RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Michael Shimmins
I concur. When I started with HL1, I remember I asked a (stupid and well STUPID question in retrospect) 'where is the class def for CBasePlayer'... ok I just hadn't seen player.h but the point remains, questions like "How do you add a new client command", "how do you send a message to the client",

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
I don't think it'd be "stupid" at all. So you can't actually test out anything with the source code. Who cares? You'll still be able to read through the code to get a head-start. It's not easy starting out on a new code base all the time. The sooner the source code is in the mod community, the soon

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo, My post may have seemed unnecessarily harsh. For that, I apologize. No disrespect was intended. Clearly, I mistook your intent. At 11:31 AM 5/31/2003 +0200, you wrote: >> You certainly have not conducted any sort of survey of "most >> people" to determine what their views are or what in

Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \"Nusco\" Perrotta
>> You certainly have not conducted any sort of survey of "most >> people" to determine what their views are or what influenced them. >...and Michael, there's no way for you to back up the assertion that Paolo >can't back up his assertion. Kind of a pointless argument, don't you think? :) Anyway

Re[2]: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Vyacheslav 'Hoaxer' Djura
Hello Phil, Saturday, May 31, 2003, 9:54:35 AM, you wrote: >> But releasing SOURCE CODE to a game that's not even out yet, is REALLY >> silly. well, I don't think so. I think they'll do something as we did with Codename: Outbreak SDK (or VitalEngine SDK). What is needed to build simple level rende

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phil
> But releasing SOURCE CODE to a game that's not even out yet, is REALLY > silly. Really? I'd assume that they would release the SDK (with source code) when the game goes RTM or something, to make it non-stupid. -Philip ___ To unsubscribe, edit your l

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \"omega\" Sergi
And you know that this SDK that erik spoke of, isn't the same as the tookit that gabe had said in an interview before.. how? Right, you don't. We don't know what they're releasing. But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. omega Blackened Interactive - http://

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phantom
Assuming they have used a sane OOP setup it shouldnt take long for a programmer used to C++ and OOP designs etc to get their head around it all :) I hope this SDK is proper pure C++ and not the "C with classes added to try to help" that the old SDK was, now i've become alot more fluant and experian

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Omega, perhaps you forgot about the information on Planet Half-Life: Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD developers before the game is shipped." I don't have to say anymore. Sniper - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROTECTE

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tim Faehnle
You could just learn your way around the files and figure out the entity inheritance. Find out where guns are initialized/implemented. Stuff like that. I'd rather not know what I'm looking forward to, so I'm not going to look at it before the game is released. On Sat, 2003-05-31 at 06:54, Ton

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \"omega\" Sergi
You missed the whole point of what R9 said. They also said the TOOLKIT will be released, which leads *ME* to believe its Hammer, and all other tools to make CONTENT. Releasing the actual game source BEFORE the game ships would be rather, well, stupid. No-one would be able to test anything at all,

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread [EMAIL PROTECTED]
Beef wrote: >Still, 'released' can also mean that they'll only release it to a few mod >teams under strict NDA... A Valve NDA never stopped leaks in the past. Many times, during beta testing under NDA, info has been posted on news sites. It's not hard to trace the leaks, but I haven't seen much c

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread tom
yup no point releasing an SDK which will compile to some fun dlls which you cant do anything with, it doesn't take so long to code, its more finding those bugs, so I cant see it being much use. Im guessing they will release maps/model sdk where people can actually make some good progress before th

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef
> Why would Valve do that? > It defeats the purpose of getting the modification community jump-started. > > Sniper Well, maybe they release a HL2 uplink/demo with the SDK. I don't see much use for an SDK without a game to run it on. To keep things quite till release, they can put those who have

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread MoD
> Still, 'released' can also mean that they'll only release it to a few mod > teams under strict NDA... > say DoD and NS team > What's the point of giving it to mod taems that alredy have a product, and are in the old half life community? The whole purpose is to get those new and shiny mod teams

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Why would Valve do that? It defeats the purpose of getting the modification community jump-started. Sniper - Original Message - From: "Beef" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 6:06 PM Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > Subje

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread botman
> Still, 'released' can also mean that they'll only release it to a few mod > teams under strict NDA... > say DoD and NS team > > -Beef I love all the paranoid speculation that's been going on surrounding Half-Life2 and the Half-Life2 SDK. I suspect the G-man is behind all of this! :) Jeffrey "

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef
Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > Valve clearly stated that the SDK will be released BEFORE the game, not when > it goes gold. As I recall, "some time" in August was the official word. > > By releasing the SDK that early, it's going to jump-start the mod community > fo

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Valve clearly stated that the SDK will be released BEFORE the game, not when it goes gold. As I recall, "some time" in August was the official word. By releasing the SDK that early, it's going to jump-start the mod community for Half-Life 2... which is probably what Valve is hoping for. Sniper -

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Sniper
The discussion has ended, C++ will be the official language for Half-Life 2's SDK. Erik Johnson replied to question at hand. Please, no more flame-worthy/pointless "scripting VS C++" discussions. Sniper - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent:

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread RDG O'Sullivan
> I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? I doubt this applies to us. A coding SDK would be basically useless without a copy of the engine. Even with well documented APIs, though then we'd at least be able

[hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread matthew lewis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? -- ___ To unsubscribe, e

Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin( StatsMe to be exact )

2003-05-31 Thread Alfred
The dod\classes directory contains a description of each weapon, you can get the exact weapon names from these files. Below is the defines used to map weapon types to ids. #define WEAPON_NONE 0 #define WEAPON_AMERKNIFE1 #define WEAPON_GERKNIFE

RE: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
I will do if there is no other solution Is there any dod header file with all weapon names then ? that would be helpful if not it will take some more time to get all weapon names -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Sent: Friday, May 30, 2

Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin( StatsMe to be exact )

2003-05-31 Thread Alfred
Why don't you want to hard code the weapon names? I know its not elegant, but I reckon it would be safer than any hack to pull the name from the engine. Punisher wrote: Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The p

[hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send with the WeaponList Engine

[hlcoders] Weapon help:- again :/

2003-05-31 Thread Joel Richards
Refering to the help request i sent before, i cloned the mp5 into both the server and the client a detaield description is here http://www.chatbear.com/board.plm?a=viewthread&t=801,1054221271,4594&b=590&id=467278&s=0 Thanks in advance :) _

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread botman
> Paolo, > > There is absolutely no way for you to backup this assertion. > > You certainly have not conducted any sort of survey of "most > people" to determine what their views are or what influenced them. ...and Michael, there's no way for you to back up the assertion that Paolo can't back up h

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Michael A. Hobson
Paolo, There is absolutely no way for you to backup this assertion. You certainly have not conducted any sort of survey of "most people" to determine what their views are or what influenced them. At 05:54 PM 5/30/2003 +0200, you wrote: >This could imply a scripting language, don't you agree? mos

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Paolo \"Nusco\" Perrotta
>This could imply a scripting language, don't you agree? incidentally, a scripting language may well be more powerful than you'll ever need - see Python or Ruby most people's view of scripting language (included mine, I must admit) is still influenced by the languages of 10 years ago