If ya look at the url a few replys does there is info on using it for distro'ing other games and things (ATI and Nvidia have plans for it), so a good use, imho, would be for x-platform games to be released via it, one system in place for distroing a Win, Mac AND Linux version of a game would cut the devs. costs a great deal and might help kick start the Linux game front a bit more
----- Original Message ----- From: "Philip (Fiber)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 21, 2002 3:09 AM Subject: RE: [hlcoders] 1109 to contain any code we should know about? > There doesn't seem to a linux version of HL so I don't think that > bringing steam across would help(sure, you could load up steam, but you > wouldn't be able to play). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of _Phantom_ > Sent: Sunday, April 21, 2002 1:09 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > Just out of intrest, is there any plans to make a Linux Steam client? > Granted the games dont exist yet, but are their any plans to head in > that direction? > > ----- Original Message ----- > From: "Philip (Fiber)" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, April 21, 2002 1:36 AM > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > > From the slidshow > > (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to > > > be more of a business thing, but then again, that could have been a > > business type slideshow. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja > > Sent: Sunday, April 21, 2002 11:39 AM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > > > > wvu, but this brings to bear a point. What will steam do for us? Will > > it be like the halflife mod downloader thingy was supposed to do? and, > > > btw, can I still get my mod on that server for it? > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith > > Sent: Saturday, April 20, 2002 7:15 PM > > To: '[EMAIL PROTECTED]' > > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > > > > We don't have all the details worked out yet. We'll be communicating > > this type of information to the list as soon as we have it. As > > always, we're going to do our best to continue supporting the Mod > > community. > > > > -Eric > > > > -----Original Message----- > > From: botman [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, April 20, 2002 4:11 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > > > Not all mods will need to support this right away because not all > > > mods > > will > > > have Steam players. For example: FireArms, Front Line Force, and > > > The > > Opera > > > aren't on Steam yet so they won't have Steam players and don't need > > > to > > worry > > > about supporting SteamIDs. > > > > Which brings up another question. HOW does a MOD become a Steam > > supported MOD? > > > > Does this require the as yet unreleased Steam SDK? I would assume so. > > > > Will it be possible for MODs to become Steam supported MODs without > > having to go through Valve or is Steam reserved for MODs produced by > > Valve (or companies that have licensed Steam from Valve) and thus > > unavailable to community created MODs? > > > > Jeffrey "botman" Broome > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

