Look in common\const.h. Change your MESSAGE_BEGIN() event to use MSG_PVS
MSG_BROADCAST // unreliable to all
MSG_ONE // reliable to one (msg_entity)
MSG_ALL // reliable to all
MSG_INIT// write to the init string
MSG_PVS // Ents in PVS of org
MSG_PAS
Yes, but I don't think Scott is asking for a program like GeekPlay...
GeekPlay plays the demo but it doesn't give you the possibility of editing
the .dem files !
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original
Yeah, right.
Cracking any code is possible, given enough time, but if they used
public-key cryptography, it can be so difficult as to be practically
impossible.
I believe the Half-Life network protocol uses Blowfish...
http://www.counterpane.com/blowfish.html
...however, the demos are
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what did you try to attach?
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 11:16 AM
Subject: RE: [hlcoders] Half-life demo tools
Hmmm, the only
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what did you try to attach?
It's a joke. April Fool! :)
Jeffrey botman Broome
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botman wrote:
...however, the demos are playable even without a connection to WON (so no
public/private key exchange is happening). Perhaps the key used to encrypt
the demo is stored as part of the demo when you begin recording it (since
you need that key to unencrypt it later to view it).
Adrian,
Yeah this is for E3 stuff. Can you hook me up with your tool?
-scottv
-Original Message-
From: Adrian Finol [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 15, 2002 4:51 AM
To: '[EMAIL PROTECTED]'
Subject: FW: [hlcoders] Half-life demo tools
What is this for?, E3 demo
I don´t know how valves tools work, but i would rekommend that you first
exports every frame to tga(or bmp) and then imports the frames in to a
video-editing-app
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: Adrian Finol [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent:
I think that's what they're doing.
Adrian was just talking about some Valve tool that lets you get nicer camera angles
(that you then dump frame-frame and import with an avi editor)
David
-Original Message-
From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May
lol !!
I didn't see this line on the previous mail ! I hope this is a joke ;) Else,
it would have been really annoying to download 20 GB lol
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:14 PM
Subject: Re:
this error occurs when you do something like this
#if 0
void foo(void)
{
alert(at_console, foomsg);
} #endif
just change it this way:
#if 0
void foo(void)
{
alert(at_console, foomsg);
}
#endif
should work
- Original Message -
From: Big Ogre [EMAIL PROTECTED]
To: [EMAIL
Ummm, wrong kind of message. I was refering to event messages
(PLAYBACK_EVENT_FULL() ).
Actually, it turns out that Scott's solution works perfectly.
Look in common\const.h. Change your MESSAGE_BEGIN() event to use MSG_PVS
MSG_BROADCAST // unreliable to all
MSG_ONE // reliable to one
I would assume that if you really wanted complete control over the contents
of a demo, you could script it so as it would be the same every time, much
as madonion did for 3dmark. That way you wouldnt HAVE to edit the .dem file,
you would know exactly what was in it, and in fact, you probably
If they can be read, then they can be edited. It will just take a lot of
somebody's free time to do it.
-Übermensch
- Original Message -
From: Cortex [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 4:05 AM
Subject: Re: [hlcoders] Half-life demo tools
Yes, but I
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We've updated the security module used by secure Counter-Strike
servers. Your server should update itself in the next while, so you
don't need to do anything. This version of the security module
detects versions of OGC and
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Be an officially Valve sponsered mod?
~Ghoul
Lets leave it at that...
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Well I assume that OGC and all these other hacks affect all mods - not
just CS. So is this something all mods can inherit? Or does
revealing how to make it work basically show how to get around it?
[EMAIL PROTECTED] wrote:
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Be an officially
Yes!
http://list.valvesoftware.com/pipermail/hlcoders/2002-April/002534.html
Tim Holt wrote:
Werd. I thought someone posted on here once that they'd made it.
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please
download the old version.. i used them for free... back in the voodoo2
days..
- Original Message -
From: Chris Foss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, May 16, 2002 1:15 AM
Subject: Re: [hlcoders] Re: triApi speed problems
Nope. no wicked3d drivers. I'm running a
Where at?
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
download the old version.. i used them for free... back in the voodoo2
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Like Counter-Strike, Valves new pet because it rakes in the $$$.
20GB, a joke, or is it, perhaps if I reduce it to 19.99GB it will work.
;)
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On
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