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On Sat, Apr 19, 2008 at 11:27 PM, Kenrick Rilee <[EMAIL PROTECTED]>
wrote:
> Sorry, for reposting this, i'm not completely sure how to reply.
>
> Again, I'm working on a mod and in which I want to rotate the world. I
> want
> it to rota
Sorry, for reposting this, i'm not completely sure how to reply.
Again, I'm working on a mod and in which I want to rotate the world. I want
it to rotate gravity along with the world, not just the player's POV.
btw, I've been looking at func_rotate and that seems to be kinda what i'm
doing, but I
Kenrick,
Look at cl_dll/in_main.cpp. Look for lines like this:
engine->SetViewAngles( viewangles );
If you modify the values in viewangles it will change the player's FOV
(the camera) which will rotate the world.
Keep in mind in_main is still grabbing inputs from the mouse so you
will have to f
Hey, I'm working on a mod and I want to rotate the world (not just scripted
rotation mind you). How would I go about doing this? I'm utterly confused :P
Thanks for any suggestions!
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Yes, definitely using episode 1.
I wasn't aware of the prop_ragdoll thing. It is sort of a violent death
(electrocution from force lightning). I'll give that a go. Alternative would be
to do two scenes (one with the death, and one without) and then splice them
(this is for a machinima)
Than
There aren't any animations for death because it's all handled with
ragdolls.
I just tried BecomeRagdoll and it worked for me (you must be using the
ep1 engine?), but it's no use as the entity is removed afterwards anyway!
Here's the debug output for a scene I modified to kill one of its actors
Hi. I'm having a hard time figuring out how to create a mod properly.
When I run the Create Mod tool from the SDK I don't have the options to
do multiplayer or single-player available to me. They are disabled and
all that I can choose is From Scratch and Source Code Only.
Also, when Engine Vers
Hi Tom,
I tried the BecomeRagdoll input, but it didn't affect the NPC.
Splitting the scene didn't seem to work either, as I tried to fire a second
scene right after setting the NPC's health to 0.
As a way of debugging this, I set the guy's health to 100--he still lived of
course--and the sc
Isn't there a BecomeRagdoll input now? That might help. You could also
try splitting the scene in two.
Chad Lehman wrote:
> I'm having some difficulty killing off an NPC.
>
> He's supposed to die on a trigger (trigger 5 of 7)...
>
> If I don't kill him off, the rest of the logic_choreographed_sce
I'm having some difficulty killing off an NPC.
He's supposed to die on a trigger (trigger 5 of 7)...
If I don't kill him off, the rest of the logic_choreographed_scene keeps
running fine.
If I set his health to zero on trigger5, the scene grinds to a halt.
The only flag I see is "on player de
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