tried reading the log files?
- Original Message -
From: Kyle McCulloch [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:12 AM
Subject: [hlcoders] cvar/console message access from an external program.
I'm trying to write a client side stats program that writes
Client side. Clients can't seem to be able to generate log files, so there
are no log to read.
Having my app work server side is useless since the whole point is to
display your personal stats on an lcd display regardless of the mod or the
server.
- Original Message -
From: Tom [EMAIL
I thought condump dumped everything tossed to the client console to
qconsole.log
Maybe this would be a bit cleaner for you to use?
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kyle
McCulloch
Sent: Wednesday, March 13, 2002 3:51 AM
To: [EMAIL
I had a similar problem whenI used SDK 2.0. I had the console spammed with
ALERT pEnt != NULL @ cbase.cpp l.159 (or something similar).
I didn't find the cause of this but I hadn't modify the gamerules... So,
perhaps the
messages you become don't come from the GameRules class but from an other
-BEGIN PGP SIGNED MESSAGE-
Hash: MD5
Breakpoints anyone?
If you know the line the ALERT is coming from, simply put a breakpoint
on it, then when you hit the breakpoint go back through the call stack
to see where it was called from and what the code was doing.
I had a similar problem
hehe but i suck too much with using breakpoints and actually i can't get my
mod to run with the debugger either i set it up crappy or my computer just
doesn't like it. I followed what pink listed out but when i try and run my
mod through it it starts fine but as soon as i click a few things ie
I've been wracking my brain, and I think the only option that would work exactly like
you want is to use a client-side hook DLL.
-Av
Yacketta, Ronald wrote:
I thought condump dumped everything tossed to the client console to
qconsole.log
Maybe this would be a bit cleaner for you to use?
- Original Message -
From: [DRP]Avatar-X [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:52 AM
Subject: Re: [hlcoders] cvar/console message access from an external
program.
I've been wracking my brain, and I think the only option that would work
exactly like
I really wanted to stay away from those. I hope I can make one that won't be
detected by anticheats, or blocked in future HL versions..
H, I think that's exactly what Valve is trying to prevent. :)
Jeffrey botman Broome
___
To unsubscribe,
Or just install EGCS 1.2 and compile with that, it ignores these
mistakes.
david
-Original Message-
From: Commando [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 13, 2002 12:27 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Linux is the bane of my existence...
You are using a
Hello
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them from moving trough walls.
_
Chat on line met vrienden en probeer MSN Messenger uit:
http://messenger.msn.nl
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them from moving trough walls.
You will probably need to do LOTS of UTIL_Tracelines as the vehicle is moving
to determine if the vehicle is about to run into something (collision
detection) and stop it from moving
n..not custom hulls! Don't do it!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:15 PM
Subject: Re: [hlcoders] Solid Vehicles
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them
hehe
s'not that hard... once ya know what ya doing :D
- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:22 PM
Subject: Re: [hlcoders] Solid Vehicles
n..not custom hulls! Don't do it!
- Original Message
This is a multi-part message in MIME format.
--
Doesn't RH 7.2 come with kgcc? If so, use that instead of gcc, since it
actually is egcs 1.1.2.
-Original Message-
From: Dynerman David M [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 13, 2002 8:21 AM
To: [EMAIL PROTECTED]
As well as LM 8.0+
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Wednesday, March 13, 2002 4:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Linux is the bane of my existence...
--
Doesn't RH 7.2 come with kgcc? If so, use that
That would be excellent for my project, and other working on similar things
like WinAmp controls, etc..
Only I'd have to wait till the next HL release, which shouldn't be that far
off.. I'd rather wait then mess around with dll hooks.
Valve: *Hint* *Hint*
-Kyle
- Original Message -
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