Quoting Ilya Zakharevich :
> I'm confused on why gimp-vectors-set-visible() is used. Any hint?
I did that merely so I could watch how the process progressed along
the path. It is not functionally necessary.
> And I can't guess reasons why you first do gimp-selection-none(), then
> combine the
Oh.
That's probably why I couldn't find the thread - I must've been looking in the
wrong archive
Thanks, Sven; I will post the suggestion there
/Gary
Maybe you should post that suggestion to the gimp-developer list. There
was a discussion about the brush outline recently a
hello..
I'm creating a linux distro which is the first in my country (Dominican
repolishing) but still do not have artwork, I have nothing prepared and if
they can not help to create the wallpaper and boot screens like the logo .
Keep in mind that the name of the distro could be even amber palm t
What an earth. I found that GIMP has placed file gamma 0.4545
to PNG images without my will.
$ xloadimage x.png
x.png is 1120x840 PNG image, color type RGB, 8 bit, file gamma 0.4545
The image is displayed too dark.
The brighter image is correct because xloadimage shows the
original x.ppm that way
How to convert photos taken with a cheap Canon camera to
what can be used as textures in games? See GPU Gems 3 for
linear space images and how they are used in the rendering.
Do we know enough about how a particular camera works?
How to measure how a camera works if that is necessary
in the proces
Hi,
On Wed, 2009-09-30 at 20:53 +0300, Juhana Sadeharju wrote:
> What an earth. I found that GIMP has placed file gamma 0.4545
> to PNG images without my will.
>
> $ xloadimage x.png
> x.png is 1120x840 PNG image, color type RGB, 8 bit, file gamma 0.4545
As far as I know PNG expects the gamma to
Juhana Sadeharju wrote:
> How to convert photos taken with a cheap Canon camera to
> what can be used as textures in games?
It would depend upon the game, but unless some proprietary process is
being used, any software package which would convert the images taken
with the camera (probably ~.jpg w
On 2009-09-30, saulgo...@flashingtwelve.brickfilms.com
wrote:
A lot of thanks for helping me understand this problem.
>> And I can't guess reasons why you first do gimp-selection-none(), then
>> combine the orig-sel back?
> I assumed that you wanted to add together all of the fuzzy selections
I would like to stop receiveing the gimp e-mail's. Thanks
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On Wed, Sep 30, 2009 at 4:04 PM, TREY Mcatt wrote:
> I would like to stop receiveing the gimp e-mail's. Thanks
>
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Follow the
On 09/30/2009 11:04 PM, TREY Mcatt wrote:
> I would like to stop receiveing the gimp e-mail's. Thanks
Then why don't you unsubscribe? Link can be found at the
bottom of the mails
/ Martin
--
My GIMP Blog:
http://www.chromecode.com/
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For starters, is there any good reason why UFRaw should be used for anything
other than opening a RAW file before transporting it to Gimp?
What I really wanted to ask was, Why, when open up an image in UFRaw and it
looks great, even when zoomed in as much as allowed. However, when you sent it
to G
Bryan -
Wiser heads will probably correct or refine this, but ...
The 'raw' file is supposed to represent data very close to what is
provided by the camera's sensor array.
Before saving images in non-raw formats (JPEG, etc.) the camera performs
some conversions of the image field as well as -
On 2009-09-30, John Mills wrote:
> If you aren't making any adjustments in UFRaw you may be just as well-off
> to work with [say] JPEG images out of your camera. The intermediate stage
> of adjusting your image in UFRaw is one of the main reasons for using RAW
> format in the first place.
This
>On 2009-09-30, John Mills wrote:
>> If you aren't making any adjustments in UFRaw you may be just as well-off
>> to work with [say] JPEG images out of your camera. The intermediate stage
>> of adjusting your image in UFRaw is one of the main reasons for using RAW
>> format in the first place.
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