Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread Tom
tried reading the log files? - Original Message - From: Kyle McCulloch [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:12 AM Subject: [hlcoders] cvar/console message access from an external program. I'm trying to write a client side stats program that writes

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread Kyle McCulloch
Client side. Clients can't seem to be able to generate log files, so there are no log to read. Having my app work server side is useless since the whole point is to display your personal stats on an lcd display regardless of the mod or the server. - Original Message - From: Tom [EMAIL

RE: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread Yacketta, Ronald
I thought condump dumped everything tossed to the client console to qconsole.log Maybe this would be a bit cleaner for you to use? -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kyle McCulloch Sent: Wednesday, March 13, 2002 3:51 AM To: [EMAIL

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-13 Thread Cortex
I had a similar problem whenI used SDK 2.0. I had the console spammed with ALERT pEnt != NULL @ cbase.cpp l.159 (or something similar). I didn't find the cause of this but I hadn't modify the gamerules... So, perhaps the messages you become don't come from the GameRules class but from an other

Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-13 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 Breakpoints anyone? If you know the line the ALERT is coming from, simply put a breakpoint on it, then when you hit the breakpoint go back through the call stack to see where it was called from and what the code was doing. I had a similar problem

Re: Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-13 Thread Christopher Long
hehe but i suck too much with using breakpoints and actually i can't get my mod to run with the debugger either i set it up crappy or my computer just doesn't like it. I followed what pink listed out but when i try and run my mod through it it starts fine but as soon as i click a few things ie

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread [DRP]Avatar-X
I've been wracking my brain, and I think the only option that would work exactly like you want is to use a client-side hook DLL. -Av Yacketta, Ronald wrote: I thought condump dumped everything tossed to the client console to qconsole.log Maybe this would be a bit cleaner for you to use?

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread Kyle McCulloch
- Original Message - From: [DRP]Avatar-X [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:52 AM Subject: Re: [hlcoders] cvar/console message access from an external program. I've been wracking my brain, and I think the only option that would work exactly like

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread botman
I really wanted to stay away from those. I hope I can make one that won't be detected by anticheats, or blocked in future HL versions.. H, I think that's exactly what Valve is trying to prevent. :) Jeffrey botman Broome ___ To unsubscribe,

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Dynerman David M
Or just install EGCS 1.2 and compile with that, it ignores these mistakes. david -Original Message- From: Commando [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 13, 2002 12:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Linux is the bane of my existence... You are using a

[hlcoders] Solid Vehicles

2002-03-13 Thread Jorrit Heusinkveld
Hello I have used the train code from Half-Life to make vehicles. Only i can`t stop them from moving trough walls. _ Chat on line met vrienden en probeer MSN Messenger uit: http://messenger.msn.nl

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread botman
I have used the train code from Half-Life to make vehicles. Only i can`t stop them from moving trough walls. You will probably need to do LOTS of UTIL_Tracelines as the vehicle is moving to determine if the vehicle is about to run into something (collision detection) and stop it from moving

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread Neale Roberts
n..not custom hulls! Don't do it! - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:15 PM Subject: Re: [hlcoders] Solid Vehicles I have used the train code from Half-Life to make vehicles. Only i can`t stop them

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread _Phantom_
hehe s'not that hard... once ya know what ya doing :D - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:22 PM Subject: Re: [hlcoders] Solid Vehicles n..not custom hulls! Don't do it! - Original Message

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Doesn't RH 7.2 come with kgcc? If so, use that instead of gcc, since it actually is egcs 1.1.2. -Original Message- From: Dynerman David M [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 13, 2002 8:21 AM To: [EMAIL PROTECTED]

RE: [hlcoders] Linux is the bane of my existence...

2002-03-13 Thread Yacketta, Ronald
As well as LM 8.0+ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Wednesday, March 13, 2002 4:51 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Linux is the bane of my existence... -- Doesn't RH 7.2 come with kgcc? If so, use that

Re: [hlcoders] cvar/console message access from an external program.

2002-03-13 Thread Kyle McCulloch
That would be excellent for my project, and other working on similar things like WinAmp controls, etc.. Only I'd have to wait till the next HL release, which shouldn't be that far off.. I'd rather wait then mess around with dll hooks. Valve: *Hint* *Hint* -Kyle - Original Message -