Re: [hlcoders] ConVar ?

2005-04-04 Thread SB Childe Roland
Maybe next time you should go ahead and post in German. I have no idea what you just said. On Apr 4, 2005 12:45 AM, Ratman2000 [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, it there a way to add an visible

Re: [hlcoders] ConVar ?

2005-04-04 Thread Ratman2000
Sorry :) Have now found out what i have searched for :) Thanks :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
For the mod I am working on, I want to allow the ADMIN the ability to change the uniform camo's for the player models. I am not a modelor but, from looking at how models are done, There is a path set when you compile the model to where the texture for the model is placed Is it possible to change

Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread Daniel Jennings
I know there's a SetModel() function that can be used on players, is there not also a texturing one? - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 5:19 AM Subject: [hlcoders] Was not sure where to ask about this but

[hlcoders] Disable keys

2005-04-04 Thread r00t 3:16
Ok I have been struggling with this and I am starting to figure it out. I created a networkcvar which sends the bool var. On the client in a PreThink it checks if this bool is true and if it is disables IN_ATTACK | IN_ATTACK2 I am using CHL2MP_Player and C_HL2MP_Player to network the cvar. The

Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
Well that is what I was unsure about, as the texture is specified in the .qc file when you compile the model. So from what I can tell we just need to make different models with different camo. That is probably the easiest, alot more work on the modelor side though... r00t 3:16 CQC Gaming

RE: [hlcoders] Disable keys

2005-04-04 Thread Ben Everett
You need to either stop that bit being sent (by using an if statement on CalcButtonBits for IN_ATTACK and IN_ATTACK2) by the user or add specific code to the weapons to prevent their PrimaryAttack and SecondaryAttack from processing further. -Original Message- From: [EMAIL PROTECTED]

Re: [hlcoders] Disable keys

2005-04-04 Thread r00t 3:16
Yea, I think I am stopping just the effects at this point and it is still running PrimaryAttack / SecondaryAttack (for anyone else who cares) I was looking at the FL_FROZEN bit flags and was seeing how Valve implemented that. I will probably just add a my own to just disable the primary /

Re: [hlcoders] Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
It would take up less space if the modeler just made one model with different skins. then you could allow the admin to change the (camo) skin of the models. Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread ChromeAngel
In Source you can specify sets of textures in the models's QC file, which can be switched in code. I haven't done it myself, so I can't tell you what the QC file commands are or the C++, but I have read of this being done (on VERC forum I think). ChromeAngel -Original Message- Message:

Re: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread Steve Tatom
The crossbow bolt code has an example of changing the skin of a model. As for an example for making a model with multiple skins i wouldnt know, since i've never made a model. Steve ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread Ben Everett
Have a look at SetMaterialIndex along w/ the QC file commands. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Monday, April 04, 2005 11:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: Was not sure where to ask about

Re: [hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread r00t 3:16
Thanks, I will look around there and see what I can find. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: ChromeAngel [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 12:39 PM Subject: [hlcoders] RE: Was not sure where to ask about this