RE: [hlcoders] Limiting events to entities in the PVS

2002-05-15 Thread Ken Birdwell
Look in common\const.h. Change your MESSAGE_BEGIN() event to use MSG_PVS MSG_BROADCAST // unreliable to all MSG_ONE // reliable to one (msg_entity) MSG_ALL // reliable to all MSG_INIT// write to the init string MSG_PVS // Ents in PVS of org MSG_PAS

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Cortex
Yes, but I don't think Scott is asking for a program like GeekPlay... GeekPlay plays the demo but it doesn't give you the possibility of editing the .dem files ! - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread botman
Yeah, right. Cracking any code is possible, given enough time, but if they used public-key cryptography, it can be so difficult as to be practically impossible. I believe the Half-Life network protocol uses Blowfish... http://www.counterpane.com/blowfish.html ...however, the demos are

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Oskar 'Zoot' Lindgren
[Signature removed by administrator: Signature can not exceed 20GB] what did you try to attach? - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 11:16 AM Subject: RE: [hlcoders] Half-life demo tools Hmmm, the only

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread botman
[Signature removed by administrator: Signature can not exceed 20GB] what did you try to attach? It's a joke. April Fool! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Florian Zschocke
botman wrote: ...however, the demos are playable even without a connection to WON (so no public/private key exchange is happening). Perhaps the key used to encrypt the demo is stored as part of the demo when you begin recording it (since you need that key to unencrypt it later to view it).

RE: [hlcoders] Half-life demo tools

2002-05-15 Thread Scott Velasquez
Adrian, Yeah this is for E3 stuff. Can you hook me up with your tool? -scottv -Original Message- From: Adrian Finol [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 15, 2002 4:51 AM To: '[EMAIL PROTECTED]' Subject: FW: [hlcoders] Half-life demo tools What is this for?, E3 demo

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Oskar 'Zoot' Lindgren
I don´t know how valves tools work, but i would rekommend that you first exports every frame to tga(or bmp) and then imports the frames in to a video-editing-app - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: Adrian Finol [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent:

RE: [hlcoders] Half-life demo tools

2002-05-15 Thread Dynerman David M
I think that's what they're doing. Adrian was just talking about some Valve tool that lets you get nicer camera angles (that you then dump frame-frame and import with an avi editor) David -Original Message- From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Cortex
lol !! I didn't see this line on the previous mail ! I hope this is a joke ;) Else, it would have been really annoying to download 20 GB lol - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 2:14 PM Subject: Re:

Re: [hlcoders] Newb questions

2002-05-15 Thread Maximilian Marx
this error occurs when you do something like this #if 0 void foo(void) { alert(at_console, foomsg); } #endif just change it this way: #if 0 void foo(void) { alert(at_console, foomsg); } #endif should work - Original Message - From: Big Ogre [EMAIL PROTECTED] To: [EMAIL

[hlcoders] Limiting events to entities in the PVS

2002-05-15 Thread Matthew Lewis
Ummm, wrong kind of message. I was refering to event messages (PLAYBACK_EVENT_FULL() ). Actually, it turns out that Scott's solution works perfectly. Look in common\const.h. Change your MESSAGE_BEGIN() event to use MSG_PVS MSG_BROADCAST // unreliable to all MSG_ONE // reliable to one

RE: [hlcoders] Half-life demo tools

2002-05-15 Thread Kuja
I would assume that if you really wanted complete control over the contents of a demo, you could script it so as it would be the same every time, much as madonion did for 3dmark. That way you wouldnt HAVE to edit the .dem file, you would know exactly what was in it, and in fact, you probably

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Übermensch
If they can be read, then they can be edited. It will just take a lot of somebody's free time to do it. -Übermensch - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 4:05 AM Subject: Re: [hlcoders] Half-life demo tools Yes, but I

[hlcoders] New anti-cheat update...

2002-05-15 Thread Tim Holt
-- [ Picked text/plain from multipart/alternative ] We've updated the security module used by secure Counter-Strike servers. Your server should update itself in the next while, so you don't need to do anything. This version of the security module detects versions of OGC and

Re: [hlcoders] New anti-cheat update...

2002-05-15 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Be an officially Valve sponsered mod? ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] New anti-cheat update...

2002-05-15 Thread Tim Holt
Well I assume that OGC and all these other hacks affect all mods - not just CS. So is this something all mods can inherit? Or does revealing how to make it work basically show how to get around it? [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Be an officially

Re: [hlcoders] Isn't the guy that did the fullmoon sky on thislist?

2002-05-15 Thread Tim Holt
Yes! http://list.valvesoftware.com/pipermail/hlcoders/2002-April/002534.html Tim Holt wrote: Werd. I thought someone posted on here once that they'd made it. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Re: triApi speed problems

2002-05-15 Thread Oskar 'Zoot' Lindgren
download the old version.. i used them for free... back in the voodoo2 days.. - Original Message - From: Chris Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 16, 2002 1:15 AM Subject: Re: [hlcoders] Re: triApi speed problems Nope. no wicked3d drivers. I'm running a

Re: [hlcoders] Re: triApi speed problems

2002-05-15 Thread Chris Foss
Where at? From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] download the old version.. i used them for free... back in the voodoo2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] New anti-cheat update...

2002-05-15 Thread Philip (Fiber)
Like Counter-Strike, Valves new pet because it rakes in the $$$. 20GB, a joke, or is it, perhaps if I reduce it to 19.99GB it will work. ;) [Signature removed by administrator: Signature can not exceed 20GB] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On