Aha.
Thanks :-)
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Chris Adams
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry
Sent: 18 August 2005 01:57
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Resetting model entity for CTF
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So, I've set up my overview map pretty much as described in the Wiki and
that all works great.
Now I want a mouse cursor visible on that panel (like in the console or
options menu). I've tried the
That's pretty impossible, if you think about it: if your mouse is
controlling your view, how can it also control the overview map?
There should be a way though if you toggle it fullscreen, which is I
think what you're after?
Alex Thomson wrote:
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I was thinking of tackling this by having the mini overview be as it is now -
no mouse interface. But then also an alternate overview map which is actually
a modal dialog - like the MOTD display is (have to click OK to continue).
Quoting Kamran [EMAIL PROTECTED]:
That's pretty impossible, if
Just a quick question. The Source engine undoubtedly takes TrueType; does it
take OpenType as well?
--
I
think poem
that never as a
I shall see a lovely
We use the Win32 API to generate font glyphs, in particular CreateFont(). If
windows supports the fonts natively then the game should also.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
Sent: Friday, August 19, 2005 2:36 PM
To:
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