test
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
It is working again!
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 05, 2002 10:26 PM
Subject: [hlcoders] test
test
___
To unsubscribe, edit your list preferences, or view the list
We now welcome you back to regularly scheduled programming.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Leon Hartwig wrote:
test
pong
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
you'll have to excuse any rudimentarieness in my message as i'm new
to
the coding bit of Halflife.
My request i think is basically straight forward, where in the code is
the
location of the hit-box description,
i.e. where does it say what happens if the head is hit, or the torso, or
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello everyone,
I have ran into another problem: GetAttachment. I set all my attachment
points in the player model and they look fine in the hlviewer.
Here's what it looks like in the ...qc file:
See Eric Smith's message of 1/24/02.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Greetings,
How would one go about changing the various server commands, such as
sv_friction and sv_gravity pertaining to a single player... i.e. a player
gets hit and gravity,friction, and air resistance are all dropped to zero
for him.
Any help or suggestions are appreciated, Thanks
ello all
I've been hunting about the client.dll for sometime now looking for the code
which controls the weapon selection 'buckets' at the top of the screen, and
I cant for the life of me find it, so would I be correct in thinking it's
handled in the engine somewhere?
Also, the mouse wheel,
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
This code was taken from HPB_bot source code.
void FakeClientCommand(edict_t *pBot, char *arg1, char
all you would need to do is add that to your mod, dll etc and then you
could
call the function
like this.
FakeClientCommand(pEdict, sv_gravity, 0, NULL);
Any way hope it helps. also dont thank me, cause its botmans code. Good
Luck!
This won't do it. He wants to change the gravity,
isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm
pretty sure thats what your after. it draws all the buckets and the weapons
that drop down when that bucket is selected.
- Original Message -
From: _Phantom_ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
aye, that's it... I was looking for a HUD element thus why I couldnt find it
:)
- Original Message -
From: Christopher Long [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 2:53 AM
Subject: Re: [hlcoders] Weapon selection and mouse wheel
isn't it in ammo.cpp
This is a multi-part message in MIME format.
--
Hi again,
I took a look at the sample code and managed to compile a server-side
StudioModelRenderer. One thing I noticed when running was that
the pointer to the engine_studio_api_s struct (struct engine_studio_api_s
*pstudio)
seems corrupt or just
14 matches
Mail list logo