Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
I'm usin' VC++ 6 right now, but from what I've heard about .NET, I think it will be worth the upgrade, so I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) On Wed, 20 Oct 2004 22:30:11 -0700 (PDT), Brian A. Stumm [EMAIL

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? /me raises hand. VC6 here. Do you have any dependencies to MSVC.NET or MSVC in

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Alfred Reynolds wrote: Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). I know you use 3.4 but do you really require 3.4 for everyone who uses the SDK or are you sure that 3.3 works, too. There are still some ugly bugs left in 3.4.1 which will prevent people

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread SB Childe Roland
Actually, I don't even have a job right now. ;-) Full time student with NO income. On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke [EMAIL PROTECTED] wrote: Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews tei wrote: SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Deadman Standing
I have just VC6. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 20, 2004 10:34 PM To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Hendrik \Punisher\ Leppkes
Basicly same deal hear. Got 6, .net 2002, .net 2003 :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Thursday, October 21, 2004 9:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? I'm lucky, being a

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread NuclearFriend
VC .NET 2002 :D On Thu, 21 Oct 2004 21:19:37 +1300, Henry Malthus [EMAIL PROTECTED] wrote: I only have VC++ Express 2005 installed at the moment, but I can get 2k3 from uni early next year. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Peter Holcroft
MSVC.NET 2003 Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download:

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
you think I'm joking? ;) - Bruce Bahamut Andrews Matt Judge wrote: ROFL Bruce Bahamut Andrews wrote: or a guy? *pulls $60 out of his wallet* - Bruce Bahamut Andrews SB Childe Roland wrote: That also means, that I can get the professional version with an academic liscense for around $60. Now, I

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
OT: Bruce Bahamut Andrews wrote: Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews Its my opinion. I can be wrong. Anyway a good read here: Against Freecraft: http://www.math.sfu.ca/~cbm/cd/

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
er, that's because both of those activities are illegal. One feeds off the Blizzard franchise and makes them lose sales on their *craft games, and the other is completely illegal and goes against their End User Lisence Agreement (my GSP looked into doing this some time ago and decided against it

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Andrew Simpson
2005'll probably auto-convert old project files to the new format. I can use VS.NET 2003 .sln files in the VC# Express beta, and it just pops up a conversion wizard. So you should be fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ben Sent: 20

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Scott Tuttle
Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 8:26 AM To: [EMAIL PROTECTED] Subject: Re:

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread David Leinbach
Except that you can't compile from .sln (VS.NET Project) files if I recall correctly. With the command-line tools you can only compile from makefiles. David On Thu, 21 Oct 2004 10:54:51 -0500, Scott Tuttle [EMAIL PROTECTED] wrote: Umm compiler for vs.net is free. You can compile and code

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
or make a highly modified version of what you have in mind =) Just make sure they aren't developing their own game though, a lot of tvshows/movies/books/whatever are getting them :/ - Bruce Bahamut Andrews Christopher McArthur wrote: It is most definately NOT OK to use an existing intellectual

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread David Leinbach
Unless I missed an e-mail in the thread, Alfred only said that it needs GCC 3.4.x because we require some of its advanced template support and also its better processor support From Alfred's original e-mail it sounded like it should be compilable on other versions of MSVC but that they didn't

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Jorge Rodriguez
On Wed, Oct 20, 2004 at 08:26:40PM -0500, SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you had trouble with the creaters/rights owners? I would think since we're not charging for the mods, that we would have

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jorge Rodriguez
On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Michael Hobson
-- [ Picked text/plain from multipart/alternative ] At 10:18 AM 10/21/2004, Bruce Bahamut Andrews wrote: Because he wants to use some of the advanced technological improvements that .NET has... Because MSVC .NET handles templates and other things in *ANSI-Compliant* fashion and MSVC 6 does not,

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread SB Childe Roland
What I was considering doing was making a game that uses similar game play to an existing game. This game's newest version is only available to console gamers. In fact, the most recent PC version is around 10 years old. I guess I'll just have to use a different name, and not copy their models

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Tan Theodore
I still use Microsoft Visual C++ 6.0 for my mod. _ Fast. Clear. Easy. The new face of MSN Search. http://search.msn.com.sg/ ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread voogru
You don't have to shell out a dime for .NET http://msdn.microsoft.com/visualc/vctoolkit2003/ - Spencer voogru MacDonald -Original Message- From: Jorge Rodriguez [mailto:[EMAIL PROTECTED] Sent: Thursday, October 21, 2004 11:38 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread John Carr
omg it will :| ? oh and im using vc++ 6 here :'( john -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey botman Broome Sent: 21 October 2004 19:36 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Ruari

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Alfred Reynolds
You will need to use HL2. VGUI2 will not be released for HL1. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you

[hlcoders] Use VC6, Have .NET Academic

2004-10-21 Thread Karl Jones
I use VC6 because it's an old familiar tool. I also own .NET Academic, but I've never felt motivated to migrate, since VC6 does a good job. - Karl Jones ... the Handy Vandal ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread tei
Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail about the topic. I read good responses on this threads for others guys. Looks like a good advice is to avoid other people IP and generate our own IP. Bruce Bahamut Andrews wrote:

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jorge Rodriguez
On Thu, Oct 21, 2004 at 12:17:14PM -0700, Alfred Reynolds wrote: You will need to use HL2. VGUI2 will not be released for HL1. - Alfred This implies that Valve will not support mod development in Half-Life 1 anymore. So, if The Specialists decides that graphics and physics will not contribute

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Jeffrey \botman\ Broome
Jorge Rodriguez wrote: If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK, and if the technology is stable enough to include in the most popular online game of all time, then I personally see no reason not to allow mod developers to use it in HL1. Otherwise, Valve is shrinking

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread David Leinbach
While Blizzard can't directly prevent you from coding a program like BNETD, when you use Starcraft/Warcraft/etc you are agreeing to their EULA which can say that you won't use it with any servers except their own and therefore make it impossible to test BNETD. Also, you have to realize that any

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Brian A. Stumm wrote: Oh I use this really fancy window manager, its kind of a black screen with a white blinkey line in the upper left corner of the screen... Riiight. And Alfred calls *me* living in the past. =) Or you're just running Linux servers but don't use it on your desktop... Florian

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Steven Guy
or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools From: Florian Zschocke [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Date: Thu, 21 Oct 2004 23:46:20

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Brian \Satertek\ Irelan
You have to have a widescreen LCD monitor like all the guys at Valve. On Thu, 21 Oct 2004 15:01:32 -0400, Jonathan Dance [EMAIL PROTECTED] wrote: Hi, I'm trying to prepare for doing HL2 mod development, and I know my computer is not ready to handle this task. I am wondering if Valve can

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Scott Tuttle
If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having access to a Windows

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Ruari O'Sullivan
Steven Guy wrote: or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools ...and give up debugging functionality in the process. -randomnine- ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Christopher McArthur
whew! Looks like I have everything I need to get started then! From: Jeffrey botman Broome Brian Satertek Irelan wrote: You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;)

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeff Fearn
You have to have a widescreen LCD monitor like all the guys at Valve. ...and you have to drive a Ferrari, like all the guys at Valve! ;) -- Jeffrey botman Broome I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must be hell

RE: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Adrian Finol
Hah! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Satertek Irelan Sent: Thursday, October 21, 2004 3:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 Dev CPU Requirements You have to have a widescreen LCD monitor like all the guys at

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Jeffrey \botman\ Broome
Jeff Fearn wrote: I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must be hell being forced to slum it in a Porsche! Yes. Sadly, here's the only Porsche that I can afford... http://www.gifthome.com/redpo9111scd.html :( -- Jeffrey

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Oskar Lindgren
hah, poor botman. I dont like mine, so i only use it to chuck the rubbish away! http://frank-martin.de/galerie/Burkersdorf/porsche.jpg Jeffrey botman Broome wrote: Jeff Fearn wrote: I bet you're kicking yourself you took that job at at Gearbox and didn't hold out for a job offer from Valve! Must

RE: [hlcoders] HL2 Dev CPU Requirements

2004-10-21 Thread Matt Boone
Damn, I missed the day they gave those out. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Thursday, October 21, 2004 3:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL2 Dev CPU Requirements Brian Satertek Irelan

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Dude, you took this wayy too far. That huge long list of things ending with the word craft just made you look silly because I said /their *craft games/* not every *craft object in existence. The EULA is not a law, Its a contract. And you cant broken a contract you have not sign. No one on

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Florian Zschocke
Scott Tuttle wrote: If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having