heard that you can already get wallhacks
- Original Message -
From: leming [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, April 20, 2002 10:04 PM
Subject: Re: [hlcoders] HL 1.1.0.9 Update
Will the anti-cheat protection REALLY work on 1109? Or will it be a case
more of
Just wondeirng, if mods are able to use Steam, where will we find the
bandwidth for this continous stream of people downloading?! Im sure
fileplanet would be out of the question!
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002
Isn't that for the CS1.4 BETA (note - BETA), which doesn't have the 1109
patch on it yet?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Sunday, April 21, 2002 8:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL 1.1.0.9 Update
heard
Just out of intrest, is there any plans to make a Linux Steam client?
Granted the games dont exist yet, but are their any plans to head in that
direction?
There's no plans to make any Linux client for Half-Life.
See Leon's post in the Steam Forum about the Linux Steam server...
I don't know. I've just been trying to put together some of the stuff that
I've been reading about Steam.
Like I said...thinking out loud. Wasting people's times, because of my
stupidity...I think.
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday,
I think (I say that because Valve really needs to clarify all of these
things about steam) that the monthly fee is only if you want to try it
out for a bit (um, what about a demo?) and you can still pay the full
price to get full access to the game.
Personally, steam doesn't appeal to me that
You say about CD keys being secure, however thats not true, I know someone
personaly who has acopy of HL but yet some of the time cant play online
because someone happens to have the same CD key as 'im, probably via a
keygen, heck this person has even been ban'd from the BY servers using this
CD
Jonathan Day wrote:
I'm just wondering if you, Valve, are planning on updating the content all
the time. I mean, if I'm going to start paying to play, I'd want some new
content to play on. New Maps each month or week or something. If someone
told me that's how it will be, then I'd sign up
Alright...let me not do that real quick.
- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 10:41 AM
Subject: Re: [hlcoders] [OT] Need new content...
Jonathan Day wrote:
I'm just wondering if you, Valve, are planning on
Please, this list is about HL *coding*. If you feel the need to add to the
Steam confusion, do it on the hlds list, please.
Or, even better, do it in the Steam forum with the rest of the whiners,
bitchers and moaners.
Jeffrey botman Broome
___
To
I'm not whining, bitching, or moaning.
As a coder, mapper...and just a developer, I think this Steam will affect me
and my mods in some way or another.
But, I don't know how it will affect me, cause I don't know everything about
it.
- Original Message -
From: botman [EMAIL PROTECTED]
I'm not whining, bitching, or moaning.
As a coder, mapper...and just a developer, I think this Steam will affect
me
and my mods in some way or another.
But, I don't know how it will affect me, cause I don't know everything
about
it.
...and neither do the rest of us. Valve hasn't released
Good points. I'll just see what it's like when it's released, since it's
not too far away. All my questions will be answered.
And, as I said before, sorry if I wasted your time.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002
i still cant understand why i should pay my £30 and have to wait 3 hours for
the game to download when i can go to my local computer shop and buy it for
£30 without waiting for 3 hours. Surly they should knock down the prices so
i dont take the 5 min trip to the local computer game store!
-
www.steampowered.com contains lots of answers to your questions
i might be wrong
dpac.
- Original Message -
From: Jonathan Day [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 4:50 PM
Subject: Re: [hlcoders] [OT] Need new content...
I'm not whining, bitching, or
Steam raped my girlfriend and kidnapped my dog, i'll NEVER forgive it!
We must unite against the unknown terror that is STEAM and oppose it at
every opportunity!
Ad Rock
;)
___
To unsubscribe, edit your list preferences, or view the list archives,
Hey Charlie,
Are your players overflowing all the time? at random times or at one
specific point in the game? Unless youre doing some really bad loops with
messages being sent inside them, or youre sending big hunks of data, you
shouldnt have to change the networking.. Especially with all the
and united with my dog while raping Steam? oror wait did that just
confuse it more? and where does Terror fit into this crazy threesome?
See, none of this ever would have happened if Valve hadn't tried to
revolution software distribution
geoff c wrote:
Well that was actually me,
This is a multi-part message in MIME format.
--
There won't be an updated SDK for 1109. There will definitely be one for
the release after. There will probably be beta SDK releases between 1109
and the next release. I think that about covers it the won't/will/might
be's. :)
As for compilers,
This is a multi-part message in MIME format.
--
Oh also, if you know of bugs in the SDK (you mentioned bugs in your message
below) source, the place to report them is [EMAIL PROTECTED]
-Original Message-
From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 21, 2002
Leon Hartwig wrote:
As for compilers, I'm already making the changes so both GCC 2.91.66 and GCC
2.95.2 will build the SDK. So, you can look forward to that.
I certainly am. Anxiously. :)
As for other
compilers (MingW and Borland would be the only other likely candidates),
that may or
hey,
i'm working on a mod that makes the player transparent for bursts of time,
and for now, i've put in a couple lines of code under items.cpp in class
CItemSuit
i've used
m_pPlayer-pev-rendermode = kRenderTransAlpha;
m_pPlayer-pev-renderamt = hide;
where hide = 18
i'm working on a mod that makes the player transparent for bursts of time,
and for now, i've put in a couple lines of code under items.cpp in
class
CItemSuit
U, didn't you post this message a few days ago?
Posting the same message again won't get you any more replies. You might
want to
Out of curiosity, how much work are we looking at to get mods moved over to
the new SDK. I realise it's a ways off but I presume you can gauge it in
some vague sense. eg. next to none, a whole lot, etc.
Just the idea of a new SDK (and one that's been altered to support different
compilers, etc)
You still have till 1.1.1.0 for that.
Woah I like the sound of that ;)
- Lakario
This has been another thrillingly useless mail from the mind of Nathan,
cheers.
- Original Message -
From: Paul Samways [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 5:44 PM
I know, but I felt like asking now while the panic is still fresh ;)
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 10:51 PM
Subject: Re: [hlcoders] Updated SDK for 1109?
You still have till 1.1.1.0 for that.
Woah I like
Ohhh fun, scare the little people some more just cuz you can.
- Lakario
This has been another thrillingly useless mail from the mind of Nathan,
cheers.
- Original Message -
From: Paul Samways [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 6:02 PM
Subject: Re:
I see two potential problems with the way you're spawning the entity. First,
you're using GetClassPtr() to create an instance of the CBreakable class. Most
other places in the SDK where an entity is created use the
CREATE_NAMED_ENTITY() macro to instantiate the class.
This is wrong, there
Yea, how do change from SDK to SDK because I have a lot of uncommented
spagetti code that seems to blend in nicely with the current HalfLife
code (there should be a 'highlight changes' button).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Paul
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