noooo......not custom hulls! Don't do it!
----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 13, 2002 7:15 PM Subject: Re: [hlcoders] Solid Vehicles > > I have used the train code from Half-Life to make vehicles. > > Only i can`t stop them from moving trough walls. > > You will probably need to do LOTS of UTIL_Tracelines as the vehicle is moving > to determine if the vehicle is about to run into something (collision > detection) and stop it from moving (set the velocity to zero). > > If you wanted to sacrifice one of the hulls (for example the large hull), you > could make a hull the same size as the vehicle (assuming all vehicles were the > same size) and use the UTIL_Tracehull() to determine if the vehicle was about > to collide with something. You would need to specify this hull size when > building all your maps though. See some of the hlcoders archives (both on > list.valvesoftware.com and www.topica.com) for details on setting up custom > hulls. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

