[hlcoders] test

2002-02-05 Thread Leon Hartwig
test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] test

2002-02-05 Thread Oskar 'Zoot' Lindgren
It is working again! - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 05, 2002 10:26 PM Subject: [hlcoders] test test ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] It's a miracle [OT]

2002-02-05 Thread Leon Hartwig
We now welcome you back to regularly scheduled programming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] test

2002-02-05 Thread Florian Zschocke
Leon Hartwig wrote: test pong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Hit boxes

2002-02-05 Thread botman
you'll have to excuse any rudimentarieness in my message as i'm new to the coding bit of Halflife. My request i think is basically straight forward, where in the code is the location of the hit-box description, i.e. where does it say what happens if the head is hit, or the torso, or

[hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Georges Giroux
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello everyone, I have ran into another problem: GetAttachment. I set all my attachment points in the player model and they look fine in the hlviewer. Here's what it looks like in the ...qc file:

RE: [hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Ken Birdwell
See Eric Smith's message of 1/24/02. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Player alterations

2002-02-05 Thread omar c
Greetings, How would one go about changing the various server commands, such as sv_friction and sv_gravity pertaining to a single player... i.e. a player gets hit and gravity,friction, and air resistance are all dropped to zero for him. Any help or suggestions are appreciated, Thanks

[hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
ello all I've been hunting about the client.dll for sometime now looking for the code which controls the weapon selection 'buckets' at the top of the screen, and I cant for the life of me find it, so would I be correct in thinking it's handled in the engine somewhere? Also, the mouse wheel,

Re: [hlcoders] Player alterations

2002-02-05 Thread Carl Fretwell
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, This code was taken from HPB_bot source code. void FakeClientCommand(edict_t *pBot, char *arg1, char

Re: [hlcoders] Player alterations

2002-02-05 Thread botman
all you would need to do is add that to your mod, dll etc and then you could call the function like this. FakeClientCommand(pEdict, sv_gravity, 0, NULL); Any way hope it helps. also dont thank me, cause its botmans code. Good Luck! This won't do it. He wants to change the gravity,

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread Christopher Long
isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm pretty sure thats what your after. it draws all the buckets and the weapons that drop down when that bucket is selected. - Original Message - From: _Phantom_ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
aye, that's it... I was looking for a HUD element thus why I couldnt find it :) - Original Message - From: Christopher Long [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 06, 2002 2:53 AM Subject: Re: [hlcoders] Weapon selection and mouse wheel isn't it in ammo.cpp

RE: [hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Georges Giroux
This is a multi-part message in MIME format. -- Hi again, I took a look at the sample code and managed to compile a server-side StudioModelRenderer. One thing I noticed when running was that the pointer to the engine_studio_api_s struct (struct engine_studio_api_s *pstudio) seems corrupt or just