Re: [hlcoders] HL 1.1.0.9 Update

2002-04-21 Thread Tom
heard that you can already get wallhacks - Original Message - From: leming [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 20, 2002 10:04 PM Subject: Re: [hlcoders] HL 1.1.0.9 Update Will the anti-cheat protection REALLY work on 1109? Or will it be a case more of

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-21 Thread Tom
Just wondeirng, if mods are able to use Steam, where will we find the bandwidth for this continous stream of people downloading?! Im sure fileplanet would be out of the question! - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002

RE: [hlcoders] HL 1.1.0.9 Update

2002-04-21 Thread Philip (Fiber)
Isn't that for the CS1.4 BETA (note - BETA), which doesn't have the 1109 patch on it yet? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Sunday, April 21, 2002 8:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL 1.1.0.9 Update heard

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-21 Thread botman
Just out of intrest, is there any plans to make a Linux Steam client? Granted the games dont exist yet, but are their any plans to head in that direction? There's no plans to make any Linux client for Half-Life. See Leon's post in the Steam Forum about the Linux Steam server...

Re: [hlcoders] Need new content...

2002-04-21 Thread Jonathan Day
I don't know. I've just been trying to put together some of the stuff that I've been reading about Steam. Like I said...thinking out loud. Wasting people's times, because of my stupidity...I think. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday,

RE: [hlcoders] Need new content...

2002-04-21 Thread Philip (Fiber)
I think (I say that because Valve really needs to clarify all of these things about steam) that the monthly fee is only if you want to try it out for a bit (um, what about a demo?) and you can still pay the full price to get full access to the game. Personally, steam doesn't appeal to me that

Re: [hlcoders] Need new content...

2002-04-21 Thread _Phantom_
You say about CD keys being secure, however thats not true, I know someone personaly who has acopy of HL but yet some of the time cant play online because someone happens to have the same CD key as 'im, probably via a keygen, heck this person has even been ban'd from the BY servers using this CD

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Florian Zschocke
Jonathan Day wrote: I'm just wondering if you, Valve, are planning on updating the content all the time. I mean, if I'm going to start paying to play, I'd want some new content to play on. New Maps each month or week or something. If someone told me that's how it will be, then I'd sign up

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Jonathan Day
Alright...let me not do that real quick. - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 10:41 AM Subject: Re: [hlcoders] [OT] Need new content... Jonathan Day wrote: I'm just wondering if you, Valve, are planning on

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread botman
Please, this list is about HL *coding*. If you feel the need to add to the Steam confusion, do it on the hlds list, please. Or, even better, do it in the Steam forum with the rest of the whiners, bitchers and moaners. Jeffrey botman Broome ___ To

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Jonathan Day
I'm not whining, bitching, or moaning. As a coder, mapper...and just a developer, I think this Steam will affect me and my mods in some way or another. But, I don't know how it will affect me, cause I don't know everything about it. - Original Message - From: botman [EMAIL PROTECTED]

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread botman
I'm not whining, bitching, or moaning. As a coder, mapper...and just a developer, I think this Steam will affect me and my mods in some way or another. But, I don't know how it will affect me, cause I don't know everything about it. ...and neither do the rest of us. Valve hasn't released

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Jonathan Day
Good points. I'll just see what it's like when it's released, since it's not too far away. All my questions will be answered. And, as I said before, sorry if I wasted your time. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Tom
i still cant understand why i should pay my £30 and have to wait 3 hours for the game to download when i can go to my local computer shop and buy it for £30 without waiting for 3 hours. Surly they should knock down the prices so i dont take the 5 min trip to the local computer game store! -

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread Deepak Manglani
www.steampowered.com contains lots of answers to your questions i might be wrong dpac. - Original Message - From: Jonathan Day [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 4:50 PM Subject: Re: [hlcoders] [OT] Need new content... I'm not whining, bitching, or

[hlcoders] STEAM, the scourge of unknown proportions!!!

2002-04-21 Thread Adam Saltsman
Steam raped my girlfriend and kidnapped my dog, i'll NEVER forgive it! We must unite against the unknown terror that is STEAM and oppose it at every opportunity! Ad Rock ;) ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Network metering source code

2002-04-21 Thread Mugsy _
Hey Charlie, Are your players overflowing all the time? at random times or at one specific point in the game? Unless youre doing some really bad loops with messages being sent inside them, or youre sending big hunks of data, you shouldnt have to change the networking.. Especially with all the

Re: [hlcoders] STEAM, the scourge of unknown proportions!!!

2002-04-21 Thread Adam Saltsman
and united with my dog while raping Steam? oror wait did that just confuse it more? and where does Terror fit into this crazy threesome? See, none of this ever would have happened if Valve hadn't tried to revolution software distribution geoff c wrote: Well that was actually me,

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- There won't be an updated SDK for 1109. There will definitely be one for the release after. There will probably be beta SDK releases between 1109 and the next release. I think that about covers it the won't/will/might be's. :) As for compilers,

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Oh also, if you know of bugs in the SDK (you mentioned bugs in your message below) source, the place to report them is [EMAIL PROTECTED] -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 21, 2002

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Florian Zschocke
Leon Hartwig wrote: As for compilers, I'm already making the changes so both GCC 2.91.66 and GCC 2.95.2 will build the SDK. So, you can look forward to that. I certainly am. Anxiously. :) As for other compilers (MingW and Borland would be the only other likely candidates), that may or

[hlcoders] player Transparency

2002-04-21 Thread omar c
hey, i'm working on a mod that makes the player transparent for bursts of time, and for now, i've put in a couple lines of code under items.cpp in class CItemSuit i've used m_pPlayer-pev-rendermode = kRenderTransAlpha; m_pPlayer-pev-renderamt = hide; where hide = 18

Re: [hlcoders] player Transparency

2002-04-21 Thread botman
i'm working on a mod that makes the player transparent for bursts of time, and for now, i've put in a couple lines of code under items.cpp in class CItemSuit U, didn't you post this message a few days ago? Posting the same message again won't get you any more replies. You might want to

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Paul Samways
Out of curiosity, how much work are we looking at to get mods moved over to the new SDK. I realise it's a ways off but I presume you can gauge it in some vague sense. eg. next to none, a whole lot, etc. Just the idea of a new SDK (and one that's been altered to support different compilers, etc)

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Nathan Taylor
You still have till 1.1.1.0 for that. Woah I like the sound of that ;) - Lakario This has been another thrillingly useless mail from the mind of Nathan, cheers. - Original Message - From: Paul Samways [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 5:44 PM

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Paul Samways
I know, but I felt like asking now while the panic is still fresh ;) - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 10:51 PM Subject: Re: [hlcoders] Updated SDK for 1109? You still have till 1.1.1.0 for that. Woah I like

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Nathan Taylor
Ohhh fun, scare the little people some more just cuz you can. - Lakario This has been another thrillingly useless mail from the mind of Nathan, cheers. - Original Message - From: Paul Samways [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 6:02 PM Subject: Re:

Re: [hlcoders] Visible but no collision breakable

2002-04-21 Thread Jeff Fearn
I see two potential problems with the way you're spawning the entity. First, you're using GetClassPtr() to create an instance of the CBreakable class. Most other places in the SDK where an entity is created use the CREATE_NAMED_ENTITY() macro to instantiate the class. This is wrong, there

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Philip (Fiber)
Yea, how do change from SDK to SDK because I have a lot of uncommented spagetti code that seems to blend in nicely with the current HalfLife code (there should be a 'highlight changes' button). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul