[hlcoders] Physics and Melee weapons

2005-03-06 Thread Greg \Monder\ Chadwick
I'm currently writing a melee weapon system for the mod I'm working on. It's going to work rather differently to way say the HL2 crowbar works in that instead of just whacking buttons to make your character do different attacks the movements of your mouse will determine how you attack. I've

RE: [hlcoders] Physics and Melee weapons

2005-03-06 Thread Jay Stelly
Does anyone know what would be cause the server to be getting stuck on the sword model and how I could fix this? It sounds like you've got collisions enabled between the sword's bone followers and the player. The simplest way to fix this is to call SetOwnerEntity() on each of the bone

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-06 Thread Knifa
I looked at the should freeze object code and it's boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; } Return true all the time? Is it supposed to be like this? I'll try to repro it here. To be clear, I'm just pointing out that if you experience these problems, it's most likely

Re: [hlcoders] Physics and Melee weapons

2005-03-06 Thread Greg \Monder\ Chadwick
It sounds like you've got collisions enabled between the sword's bone followers and the player. The simplest way to fix this is to call SetOwnerEntity() on each of the bone followers and set the player as the owner of them. Yup that was it, it's working fine now (or at least the player can

[hlcoders] Server Crashs with Plugin?

2005-03-06 Thread Ratman2000
Hi, i have compiled the serverplugin_empty and have runned on my server... Thats all fine but when i play with other player the server crashs on random times... 5 hours 2 hours 1 min 6 hours The time is every time random Its there an bug on the Dedicated Server ? I have tested it on an

Re: [hlcoders] Server Crashs with Plugin?

2005-03-06 Thread Daniel Jennings
Did you modify the empty serverplugin code or just compile and run? - Original Message - From: Ratman2000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, March 06, 2005 1:04 PM Subject: [hlcoders] Server Crashs with Plugin? Hi, i have compiled the

[hlcoders] SDK ladders not working

2005-03-06 Thread Matthew Lewis
Has anyone been able to get ladders to work using the SDK code? I have had nothing but trouble with them. The func_usableladder entity doesn't work at all and func_ladder causes server crashes on spawn (on linux anyway). I tried the ladder prefab in Hammer and it didn't work, nor does following

Re: [hlcoders] Server Crashs with Plugin?

2005-03-06 Thread Ratman2000
I have yust compiled the plugin... No changes Can you send me an clean plugin example what do nothing but dont crashs the server please ? to [EMAIL PROTECTED] THX !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-06 Thread Jay Stelly
I looked at the should freeze object code and it's boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; } Return true all the time? Is it supposed to be like this? Yes. I described the exact behvaior in my previous mail. But basically this function gets called after you hit

RE: [hlcoders] SDK ladders not working

2005-03-06 Thread Yahn Bernier
I think func_useableladder will only work for HL2 builds (HL2_DLL #defined). Otherwise, everything else uses the func_ladder stuff. If you want to use the func_useableladder stuff you need to remove the HL2 specific defines in hl2_gamemovement and copy those functions into your sdkgamemovement

[hlcoders] MuzzleFlash Tracer bugs in Third Person only?!

2005-03-06 Thread Imperio59
Hi, I currently have a problem on my local (sv_lan 1) server ONLY with the muzzleflash and tracers. For whatever reason, when i switch to thirdperson and shoot, my muzzle flash gets displayed at 3 different position, the right position (my gun's world model muzzle attachement), forward from the