I'm currently writing a melee weapon system for the mod I'm working on.
It's going to work rather differently to way say the HL2 crowbar works
in that instead of just whacking buttons to make your character do
different attacks the movements of your mouse will determine how you
attack. I've
Does anyone know what would be cause the server to be getting
stuck on the sword model and how I could fix this?
It sounds like you've got collisions enabled between the sword's bone
followers and the player. The simplest way to fix this is to call
SetOwnerEntity() on each of the bone
I looked at the should freeze object code and it's
boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; }
Return true all the time? Is it supposed to be like this?
I'll try to repro it here. To be clear, I'm just pointing out that if
you experience these problems, it's most likely
It sounds like you've got collisions enabled between the sword's bone
followers and the player. The simplest way to fix this is to call
SetOwnerEntity() on each of the bone followers and set the player as
the owner of them.
Yup that was it, it's working fine now (or at least the player can
Hi,
i have compiled the serverplugin_empty and have runned on my server...
Thats all fine but when i play with other player the server crashs on random
times...
5 hours 2 hours 1 min 6 hours The time is every time random
Its there an bug on the Dedicated Server ?
I have tested it on an
Did you modify the empty serverplugin code or just compile and run?
- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, March 06, 2005 1:04 PM
Subject: [hlcoders] Server Crashs with Plugin?
Hi,
i have compiled the
Has anyone been able to get ladders to work using the SDK code? I have
had nothing but trouble with them. The func_usableladder entity doesn't
work at all and func_ladder causes server crashes on spawn (on linux
anyway). I tried the ladder prefab in Hammer and it didn't work, nor
does following
I have yust compiled the plugin... No changes
Can you send me an clean plugin example what do nothing but dont crashs the
server please ?
to [EMAIL PROTECTED]
THX !!!
___
To unsubscribe, edit your list preferences, or view the list archives, please
I looked at the should freeze object code and it's
boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; }
Return true all the time? Is it supposed to be like this?
Yes. I described the exact behvaior in my previous mail. But basically
this function gets called after you hit
I think func_useableladder will only work for HL2 builds (HL2_DLL
#defined). Otherwise, everything else uses the func_ladder stuff. If
you want to use the func_useableladder stuff you need to remove the HL2
specific defines in hl2_gamemovement and copy those functions into your
sdkgamemovement
Hi,
I currently have a problem on my local (sv_lan 1) server ONLY with the
muzzleflash and tracers. For whatever reason, when i switch to
thirdperson and shoot, my muzzle flash gets displayed at 3 different
position, the right position (my gun's world model muzzle
attachement), forward from the
11 matches
Mail list logo