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Hi,
i have compiled the Serverplugin_empty and only have cutted out the Bot run
funktion in GameFrame
It runs all beautifull... But after ca 5 hours and more than 1000 Players the
Server
Hi All,
I need to add another player class who's bounding box will be approx 6
square. This new class of Player will not actually be human and will
probably not need animations (Oh and it will fly)...
I've added 3 new vectors (Min, Max View) to shareddefs.h and defined them
as my new type of
Fixed it... my bad !
Mike.
- Original Message -
From: Mike Blowers [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 08, 2005 1:07 PM
Subject: [hlcoders] Adding utilizing more hull sizes
Hi All,
I need to add another player class who's bounding box will be
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The mappers on my development team have asked for grass for snipers to hide
in. They want something that doesn't cost too much, and doesn't require them
to put models in. My thought on the issue is that we could do a brush entity,
and render sprites. Detail
for what you're asking.. simply making a mesh with a couple of polygons and
a grass texture would work fine.. it would be about the same amount of work
as them placing your brush entity, and would work much better and allow them
to have much more control
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Hi,
i have compiled the Serverplugin_empty and only have cutted out the Bot run
funktion in GameFrame
It runs all beautifull... But after ca 5 hours and more than 1000 Connections
(over the
Another alternate nice idea:
The sniper on GCMod for BF1942 have a dropable hidden carpet that looks
like a rock or something similar. This camo its much more useable than
grass. Even if other players notice the camo, dont know if the camo its
populated, so will fire against the camo, but the
Just a thougt, take a look at displacent blends, and
the details.vmf file, and see if you can add something
like the read models to it, and not the stock waste
rubish plants (like grass and weads)
Adam
--- tei [EMAIL PROTECTED] wrote:
Another alternate nice idea:
The sniper on GCMod for
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