
 
 2. Linear interpolate between level and level-1
 
I leave in the middle if the [filter] is a box, gauss or sinc filter.

For the downscaling as a effective drawing transformation, the pyramid 
can only be used
for reducing to the maximum X and Y scale in 2D.
What afterwarts only, in 1D for the smaler scale?

  scale X = 0.15
  scale X = 0.30
 
  [filter] - [:2] (2D X and Y)
  [filter] - [:2] (1D X)  


Geert
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Re: [Gimp-developer] Downscaling quality.

2007-08-09 Thread Øyvind Kolås
On 8/8/07, Sven Neumann [EMAIL PROTECTED] wrote:
 On Wed, 2007-08-08 at 13:58 +0200, Geert Jordaens wrote:

  What would be a correctly designed filter for scaling down by factor 2?

 I'd say the code in app/base/tile-pyramid.c, in particular
 tile_pyramid_write_quarter() counts as a well-done and efficient filter
 for this purpose.

This code implements a perfect box filter for this case, what needs to
be added on top
of this to be able to do good estimate (maybe even exact) box filter
resamplings is trilinear interpolation by doing bilinear interpolation
on the two closest 50% 25% 12.5% .. levels of
the scaled pyramid. The current GIMP view implements nearest neighbour
interpolation on the nearest larger level, and the GEGL code (which
the GIMP code is based on) uses bilinear interpolation on the closest
larger level. If someone wants to work on creating the coded needed to
implement trilinear (linear interpolation between bilinear on the
larger and smaller versions than the exact scale, it is work that is
needed for both GIMP itself internally on the short term and
externally when all this code becomes deprecated by the migration to
GEGL.

If adding such functionality to the GIMP itself it would perhaps be
best to do it by directly reusing the code paths used by the display
code.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
 -- William Gibson
http://pippin.gimp.org/http://ffii.org/
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Re: [Gimp-developer] Downscaling quality.

2007-08-09 Thread Graeme Gill
Øyvind Kolås wrote:
 This code implements a perfect box filter for this case, what needs to
 be added on top
 of this to be able to do good estimate (maybe even exact) box filter
 resamplings is trilinear interpolation by doing bilinear interpolation
 on the two closest 50% 25% 12.5% .. levels of
 the scaled pyramid.

I'd suggest having a read of Graphics Gems I, page 147,
Filters For Common Resampling Tasks by Ken Turkowski.
Box and tent filters are easy to implement, but not necessarily
the best choices...

Graeme Gill.

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Re: [Gimp-developer] Downscaling quality.

2007-08-09 Thread Øyvind Kolås
On 8/9/07, Graeme Gill [EMAIL PROTECTED] wrote:
 Øyvind Kolås wrote:
  This code implements a perfect box filter for this case, what needs to
  be added on top
  of this to be able to do good estimate (maybe even exact) box filter
  resamplings is trilinear interpolation by doing bilinear interpolation
  on the two closest 50% 25% 12.5% .. levels of
  the scaled pyramid.

 I'd suggest having a read of Graphics Gems I, page 147,
 Filters For Common Resampling Tasks by Ken Turkowski.
 Box and tent filters are easy to implement, but not necessarily
 the best choices...

For downscaling (decimating) box filtering is orders of magnitude
better than the buggy erronious use of interpolation that currently is
used in GIMP. More theoretically correct
resampling methods like a Sinc filter with an infinite neighbourhood
definitly is not something one would want in the view code. I also
doubt you will see much of a difference when doing things like
generating thumbnails etc. My gut feeling is that high quality
resampling matters
a lot more for other transformations than downscaling.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
 -- William Gibson
http://pippin.gimp.org/http://ffii.org/
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Re: [Gimp-developer] Downscaling quality.

2007-08-09 Thread Liam R E Quin

On Thu, 2007-08-09 at 19:35 +0200, Øyvind Kolås wrote:

 For downscaling (decimating) box filtering is orders of magnitude
 better than the buggy erronious use of interpolation that currently is
 used in GIMP.

For what it's worth, for www.fromoldbooks.org, I routinely scale
images down to 20% or smaller of original width; I find that
the GIMP Lancsoz and Cubic modes produce very different
results.  Sometimes one is better and sometimes the other.

It's a difficult test because the engravings often have patterns
of almost-horizontal slightly-wavy lines that are, say, between
6 and 9 pixels apart... so you get strange artifacts appearing.

Sometimes I try a gaussian blur before downsizing, too, e.g. with
a radius of 3 or 5 or so; sometimes I use value propagate first.

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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Re: [Gimp-developer] Downscaling quality.

2007-08-09 Thread Graeme Gill
Øyvind Kolås wrote:
 More theoretically correct
 resampling methods like a Sinc filter with an infinite neighbourhood
 definitly is not something one would want in the view code. 

I suggest reading the article, rather than jumping to the
conclusion that a Sinc filter is a recommended option.

Of course if near enough is good enough, then a box
filter will work acceptably.

Graeme Gill.
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Re: [Gimp-developer] Downscaling quality.

2007-08-08 Thread Geert Jordaens
David Gowers wrote:
 On 8/7/07, Geert Jordaens [EMAIL PROTECTED] wrote:
   
 I can't seem to find the associated bug. Does anybody know which is the
 bug report?
 I've got a test version (for scale-funcs.c) that scales down in reducing
 the image 1/4 each step.
 Between each step a the image is blurred before starting the next reduce
 cycle.
 The final step performs a bilinear interpolation.

 1000 x 1000 = blur (3x3 gauss) = 500 x 500 = blur (3x3 gauss) =
 250x250 = bilinear interpolation = 200x200
 

 I don't understand why you gauss-blur 3x3. won't this percolate
 roughly .3 of each pixel into it's neighbours (in terms of the scaled
 down result), and thus, isn't this an aesthetic choice rather than a
 technical one?
 Trying it out myself  it makes things look too blurry. It's great for
 simple antialiasing enhancement, but it tends to damage detail. Doing
 it without the blur IMO looks better, proportionate to the amount of
 detail in the original.

 BTW: the current algorithym you implemented has the following problems:
  * Layers with alpha are treated improperly -- the resultant alpha
 channel tends to be completely wrong.
  * Layers where width is not even, become skewed to 45 degrees after scaling.

 If you would replace the gauss+downscale with just downscaling, that
 would be good. Why do you use the gaussian blur?


   
I did some reading on image pyramid's (googling) and there the blur 
action is described as a low pass filter.
Factoring the blur out is not a problem.  I also have to look to the 
non-uniform scaling as mentioned by Sven and odd size.
If those things get fixed would this be a viable solution?

Geert
 
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Re: [Gimp-developer] Downscaling quality.

2007-08-08 Thread Geert Jordaens
[EMAIL PROTECTED] wrote:
 On Wed, 08 Aug 2007 11:57:00 +0200, Geert Jordaens 
 [EMAIL PROTECTED] wrote:


 I did some reading on image pyramid's (googling) and there the blur
 action is described as a low pass filter.
 Factoring the blur out is not a problem.  I also have to look to the
 non-uniform scaling as mentioned by Sven and odd size.
 If those things get fixed would this be a viable solution?
 Geert


 Well blurring is technically a low-pass filter but such a crude one 
 you would not want to look at it's frequency profile.

 It's a rather crude way of masking imperfections rather than applying 
 a correctly designed filter appropriate to the scaling being done.

 /gg


What would be a correctly designed filter for scaling down by factor 2?

Geert
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Re: [Gimp-developer] Downscaling quality.

2007-08-07 Thread Geert Jordaens
Sven Neumann wrote:
 Hi,

 On Mon, 2007-08-06 at 13:27 -0300, Guillermo Espertino wrote:

   
 You're absolutely right. This discussion is pointless. If you suggest 
 that a script for scaling down in several steps is a valid solution you 
 know as much about image manipulation as I do about coding. So don't 
 waste each other's time.
 I'd be happy if you choose to listen to the users, even if they can't 
 make a patch. But since the first time I was here, I see the same: every 
 suggestion a user makes, you almost call him stupid.
 

 First of all, I didn't call you or anyone else stupid. Second, this is a
 developer list. If you want to make a user suggestion without going into
 implementation details, then please use the gimp-user mailing-list for
 that.

 The point you raised is handled in our bug-tracker and it was high on
 the priority list for 2.4. Unfortunately it has not been resolved yet.
 As a member of the gimp-developer list, I expect you to know that.
 There is not much point in bringing it up again since that is not likely
 going to help. That's why I call this a pointless discussion for the
 developer list.


 Sven


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I can't seem to find the associated bug. Does anybody know which is the 
bug report?
I've got a test version (for scale-funcs.c) that scales down in reducing 
the image 1/4 each step.
Between each step a the image is blurred before starting the next reduce 
cycle.
The final step performs a bilinear interpolation.

1000 x 1000 = blur (3x3 gauss) = 500 x 500 = blur (3x3 gauss) = 
250x250 = bilinear interpolation = 200x200

Geert



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Re: [Gimp-developer] Downscaling quality.

2007-08-06 Thread Sven Neumann
Hi,

On Sun, 2007-08-05 at 21:20 -0300, Guillermo Espertino wrote:

  Presently, the solution to this is to scale down incrementally (reduce
  scale by 50% until you approach the desired scale, and then scale down
  to that exact size.)

 Nice tip. I'll try it.
 It's not that comfortable but at least is a workaround.

There are scripts available for scaling down in several steps. Just use
them.

Anyway, there is no point at all in pointing out how important such a
change would be. Several people have tried to improve the downscaling
quality over the last two years. Do you seriously suggest that we wait
another two years with GIMP 2.4? So unless you have a patch that we can
apply immidiately, this discussion is pointless.


Sven


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Re: [Gimp-developer] Downscaling quality.

2007-08-06 Thread Guillermo Espertino

 Anyway, there is no point at all in pointing out how important such a
 change would be. Several people have tried to improve the downscaling
 quality over the last two years. Do you seriously suggest that we wait
 another two years with GIMP 2.4?
I'm reading my previous comments and I can't find the part where I 
suggest such thing.
I'm trying to say that if this version took 2.4 years of development, it 
would be a pitty if all the new stuff come together with this long time 
issue.

 So unless you have a patch that we can
 apply immidiately, this discussion is pointless.
   
Thanks for remembering me how pointless are my suggestions. Again.
iirc you complained about my agressive tone few days ago when I posted 
about the jpeg quality. But you don't hesitate if yu have to use this 
harsh tone with others. I'm polite enough and won't respond with the 
same sledgehammer charm, luckily.
I'll be back in a couple of years, when I'll be able to create a patch. 
Maybe you'll show some respect then.
 There are scripts available for scaling down in several steps. Just use
 them.
   
You're absolutely right. This discussion is pointless. If you suggest 
that a script for scaling down in several steps is a valid solution you 
know as much about image manipulation as I do about coding. So don't 
waste each other's time.
I'd be happy if you choose to listen to the users, even if they can't 
make a patch. But since the first time I was here, I see the same: every 
suggestion a user makes, you almost call him stupid.
Please read your reply and David Gower's one. Can you see the 
difference? Is it so difficult for you to be more polite?
I'm out of here.
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Re: [Gimp-developer] Downscaling quality.

2007-08-06 Thread Martin Nordholts
Guillermo Espertino wrote:
  [...reasons..]
  I'm out of here.

Sad to hear, input from users are important, even if not all developers 
agree on all suggestions made by all users. You are welcome to return 
any day.

- Martin Nordholts
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Re: [Gimp-developer] Downscaling quality.

2007-08-06 Thread Sven Neumann
Hi,

On Mon, 2007-08-06 at 13:27 -0300, Guillermo Espertino wrote:


 I'm trying to say that if this version took 2.4 years of development, it 
 would be a pitty if all the new stuff come together with this long time 
 issue.

Yes. It's a pity. But without a working patch we don't have much of a
choice.


Sven


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Re: [Gimp-developer] Downscaling quality.

2007-08-06 Thread Sven Neumann
Hi,

On Mon, 2007-08-06 at 13:27 -0300, Guillermo Espertino wrote:

 You're absolutely right. This discussion is pointless. If you suggest 
 that a script for scaling down in several steps is a valid solution you 
 know as much about image manipulation as I do about coding. So don't 
 waste each other's time.
 I'd be happy if you choose to listen to the users, even if they can't 
 make a patch. But since the first time I was here, I see the same: every 
 suggestion a user makes, you almost call him stupid.

First of all, I didn't call you or anyone else stupid. Second, this is a
developer list. If you want to make a user suggestion without going into
implementation details, then please use the gimp-user mailing-list for
that.

The point you raised is handled in our bug-tracker and it was high on
the priority list for 2.4. Unfortunately it has not been resolved yet.
As a member of the gimp-developer list, I expect you to know that.
There is not much point in bringing it up again since that is not likely
going to help. That's why I call this a pointless discussion for the
developer list.


Sven


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Re: [Gimp-developer] Downscaling quality.

2007-08-05 Thread David Gowers
On 8/6/07, Guillermo Espertino [EMAIL PROTECTED] wrote:
 A couple of weeks ago somebody commented about the quality of the
 downscaling in Gimp.
 iirc there was a patch that improved the quality (that was bumped for
 future releases) and there was a discussion about the pertinence of the
 different names of the algorithms in the interface.
 Well, I know that this kind of requests are not welcome when a new
 release is so near, but I've been using Gimp a little more this days for
 small images (my previous works were for print or signs, so I didn't
 find this issue to be critic), but now I do and I'd like to share my
 experiences and my concerns.
 I'm working in a website right now, and one of the most frequent
 operations is to reduce images. I coudn't get a decent reduction using
 the different algorithms.
 If you have to reduce a very large image to, say 800 px, you can use
 oversampling and you get a decent result, but when you're working on
 images for the web, which are frequently smaller than 100px, the results
 are very bad.
 If you use oversampling, the result is a blurred image. If you don't you
 get jagged edges.This is particularly visible when you work with type,
 logotipes or high contrast images.
You don't appear to be using oversampling, as you say:

 If you perform the transformation just once, the imperfections are
 visible. But the big problem comes when you have to perform
 transformations a couple of times.
Oversampling cancels that out, because the increased resolution
minimizes loss of meaningful data. (oversampling == editing at a
increased resolution relative to intended final size.)
Perhaps you mean supersampling?

 And this operations are not rare. It's very common to scale down an
 image, rotate it and then tweak the size again.

For now, you should rotate before scaling down if possible.


 The last time I mentioned this, Sven replied:

  I might be wrong but I think the current algorithms are basically the
  same as the ones used in GIMP 2.2. So there's really no point in
  addressing this long-standing but minor issue before 2.4.

 I thought then that it was ok, but I've changed my mind.
 It's not minor at all. Since Gimp doesn't support CMYK, it is not a
 viable tool for image processing for print, so we have a tool mostly for
 screen works. One of the main professional applications for that is
 preparing images for the web, and this issue is critic for that kind of
 work.
 As a little example, I had to create a button for changing a website's
 language. I had a high resolution flag of the UK and wanted to reduce it.
 I coudn't get the image right, by any means. I had to re-draw it using
 single pixels (I know that diagonal lines are difficult to represent in
 small sizes, so don't start to call me stupid. I made the same work
 before with other software and got better results).

This is an artefact of the way downscaling currently works: it
examines 2x2 pixels for each output pixel. This means if you're
downscaling to less than 50%, some source pixels are ignored. If Cubic
was properly implemented for downscaling, it would examine 4x4 pixels
for each output pixel, and some pixels would be ignored when scale 
25%.

Presently, the solution to this is to scale down incrementally (reduce
scale by 50% until you approach the desired scale, and then scale down
to that exact size.)

Maybe GIMP could implement the above workaround before 2.4. It would
be inefficient (scaling down the image N times instead of once) but it
would mean that the result was correctly dependant on ALL the source
pixels.

Non-destructive transformation is something that would be more
sensible to implement after 2.4.

 The release of the 2.4 will be a huge event. The program went through
 very important changes, and it's becoming a truly professional
 application. If you compare 2.3.x with 2.2.x the difference is
 impressive. Now Gimp looks and feel professional.
 It would be a shame to inherit that limitation from 2.2 series and have
 to wait until the next version (which, considering the whole GEGL thing.
 won't be ready  soon).
 Please don't take this comments as another stupid user request. This is
 very important and for me is the major issue that obstaculizes my
 migation to Gimp.
 I'd like to have CMYK, of course, but color management is enough for
 now, since CMYK is not a small change. I'm not telling that's a small
 change either, but I think it's critic enough to take a look before 2.4
 I've discussed this with several users and they share my point of view.
 I'd like to know what you guys think about it, and if it's possible,
 revise the situation before 2.4

 Thanks in advance,
 Gez.
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Re: [Gimp-developer] Downscaling quality.

2007-08-05 Thread Guillermo Espertino
David Gowers wrote:
 Perhaps you mean supersampling?
   
Yes, it must be. I'm using a spanish localization of Gimp and try to 
guess the correct translation.
Is there a command line option to launch gimp in english (just once, not 
permanent) so I can use the correct words when I'm reporting a bug or 
discussing something like this?
 For now, you should rotate before scaling down if possible.
   
Yes, I try to do it. But it isn't always possible.
Most of the times you have to make minor adjustments, and that 
progressively destroys image data.
The opaque copy of the original tends to make the process of tweaking 
longer, because you can't see the context.
Making the original image semi-transparent would be a great help.

 Presently, the solution to this is to scale down incrementally (reduce
 scale by 50% until you approach the desired scale, and then scale down
 to that exact size.)
   
Nice tip. I'll try it.
It's not that comfortable but at least is a workaround.
 Maybe GIMP could implement the above workaround before 2.4. It would
 be inefficient (scaling down the image N times instead of once) but it
 would mean that the result was correctly dependant on ALL the source
 pixels.
   
Yes, this sounds interesting. I'd prefer a little slower transformation 
if the image quality isn't so compromised.

 Non-destructive transformation is something that would be more
 sensible to implement after 2.4.
   
Yes, sure. Non-destructive transformation with GEGL will be great. But 
it won't be here inmediately, and it would be great to have 
not-so-destructive transformations while we wait.
Thanks for your reply, David.
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Re: [Gimp-developer] Downscaling quality.

2007-08-05 Thread Simon Budig
Guillermo Espertino ([EMAIL PROTECTED]) wrote:
 David Gowers wrote:
  Perhaps you mean supersampling?
   
 Yes, it must be. I'm using a spanish localization of Gimp and try to 
 guess the correct translation.
 Is there a command line option to launch gimp in english (just once, not 
 permanent) so I can use the correct words when I'm reporting a bug or 
 discussing something like this?

Try
LANG=C gimp

AFAIK this works in most unix shells, most notably in bash.

Bye,
Simon
-- 
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