I suppose. But from my experience, no-one is ever on, they just use the server browser in it. It just seems like another IM that I'm not really going to use.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt Sent: Sunday, April 21, 2002 3:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] 1109 to contain any code we should know about? -- [ Picked text/plain from multipart/alternative ] What about Tracker? Philip (Fiber) wrote: >There doesn't seem to a linux version of HL so I don't think that >bringing steam across would help(sure, you could load up steam, but you >wouldn't be able to play). > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_ >Sent: Sunday, April 21, 2002 1:09 PM >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > >Just out of intrest, is there any plans to make a Linux Steam client? >Granted the games dont exist yet, but are their any plans to head in >that direction? > >----- Original Message ----- >From: "Philip (Fiber)" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, April 21, 2002 1:36 AM >Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > >>From the slidshow >>(http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to >> > >>be more of a business thing, but then again, that could have been a >>business type slideshow. >> >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED]] On Behalf Of Kuja >>Sent: Sunday, April 21, 2002 11:39 AM >>To: [EMAIL PROTECTED] >>Subject: RE: [hlcoders] 1109 to contain any code we should know about? >> >> >>wvu, but this brings to bear a point. What will steam do for us? Will >>it be like the halflife mod downloader thingy was supposed to do? and, >> > >>btw, can I still get my mod on that server for it? >> >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith >>Sent: Saturday, April 20, 2002 7:15 PM >>To: '[EMAIL PROTECTED]' >>Subject: RE: [hlcoders] 1109 to contain any code we should know about? >> >> >>We don't have all the details worked out yet. We'll be communicating >>this type of information to the list as soon as we have it. As >>always, we're going to do our best to continue supporting the Mod >>community. >> >>-Eric >> >>-----Original Message----- >>From: botman [mailto:[EMAIL PROTECTED]] >>Sent: Saturday, April 20, 2002 4:11 PM >>To: [EMAIL PROTECTED] >>Subject: Re: [hlcoders] 1109 to contain any code we should know about? >> >>>Not all mods will need to support this right away because not all >>>mods >>> >>will >> >>>have Steam players. For example: FireArms, Front Line Force, and The >>> >>Opera >> >>>aren't on Steam yet so they won't have Steam players and don't need >>>to >>> >>worry >> >>>about supporting SteamIDs. >>> >>Which brings up another question. HOW does a MOD become a Steam >>supported MOD? >> >>Does this require the as yet unreleased Steam SDK? I would assume so. >> >>Will it be possible for MODs to become Steam supported MODs without >>having to go through Valve or is Steam reserved for MODs produced by >>Valve (or companies that have licensed Steam from Valve) and thus >>unavailable to community created MODs? >> >>Jeffrey "botman" Broome >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> > >>please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

