[hlcoders] Server Crashs by using Serverplugin_empty... ???

2005-03-08 Thread Ratman2000
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, i have compiled the Serverplugin_empty and only have cutted out the Bot run funktion in GameFrame It runs all beautifull... But after ca 5 hours and more than 1000 Players the Server

[hlcoders] Adding utilizing more hull sizes

2005-03-08 Thread Mike Blowers
Hi All, I need to add another player class who's bounding box will be approx 6 square. This new class of Player will not actually be human and will probably not need animations (Oh and it will fly)... I've added 3 new vectors (Min, Max View) to shareddefs.h and defined them as my new type of

Re: [hlcoders] Adding utilizing more hull sizes *BUMP*

2005-03-08 Thread Mike Blowers
Fixed it... my bad ! Mike. - Original Message - From: Mike Blowers [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, March 08, 2005 1:07 PM Subject: [hlcoders] Adding utilizing more hull sizes Hi All, I need to add another player class who's bounding box will be

[hlcoders] Grass in large maps

2005-03-08 Thread Chris Ayres
[ Converted text/html to text/plain ] The mappers on my development team have asked for grass for snipers to hide in. They want something that doesn't cost too much, and doesn't require them to put models in. My thought on the issue is that we could do a brush entity, and render sprites. Detail

RE: [hlcoders] Grass in large maps

2005-03-08 Thread Maurino Berry
for what you're asking.. simply making a mesh with a couple of polygons and a grass texture would work fine.. it would be about the same amount of work as them placing your brush entity, and would work much better and allow them to have much more control

[hlcoders] Server Crashs by using Serverplugin_empty... ???

2005-03-08 Thread Ratman2000
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, i have compiled the Serverplugin_empty and only have cutted out the Bot run funktion in GameFrame It runs all beautifull... But after ca 5 hours and more than 1000 Connections (over the

Re: [hlcoders] Grass in large maps

2005-03-08 Thread tei
Another alternate nice idea: The sniper on GCMod for BF1942 have a dropable hidden carpet that looks like a rock or something similar. This camo its much more useable than grass. Even if other players notice the camo, dont know if the camo its populated, so will fire against the camo, but the

Re: [hlcoders] Grass in large maps

2005-03-08 Thread Adam \amckern\ Mckern
Just a thougt, take a look at displacent blends, and the details.vmf file, and see if you can add something like the read models to it, and not the stock waste rubish plants (like grass and weads) Adam --- tei [EMAIL PROTECTED] wrote: Another alternate nice idea: The sniper on GCMod for