[hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Benjamin 'RirA' Rosenberger
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] so this sv_alltalk is just used by counterstrike and such mods isn't it? and you ppl who downloaded it: what's new in the unofficial 1109? cyas

Re: [hlcoders] HL 1.1.0.9 Update

2002-04-20 Thread Florian Zschocke
Alfred wrote: jedi mind contronlNow, just remember, when something doesn't work it couldn't possibly be my fault./jedi mind contronl Rght... =P Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] QWERTY - AZERTY

2002-04-20 Thread Miguel Aleman
Everyone smile! - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 18, 2002 4:53 PM Subject: Re: [hlcoders] QWERTY - AZERTY Chill out man... --- Übermensch [EMAIL PROTECTED] wrote: That is a French keyboard, not a European keyboard.

[hlcoders] QWERTY - AZERTY

2002-04-20 Thread MaJ-ReD
:) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: April 20, 2002 10:35 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] QWERTY - AZERTY Everyone smile! - Original Message - From: Reedbeta [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] QWERTY - AZERTY

2002-04-20 Thread Adam Saltsman
-- [ Picked text/plain from multipart/alternative ] because it is based on typewriters, which had to have the most common letters used in the english language spaced as far apart as possible so that the hammers didn't hit each other as people typed. The modern response is the 'DVORAK' style

[hlcoders] player Transparency

2002-04-20 Thread omar c
hey, i'm working on a mod that makes the player transparent for bursts of time, and for now, i've put in a couple lines of code under items.cpp in class CItemSuit i've used m_pPlayer-pev-rendermode = kRenderTransAlpha; m_pPlayer-pev-renderamt = hide; where hide

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Eric Smith
You're correct. The AuthID is a way for applications/mods to get the Authentication ID (uniqueID) for a player. The AuthID can be a WonID or a SteamID. The function I've written returns the AuthID as a string. Not all mods will need to support this right away because not all mods will have

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Philip (Fiber)
From the slidshow (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to be more of a business thing, but then again, that could have been a business type slideshow. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja Sent: Sunday,

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Tim Holt
-- [ Picked text/plain from multipart/alternative ] What about Tracker? Philip (Fiber) wrote: There doesn't seem to a linux version of HL so I don't think that bringing steam across would help(sure, you could load up steam, but you wouldn't be able to play). -Original Message- From:

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread _Phantom_
If ya look at the url a few replys does there is info on using it for distro'ing other games and things (ATI and Nvidia have plans for it), so a good use, imho, would be for x-platform games to be released via it, one system in place for distroing a Win, Mac AND Linux version of a game would cut

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Philip (Fiber)
I suppose. But from my experience, no-one is ever on, they just use the server browser in it. It just seems like another IM that I'm not really going to use. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt Sent: Sunday, April 21, 2002 3:10 PM