If ya look at the url a few replys does there is info on using it for
distro'ing other games and things (ATI and Nvidia have plans for it), so a
good use, imho, would be for x-platform games to be released via it, one
system in place for distroing a Win, Mac AND Linux version of a game would
cut the devs. costs a great deal and might help kick start the Linux game
front a bit more

----- Original Message -----
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 21, 2002 3:09 AM
Subject: RE: [hlcoders] 1109 to contain any code we should know about?


> There doesn't seem to a linux version of HL so I don't think that
> bringing steam across would help(sure, you could load up steam, but you
> wouldn't be able to play).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_
> Sent: Sunday, April 21, 2002 1:09 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] 1109 to contain any code we should know about?
>
>
> Just out of intrest, is there any plans to make a Linux Steam client?
> Granted the games dont exist yet, but are their any plans to head in
> that direction?
>
> ----- Original Message -----
> From: "Philip (Fiber)" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, April 21, 2002 1:36 AM
> Subject: RE: [hlcoders] 1109 to contain any code we should know about?
>
>
> > From the slidshow
> > (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to
>
> > be more of a business thing, but then again, that could have been a
> > business type slideshow.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
> > Sent: Sunday, April 21, 2002 11:39 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] 1109 to contain any code we should know about?
> >
> >
> > wvu, but this brings to bear a point. What will steam do for us? Will
> > it be like the halflife mod downloader thingy was supposed to do? and,
>
> > btw, can I still get my mod on that server for it?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
> > Sent: Saturday, April 20, 2002 7:15 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlcoders] 1109 to contain any code we should know about?
> >
> >
> > We don't have all the details worked out yet.  We'll be communicating
> > this type of information to the list as soon as we have it.  As
> > always, we're going to do our best to continue supporting the Mod
> > community.
> >
> > -Eric
> >
> > -----Original Message-----
> > From: botman [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, April 20, 2002 4:11 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] 1109 to contain any code we should know about?
> >
> > > Not all mods will need to support this right away because not all
> > > mods
> > will
> > > have Steam players.  For example: FireArms, Front Line Force, and
> > > The
> > Opera
> > > aren't on Steam yet so they won't have Steam players and don't need
> > > to
> > worry
> > > about supporting SteamIDs.
> >
> > Which brings up another question.  HOW does a MOD become a Steam
> > supported MOD?
> >
> > Does this require the as yet unreleased Steam SDK?  I would assume so.
> >
> > Will it be possible for MODs to become Steam supported MODs without
> > having to go through Valve or is Steam reserved for MODs produced by
> > Valve (or companies that have licensed Steam from Valve) and thus
> > unavailable to community created MODs?
> >
> > Jeffrey "botman" Broome
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to