Re: [hlcoders] velocity

2003-03-07 Thread Cortex
Thx for your idea. I didn't take this method because I want to have a better control on the trajectory of the disc (to break it if it comes straightforward to the surface it reflects on, etc...). I got it to work anyway. I have set a think function in the Touch function. Then I re-set the

Re: [hlcoders] attn valve: Re triapi

2003-03-07 Thread Francis \DeathWish\ Woodhouse
... that wouldn't help you. OGL's Vertex2f is the same as just going Vertex3f(x, y, 0). You've got to remember that the TriAPI is limited by what functionality is available in software mode. Hence, no stencil buffers, etc. Francis DeathWish Woodhouse - Original Message - From: omega

RE: [hlcoders] attn valve: Re triapi

2003-03-07 Thread omega
I love you. I wish I had have known that before =D I've still got to html'ize this.. but http://www.thewavelength.net/~omega/hl/hl_orthogonal.txt that's why I wanted to know =) -omega Frontline Force - http://www.frontlineforce.com -Original Message- From: [EMAIL PROTECTED]

RE: [hlcoders] attn valve: Re triapi

2003-03-07 Thread omega
http://www.thewavelength.net/~omega/hl/hl_orthogonal.html there, updated it =) -omega Frontline Force - http://www.frontlineforce.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] attn valve: Re triapi

2003-03-07 Thread Skyler York
[ Converted text/html to text/plain ] Maybe I'm mistaken (I've never used TriAPI before), but aren't coordinates specified in world space? From: omega Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] attn valve: Re triapi Date: Fri, 7 Mar 2003 13:19:54 -0500

RE: [hlcoders] attn valve: Re triapi

2003-03-07 Thread omega
Hence the point of the tutorial, demonstrating how to use orthogonal rendering inside tri-api. -omega Frontline Force - http://www.frontlineforce.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York Sent: March 7, 2003 9:12 PM To: [EMAIL

[hlcoders] for GearBox people...Nightfire engine

2003-03-07 Thread Vyacheslav Djura
Hello everyone, Though it is Half-Life coding list, I am asking this question here, because I hope that someone will answer it. I've heard that Nightfire uses modified HL engine, but haven't seen it. Yesterday I tried this game and was amazed with changes to HL engine!!! But at first I looked